
Crawl to the top of the TOWER OF KALEMONVO, a hardcore isometric ARPG with randomly generated levels meant for fans of slower paced action games. Fight cultists and monsters, scavenge for magical loot, learn powerful spells and fully customize your stats and skills!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Tower of Kalemonvo is a challenging dark fantasy Action RPG - following the slower pace and high tension seen in genre-defining classics like Diablo 1 and Throne of Darkness. Defeat wicked foes, grow stronger, gather whatever loot you can find, and tread lightly - as every encounter could be your last!


Randomly Generated Dungeon
Rooms, rewards and foes are never the same across two playthroughs. Your path to the top will be yours alone.
Deep Itemization and Mystical Rare Items
Kalemonvo's loot system is about quality over quantity, carrying risks and rewards to continually reshape your build. Find unique pieces that allow for strange new playstyles: like a powerful but ravenous mask that consumes your potions, a pair of versatile shields made for dual-wielding, or a ghostly cape that makes you incorporeal.


Classless Character Progression
If you have the stats, you can equip any item, cast any spell or perform any combat feat. Play as a max-strength brawler, nimble summoner archer, or fireball throwing hammer-wizard. Adapt and experiment with your build to fit any playstyle you prefer.
Combat Arts and Item Skills
Combat is about more than just hacking and slashing. Each weapon type comes with their own arsenal of distinct skills: from throwing two-handed scythes, launching ricochet arrows, or reflecting projectiles with a shield.


