
Sort 2,694 toys across a massive three-floor toy store, unlock powerful upgrades, and turn complete chaos into perfect organization in this cozy 3D cleanup game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A giant toy store. 2,694 toys out of place. One mission: put everything back where it belongs.
In Toy Keeper, you'll explore a colorful three-story toy store filled with dinosaurs, robots, dolls, vehicles, blocks, plushies, and more. Pick up toys, sort them into their correct sections, and transform a mountain of chaos into a perfectly organized store.
Earn coins as you clean and spend them on the Ball Machine, where every ball grants a new upgrade to help you organize faster and more efficiently.
Thousands of tiny items, one very determined manager. Build order from toy-store chaos and keep every shelf under control.
Choose upgrades like helper bots to automate the busywork and keep the store moving while you focus on bigger goals.
Sort, place, and tidy every corner until the whole shop runs like a perfect little machine.
Your smallest helper needs attention too. Keep the baby happy while the store gets busier around you.
Move fast across multiple floors, discover new areas, and turn every level into a perfectly managed toy empire.
Build your own playstyle with dozens of perks and abilities:
Sprint faster
Throw objects
Highlight nearby toys
Attract distant objects
Coin magnet
Object magnet
Double, Triple, Quadruple, Quintuple, and Sextuple Jump
Jetpack
Wings
Direction beacon showing where items belong
Storage boxes for transporting multiple toys
Place multiple nearby objects at once
Helper robots that organize toys for you
Movement speed multipliers
And many more surprises
You're not alone.
A curious baby accompanies you throughout the store, playing with toys, wandering around, and occasionally creating a little extra mess for you to deal with. Sometimes helpful, sometimes distracting, always adorable.
Take your time, optimize your routes, unlock upgrades, and watch the store slowly transform from complete disorder into a perfectly organized toy paradise.
Can you place all 2,694 toys back where they belong?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 102 reviews with recorded playtime.
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gostei bastante de Toy Keeper e recomendo 100%. A jogabilidade é divertida, viciante e dá vontade de continuar jogando. A única crítica que tenho é em relação aos gráficos: apesar de não serem tão bonitos, o jogo acaba sendo mais pesado do que eu esperava. Acho que uma otimização melhor e um upgrade na qualidade gráfica deixariam a experiência ainda mais completa. Tirando isso, é um ótimo jogo e vale muito a pena.
Even though the banner looks a bit AI slop-ish, the game itself is fun :) as the description says, it's your typical "put things back on their shelves" game, with the optional twist of having a baby toddling around and annoying you. I had fun for the duration, at least ^_^
Wasn't sure given the mixed reviews, but I saw that the recent reviews were more positive and said the issues had been fixed, so I tried it. I like it overall - it has some improvements to be made, but it is definitely enjoyable regardless. The rest of this review is feedback to the dev: My main complaint is that the mouse movement feels a little clunky or laggy. - Going up or down the stairs feels bumpy - I'd rather it be smooth like a slide. - I wish that there was an in-between the compact and spacious layouts - the spacious is too far apart, but the compact is too close together. I'd like just enough space to squeeze between the sides of the shelves (to get from one aisle to another) and just a little more space between them in the compact layout - maybe about two players' width instead of like 1.25. I don't want to walk so far, but the compact almost feels a bit claustophobic at the moment. - The organization doesn't make a ton of sense - why would you put trains, trucks, and cars on 3 different floors? I'd like to see them be more intuitive - put all the games together, the vehicles together, the animal toys together, etc. Also, I'd like the sections to be in rows - so for example put all of the "Wheels' section in one row rather than spreading it across 3. Basically, just make it make more sense. I think it would be good to allow players to choose what each shelf is in the "Free Play" mode that I know is in progress - it wouldn't fully fix this issue, but it would help. So like, have the shelves in the same spots, but have them blank and players can choose what products go on them, perhaps by choosing from a menu or by putting the display item on it. - I think the coins that appear from the number of items you've placed should have a glowing outline so it's easier to find them. I understand not picking them up automatically since there's an upgrade for that - but I did the work, I shouldn't also have to search for my reward. Especially because in the early game, they tend to end up on the 1st floor, rather than actually next to you. - The upgrade system is a bit unclear - is the gumball machine the only option? Is there a way to directly choose your upgrade - like more inventory slots? Or is it just random? - Items just disappear when you drop them - they go on the ground below you, but it's a bit confusing to not have a drop animation or to throw them in front of you somehow. - I had an invisible item (Giant Purple Helicopter) on the dolls circle - I couldn't see it at all unless I hovered my mouse over it to see the description. - Why are there drums and guitars in the music section and not in their own sections? I appreciate that the objects tell you what category they go in, which makes this just confusing and not frustrating. - The items despawn when you look away from them - which makes sense to save resources - but they take a second to re-appear when you turn, which makes it feel a little strange. Same with the items floating on the stairs. - When you exit the settings menu, you have to click before you can start moving the mouse again. - Something happened to your triangles and starfish - I'd like to be able to put identical items in either spot. For example, a blue tower should be able to go in either of the spots for a blue tower, not only one. - The large decorations sometimes clip into the shelves - example: the dice clip into the shelf in the drums area on floor 3 using the compact layout. The robot on the first floor seemed to clip into a shelf on the spacious layout as well, but I don't remember which. - It is easy to get stuck in a lot of the items you have to jump over (such as the potted plants), at which point you have to jump again to get out, you can't just walk. I also tried to jump over the prize machine and got stuck - had to respawn. - You can pick up items on the other side of the shelf if you're trying to place. - The push and summon abilities work on items on other floors.
