
Sort up to ∞ toys across massive multi-floor toy stores, solo or with up to ∞ players, unlock powerful upgrades, and turn complete chaos into perfect organization in this cozy 3D cleanup game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A giant toy store. Thousands of toys out of place. One mission: put everything back where it belongs.
Choose your challenge, from 2,694 toys to ∞, and explore colorful multi-story stores filled with dinosaurs, robots, dolls, vehicles, blocks, plushies, and more. Pick up toys, sort them into their correct sections, and transform complete chaos into a perfectly organized store.
Earn coins as you clean and spend them on the Ball Machine, where every ball grants a new upgrade to help you organize faster and more efficiently.
Thousands of tiny items, one very determined manager. Build order from toy-store chaos and keep every shelf under control.
Choose upgrades like helper bots to automate the busywork and keep the store moving while you focus on bigger goals.
Sort, place, and tidy every corner until the whole shop runs like a perfect little machine.
Your smallest helper needs attention too. Keep the baby happy while the store gets busier around you.
Move fast across multiple floors, discover new areas, and turn every level into a perfectly managed toy empire.
Build your own playstyle with dozens of perks and abilities:
Sprint faster
Throw objects
Highlight nearby toys
Attract distant objects
Coin magnet
Object magnet
Double, Triple, Quadruple, Quintuple, and Sextuple Jump
Jetpack
Wings
Direction beacon showing where items belong
Storage boxes for transporting multiple toys
Place multiple nearby objects at once
Helper robots that organize toys for you
Movement speed multipliers
And many more surprises
You're not alone.
A curious baby accompanies you throughout the store, playing with toys, wandering around, and occasionally creating a little extra mess for you to deal with. Sometimes helpful, sometimes distracting, always adorable.
Take your time, optimize your routes, unlock upgrades, and watch the store slowly transform from complete disorder into a perfectly organized toy paradise.
Can you place all 2,694 toys back where they belong?
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I understand people's annoyances with the developer's commitment and branching out, but people keep thinking of early access games as full fledged game with all the whistles already attached. You can't say the developer of this game are lazy or doesn't add anything new. Multiple updates a week sometimes, and its always a susprise if its a new level or more models. Its wild. Performance can be a bit better, but that is to be expected with so many items. Def recommend, lots of content and unique ideas for the money you spend.
Gostei bastante de Toy Keeper e recomendo 100%. A jogabilidade é divertida, viciante e dá vontade de continuar jogando. A única crítica que tenho é em relação aos gráficos: apesar de não serem tão bonitos, o jogo acaba sendo mais pesado do que eu esperava. Acho que uma otimização melhor e um upgrade na qualidade gráfica deixariam a experiência ainda mais completa. Tirando isso, é um ótimo jogo e vale muito a pena.
Media

Related
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| $15.6K | 202 | 98% | $7.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $508.3K | 1.3K | 99% | $9.99 | |
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| $10.3K | 24 | 92% | $11.99 | |
| $2.6K | 12 | 58% | $5.49 | |
| $273 | 4 | 50% | $1.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 199 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even though the banner looks a bit AI slop-ish, the game itself is fun :) as the description says, it's your typical "put things back on their shelves" game, with the optional twist of having a baby toddling around and annoying you. I had fun for the duration, at least ^_^
Wasn't sure given the mixed reviews, but I saw that the recent reviews were more positive and said the issues had been fixed, so I tried it. I like it overall - it has some improvements to be made, but it is definitely enjoyable regardless. The rest of this review is feedback to the dev: My main complaint is that the mouse movement feels a little clunky or laggy. - Going up or down the stairs feels bumpy - I'd rather it be smooth like a slide. - I wish that there was an in-between the compact and spacious layouts - the spacious is too far apart, but the compact is too close together. I'd like just enough space to squeeze between the sides of the shelves (to get from one aisle to another) and just a little more space between them in the compact layout - maybe about two players' width instead of like 1.25. I don't want to walk so far, but the compact almost feels a bit claustophobic at the moment. - The organization doesn't make a ton of sense - why would you put trains, trucks, and cars on 3 different floors? I'd like to see them be more