Limited Resources
The Tower is not for the faint of heart. Potions are scarce, vendors are limited, and there is no town to Portal back to.
A Deadly Climb...
Hellish demons, undead warriors, mysterious cultists and many other malevolent beings will do whatever it takes to halt your advance. Only the most dedicated players will be able to succeed.
Do you have what it takes?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Serbian, French, German, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 478reviews | 84% | — | $180K |
| $14.99 | 12ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is dope so far, but I have a secret to tell everyone that finds it to be a Diablo 1 clone. Its actually a traditional roguelike in a diablo skin. Its a dungeon crawler, has procedural generation, permadeath, the only thing it doesnt have is character customization. Which I think it should add eventually, starting game I mean. otherwise this is a very fun game.
fantastic game and a true sequel for us diablo 1 heads that arent about that skill tree noise
pretty good, feels like diablo 1 with some features missing but some added. Please make another game and make what Diablo 2 shouldve been (or just Diablo 1 part 2 lol) simple but decent. Has some mind-♥♥♥♥♥♥♥ in it, and I got attacked by a mimic wall and it started chasing me through the dungeon like a feral tentacle bear (meant to be taken literally) and was also chased by 10 mimic barrels
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wonderful tribute to Diablo 1. Any veteran of the original Diablo will enjoy the game as it does a great job at capturing the overall vibe and feel of slowly and methodically traversing a dangerous dungeon but growing stronger and stronger as you progress by finding new and powerful spells and equipment. Pros +Captures the Diablo 1 style combat but innovates the system to be different +Unique and powerful crafting system that allows you to make your own powerful unique items +Great pacing and monster density where it felt challenging but not overwhelming Mix +/-No "town" or main hub. You will encounter a couple friendly bases but they are not long term / fleshed out as Tristram. What this means is that the lore isn't as deep or memorable as Diablo since the NPCs just aren't there for most of the game and what lines they do have is fairly limited. While this hurts the overall story of the game, where it helps is that ToK becomes more of a survival game than Diablo where you have to manage your potions and limited inventory space, especially during the early game. It becomes almost like Resident Evil where you have to manage potions with equipment you think may be good crafting materials and if you are a mage, books you want to hold onto until you can read them. It also makes your decisions on when to use certain tools much more impactful; there are two powerful "crafting" tools available but they are sparse and limited in location. Balancing when to use these tools can easily make or break a run as if you use them too early, you end up with an item that is too weak and doesn't scale enough to take you to the next level but use it too late and you make your life harder and drain too many valuable resources. +/-Much like Diablo 1, magic remains OP, ranged is still a good option, and melee is underpowered despite some balancing attempts. If you play as a mage, you'll have a great time. If you play as a ranger, you'll have an okay time with some enemies that can be a pain unless you have a certain modifier on your weapon. And if you play melee, best of luck because you are going to have to chug a LOT of potions. +/-No difference between the characters, the choice is purely cosmetic. Starting weapons also don't have much weight or impact other than the wand which allows you to immediately cast fireball at the start. I feel like having character classes would add additional depth between the characters or playstyles but it doesn't hurt the overall experience. +/- New Game+ is a great extension to the game since it adds new enemy types and more powerful equipment but by the time you reach New Game+, your character is so powerful that it is way too easy (but then again, I was playing a mage). Cons -The game can be a little buggy or sluggish at times, especially when aiming. If this happened only once or twice, it wouldn't be bad but it happened enough to be noticeable. -Save files are not separated when you create a new character, it is one long list of saves and you will be saving a LOT so the list goes on forever!
Amazing! Just died after 3 hours of my first run (ironman/despair) Really thought I would die earlier as a melee character, did use ranged for some encounters early on of course, anyway had a blast! Dev, you get it. Please make more game! Only thing I'd like to see is a hotkey to drop items on the ground, having to drag and drop 6 potions to look at a body armor gets tedious.
Потрясающий взгляд на Diablo. Я поиграл на старте и периодически запускаю эту игру что бы почиллить. Разработчик очень круто общается со своим коммьюнити, очень много работает над игрой. Очень советую купить игру, всем любителям именно первой Диабло
디아블로1 방식의 타워정복 RPG. 방식은 재밌으나, 게임은 하드코어라서 호불호 갈림 1. 골드가 없기 때문에, 기본적인 상인이 없어서 물약과 장비를 구할 수 없음 (오직 드랍) 2. 드랍되는 해골로, 간간히 등장하는 숨겨진 상인과 물물교환을 할 순 있음 (장비만가능, 소비품X) 3. 때문에, 디아블로 생각하고 하면 안되고, 한마리 한마리 성심성의껏 잡아야 함. 4. 몹 리젠 없고, 방 다시 만들기도 안되기 때문에 본인 HP가 없고, 물약도 없는 상태에서, 몹들이 있다? 그럼 새게임 해야 함. 5. 근접은 사실상 구데기 (물약 때문에) 6. 가격대비 게임 퀄리티 구림 7. 장비 운빨요소 매~~~~~우 큼 (장비 구리면, 그만큼 물약을 소비하기 때문에 진행불가) 8. 유니티 엔진이라 유니티 자동번역+폰트 모드 받아서 설치하면 한글번역 가능함 총평 - 디아블로1과 똑같이 만들어 놨으면서, 전혀 다른 방식을 추구함 솔직히 비추
[h1] Ivory Tower [/h1] Osur’s [i] Tower of Kalemonvo [/i] (2025) is a dark-fantasy ARPG, but more specifically it’s a pastiche of Blizzard North’s [i] Diablo [/i] (1997), and an excellent pastiche it is. [i] Tower of Kalemonvo, [/i] however, also dares to be different and that ambition results in gameplay that will both sate and surprise its target audience. Said audience will also find a well-considered narrative, macabre sights and morose sounds, and a wizard* with a particularly ponderous orb in this bouquet of interactive art that is more than worth its price. [h2] Where in the World is the Wizard Kalemonvo? [/h2] In the early years of another history not unlike ours there stood the Tower of Kalemonvo. It was a rotunda of thick-cut stones risen several storeys, and it was as enigmatic as the wizard who shared its name and called it home. Few had ever seen inside, but many had seen it looming and many had seen the magick barrier that encased its whole. Gossip and hearsay abounded in the public forum until one day everyone seemed to agree on the same rumour: the barrier was gone and so was Kalemonvo. As word of Kalemonvo’s absence spread throughout the realm, the Tower was beset by a menagerie of would-be pillagers, curious adventurers, petty thieves, violent bandits, greedy nobles, covetous intellectuals, zealous cultists and more. All were in-search of the treasures and power ostensibly housed within. You are a young mercenary sent to reinforce a party of holy militants, themselves dispatched to secure the Tower against evil forces. You arrive late. The paladins have already begun their ascent, so you alone will have to deal with whatever lurks in the dim, blood-sodden halls and steep stairways that separate you from your rendezvous. As you enter the Tower you hesitate— you swear you just heard a woman [i] laugh. [/i] You clutch your weapon a bit tighter, and you carry on into the darkness... [h2] Stairway to (Gameplay) Heaven [/h2] [i] Tower of Kalemonvo [/i] has simple and addictive ARPG gameplay. Start on the ground floor and fight your way to the apex of the (randomly generated per-playthrough) Tower. The player-character is viewed from an isometric perspective, and is directed with the mouse. Want to go somewhere? Click there. Want to kill something? Click it. Despite the simple controls there is plenty of depth to the gameplay. Combat consists of using melee weapons that run the gamut of Medieval classics like hatchets, swords, flails, maces, polearms, shields, etc; ranged weapons like (cross)bows, wands and more; Magic spells from projectiles to summons and a variety of skills and abilities to be learned as you slay enemies, gain experience and level up. There are many ways to play and [i] Tower of Kalemonvo [/i] accommodates player agency by allowing you to develop your character and invest skill points as you please. You will find no class-based restrictions here, rather your choices will dictate how you play and if you’re not careful with finite resources such as healing and mana potions you may find yourself railroaded into defeat. Fear not for you can save and load your game as you please, unless of course you’ve chosen to play with permanent death. On the technical side, there is a rare issue in which the game may sometimes take three minutes or so to load a level. It is worth noting that load times never exceeded thirty seconds otherwise. Beyond that single issue the game ran well on aged hardware. [h2] Ascended Aesthetic [/h2] The [i] Tower of Kalemonvo [/i] is as much a character as it is a setting. The halls are cold, smeared with graphic misery, and full of grotesque creatures waiting to strike out at you. The ambiance is so unrelenting that moments of relief after surviving an ambush of ghouls can be stripped in an instant with a distant bang or cackle. Light, shadow, colour, and sound come together perfectly to create an atmosphere that will have players anticipating what, if anything, is around each corner, through each doorway, down each hall, or atop each stairway. The simple act of navigation can be as intense as combat, and players will come to covet their lives in the face of this genius loci’s biblical severity. The gameplay feels as good as it looks with smooth animations, clear audio indicating hits, misses, blocks, etc, a clean UI that is easy to read and use, and a metal soundtrack that produces riffs as intense as the rest of the presentation. [h2] A Towering Achievement [/h2] Osur’s [i] Tower of Kalemonvo [/i] is a masterclass in execution and presentation that does not disappoint. Players will find their first victory takes them six to ten hours, but multiple playthroughs are required to experience all of the content on offer. There is plenty of variety in the gameplay, challenge and level design that players can expect to spend tens of hours climbing the Tower over and over again. Whether you’re looking for intense action or wanting to get lost in an interesting narrative you will not be disappointed with [i] Tower of Kalemonvo. [/i] [i] *This statement does not constitute a promise that a wizard appears in Osur’s Tower of Kalemonvo (2025). Neither this review nor its author wish to convey that such an entity is present within the game. [/i]
Yes. This game feels and progresses much like Diablo. It's gross and gory and it sounds like my sleep paralisis demon. It also absolutely murdered me. I'm looking forward to dying more.
Nice diablo 1 like !
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