A great game for scratching that organizing itch! Named the baby after my real life child that acts the same way! Glad to see the instant fixing and updating of the game quickly and excited to see how this game adds and improves in the future! Great Game!
it had a rough start, and still needs work (esp. when it comes to graphics), but the devs seem invested in the progress, are accepting feedback and are regularly pushing out updates. hopefully this continues, because i'd love to play this game once it's fully released!
I tried the game the first day - before the updates and set it aside with a plan to check back if it was updated. I tried it again a day later after two updates and I really enjoyed it. Nice job on the quick response, devs. I recommend this game.
Ein Aufräumspiel über drei Etagen, indem man Spielzeuge in entsprechende Regale ordnet. Im etwas fortgeschrittenen Game bekommt man auch kleine Helfer in Form von Robotern, die auch Teile selbstständig einsortieren. Um sich die Treppe zu sparen kann man auch fliegen, welches jedoch manchmal etwas schwierig zu steuern ist, aber dem Spass nicht entgegentritt. Ich würde eine Fortsetzung des Games begrüssen und es mir definitiv kaufen.
整理玩具店 热门玩法 潦草建模 别具一格 有中文 有成就 急需云存档 《玩具管理员》 注意:本游戏的合作模式目前正在开发中,预计将在发售后作为免费更新推出。 一家巨大的玩具店。2,694个玩具放错了位置。一个任务:把所有东西放回原位。 在《玩具管理员》中,你将探索一家色彩缤纷的三层玩具店,里面摆满了恐龙、机器人、玩偶、车辆、积木、毛绒玩具等等。捡起玩具,将它们分类放入正确的区域,将一片混乱的玩具山变成一家井然有序的商店。 在整理过程中赚取金币,并将其花费在扭蛋机上,每颗扭蛋都会带来一项新的升级,帮助你更快、更高效地整理。 堆积如山的玩具等你来掌握 数千件小物品,一位意志坚定的管理者。从玩具店的混乱中建立秩序,控制住每一个货架。 解锁强力增益 选择升级,比如助手机器人来自动化杂务,让店铺在你专注于更大目标时保持运转。 整理一切 分类、摆放、整理每个角落,直到整家店铺像一台完美的小机器一样运转。 照顾你的宝宝 你最小的助手也需要关注。在店铺日益繁忙的同时,也要照顾好宝宝。 三层楼的微小混乱 在多层楼之间快速移动,发现新区域,将每一层都变成一个管理得当的玩具帝国。 解锁强力升级 通过数十种特性和能力,打造你自己的玩法风格: 更快冲刺 投掷物品 高亮附近的玩具 吸引远处的物品 金币磁铁 物品磁铁 二段、三段、四段、五段、六段跳 喷气背包 翅膀 显示物品归属方向的方向标 用于运送多个玩具的储物箱 一次性放置多个附近物品 为你整理玩具的助手机器人 移动速度倍率 以及更多惊喜 一个有趣的伙伴 你并不孤单。 一个好奇的宝宝会陪伴你在店铺中,玩玩具、四处闲逛,偶尔还会制造一点额外的混乱让你处理。有时有帮助,有时让人分心,但总是很可爱。 放松的混乱 慢慢来,优化你的路线,解锁升级,看着店铺从一片混乱逐渐转变为一个井井有条的玩具天堂。 你能把全部2,694个玩具都放回它们该在的位置吗?
a rather decent sorter, I would have preferred the option to sort the toys on my own as opposed to having each toy only able to be placed in one spot. Possibly have multiple sorting options (sort by color, sort by toy, sort by size) but overall a good calming way to burh through a few hours.
Okay, so I originally bought the game, got it refunded, then saw the devs had posted multiple updates since launch. Curiosity got the better of me and I repurchased the game. The improvements they've made in 24-48 hours has completely turned the game around. It's now playable and enjoyable! I'm about 2 hours in now, and I will be completing and finishing the game. I appreciate that the devs are invested and listening to the player base, rather than throwing in the towel.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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