intuitive - put all the games together, the vehicles together, the animal toys together, etc. Also, I'd like the sections to be in rows - so for example put all of the "Wheels' section in one row rather than spreading it across 3. Basically, just make it make more sense. I think it would be good to allow players to choose what each shelf is in the "Free Play" mode that I know is in progress - it wouldn't fully fix this issue, but it would help. So like, have the shelves in the same spots, but have them blank and players can choose what products go on them, perhaps by choosing from a menu or by putting the display item on it. - I think the coins that appear from the number of items you've placed should have a glowing outline so it's easier to find them. I understand not picking them up automatically since there's an upgrade for that - but I did the work, I shouldn't also have to search for my reward. Especially because in the early game, they tend to end up on the 1st floor, rather than actually next to you. - The upgrade system is a bit unclear - is the gumball machine the only option? Is there a way to directly choose your upgrade - like more inventory slots? Or is it just random? - Items just disappear when you drop them - they go on the ground below you, but it's a bit confusing to not have a drop animation or to throw them in front of you somehow. - I had an invisible item (Giant Purple Helicopter) on the dolls circle - I couldn't see it at all unless I hovered my mouse over it to see the description. - Why are there drums and guitars in the music section and not in their own sections? I appreciate that the objects tell you what category they go in, which makes this just confusing and not frustrating. - The items despawn when you look away from them - which makes sense to save resources - but they take a second to re-appear when you turn, which makes it feel a little strange. Same with the items floating on the stairs. - When you exit the settings menu, you have to click before you can start moving the mouse again. - Something happened to your triangles and starfish - I'd like to be able to put identical items in either spot. For example, a blue tower should be able to go in either of the spots for a blue tower, not only one. - The large decorations sometimes clip into the shelves - example: the dice clip into the shelf in the drums area on floor 3 using the compact layout. The robot on the first floor seemed to clip into a shelf on the spacious layout as well, but I don't remember which. - It is easy to get stuck in a lot of the items you have to jump over (such as the potted plants), at which point you have to jump again to get out, you can't just walk. I also tried to jump over the prize machine and got stuck - had to respawn. - You can pick up items on the other side of the shelf if you're trying to place. - The push and summon abilities work on items on other floors.
I'm obsessed with this genre of games I bought this around when it first released and like many others found it lack luster. However the Game Devs did what i wish more would and listened to the feedback and did their best to fix the bugs as quickly as possible and took the reviews that wanted more to the game ie free mood and multiplayer capabilities more maps and have been adding what they can with promise of more, If you are on the fence about the game right now, but like similar games, wait a bit and keep an eye on the game because updates have been very frequent and i see this game getting better and better
A great game for scratching that organizing itch! Named the baby after my real life child that acts the same way! Glad to see the instant fixing and updating of the game quickly and excited to see how this game adds and improves in the future! Great Game!
it had a rough start, and still needs work (esp. when it comes to graphics), but the devs seem invested in the progress, are accepting feedback and are regularly pushing out updates. hopefully this continues, because i'd love to play this game once it's fully released!
I tried the game the first day - before the updates and set it aside with a plan to check back if it was updated. I tried it again a day later after two updates and I really enjoyed it. Nice job on the quick response, devs. I recommend this game.
능력 뽑기 전까지는 힘들다 싶었는데 스킬들을 뽑고 나니까 할만했어요
Horrible game, AI slop, and so generic. The game feels unfinished, boring, and tedious to the point where completing some of the maps feels like a chore. I spent 40–50 hours per map on the two latest maps. Do not buy this. The only reason I play this game is because I want all the achievements; otherwise, I'd uninstall it right away and hide it from my library. It is so clear that the developer and publisher's only goal is to pump out games faster than I can poop to earn as much money as possible without any love for the game. Sad times we live in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.