
Tower Factory is a tower defense and automation game with roguelite elements. Optimize resource production using conveyor systems while defending against monster waves. Can you find and destroy the enemy tower before it's too late?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
About
Tower Factory is a game where you have to build a factory that allows you to create enough towers to defend yourself from enemies. You'll need to find and destroy the enemy castle before it becomes too powerful and its monsters overwhelm you!
Features:
Constantly build, expand, and upgrade your factory.
Acquire resources to build more and better towers.
Explore the map to locate the enemy castle, rewards, or... more trouble!
Defeat powerful bosses and unlock new mechanics.
Unlock permanent upgrades that will aid you in your upcoming adventures.
Each game is unique as levels are procedurally generated.
Early Access content:
6 levels with a procedural generated map that makes every game unique.
6 unique bosses that unlock 6 new mechanics.
13 towers and 26 upgraded versions with new effects.
+20 factory buildings.
+70 metaprogression upgrades.
Create a factory from scratch in each game, gaining access to more resources and new buildings over time. How? With conveyor belts, indeed!
Construct and upgrade suitable towers to fend off enemies who will come during the day but mostly... during the night!
Clear the fog in search of the enemy castle, treasures, and (very importantly) more space to build!
Genres
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un tower defense avec de l'automatisaton. Un défi relevé dans les niveaux les plus élevés. Jeu très joli et une assez bonne rejouabilité grâce aux cartes changeantes et à la progression qui vous donne envie de relancer une partie. Petit bémol, il me semble qu'on ne peut pas sauvegarder en pleine partie ce qui vous impose de finir votre run. Ces dernières peuvent prendre une bonne heure donc pas évident.
Very fun and engaging strategy game with progressively harder levels, mobs, and terrain.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Spanish - Latin America
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very chill
This game scratched the exact itch I was looking for, as someone who loves both factory building and tower defense games. I really appreciate the existence of Strategic Mode, which lets you build while paused, since it allows for a more relaxing and satisfying (in my opinion) playthrough of the main campaign. Then once I felt like I understood the mechanics well, I switched to hard difficulty to play in Endless mode. [h3]You will probably love this game if you:[/h3] - enjoy the early-game stage of factory building games like Satisfactory and Factorio - always wished your tower defense games had more of an economy to them - like chopping trees and destroying rocks, and clearing out a nice area to build in - wish making a factory could be not just a strategy to plan out, but a skill to master, as you learn to slap down a production line in seconds - have it out for mushrooms and snowmen, and like big lasers [h3]You might not enjoy this game as much if you:[/h3] - need your factories to stick around longer than a few hours - prefer to plot out complex production chains rather than mastering simple, quick to build ones - get frustrated by resource nodes that run out - have a phobia of procedural generation & roguelike mechanics The game is still in development as I write this review, so I'm excited to see what new map mechanics, towers, resources, and production opportunities appear with Tier 3!
C'est un très bon jeu, c'est très fun est satisfaisant. C'est un jeu de logique et d'optimisation, je recommande fortement. Mais attendez la mise à jour "Niveau 3" avant de jouer, ça vaut vraiment le coup ;)
Very enjoyable game. Can get a bit tedious with constantly moving wood lines to find new trees but overall really lots of fun :)
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es un indie adictivo de automatización, estrategia y tower defense. ¿Que mas quieres?
El juego es bueno pero aun le falta mucho contenido, el concepto es bueno un tower defent combinado con automatización combinado roguelike, la verdad es muy viciante al inicio pero se nota que aun le falta mucho desarrollo, el juego como tal se queda sin contenido a las 5 horas, aun no han pulido las mecanicas no hay arbol de habilidades para los recolectores, y eso es vital por mas infinito que puedas hacer tus recolectores tienen un cuello de botella enorme por las entradas de recolección que estan limitadas 120/min eso acorta mucho el tiempo de juego, no se si los desarrolladores lean este mensaje pero elevar de recursos que puede entrada o tener diferente niveles de bandas o que el arbol de pasivas se permitan elevar su nivel mejoraria mucho la experiencia y haria mucho mas largo el contenido.
Love the game its tons of fun and very nicely challenging 10/10 would recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.1M | 24.9K | 90% | $29.99 | |
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| $724.7K | 1.3K | 70% | $19.99 | |
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