
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.2M — a different platform, not this one.
Build railroads in order to connect cities, tunnels and bridges. New railways are cheap when laid across bare fields, but can be expensive when demolishing forests, villages and other existing structures. Manage increasing traffic by constructing, switches, sidings and spurs so that multiple trains can run without delays, at the same time. Stay accident-free by precisely controlling trains during crucial moments, using pause for planning (you can build railways and schedule trains while on pause). Play through 4 seasons: Europe (1830–1980), America (1840–1960), USSR (1880–1980) and Japan (1900–2020). Complete the story mode featuring such real-life events as the Gold Rush of 1849, the construction of the Florida Overseas Railroad, World War II, the Cold War, the launch of the first manned space flight Vostok 1 and more. Explore the game in different game modes: in story mode (5-10 minutes), in random mode (15-20 minutes – the level looks and develops differently every time you launch) or in sandbox-like regime (can be turned on for both story and random modes. It allows to play without time and money limits). Discover 15 types of trains – from early steam-powered locomotives to modern high-speed trains, driving 18 types of cars – from old-time passenger cars to hoppers and cisterns and to military-use tank and gun platforms.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #245, worst AU #286 · 6 markets collected
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 169 | 88% | $29.99 | |
| — | 120 | 82% | $9.99 | |
| — | 97 | 84% | $1.49 | |
| — | 110 | 86% | $24.99 | |
| — | 11 | 78% | $8.99 | |
| — | 17 | 84% | $12.49 |