Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Welcome to Tower Control Manager, the ultimate airport management game where you take control of the skies! Your mission is to ensure smooth operations on the runways as you guide planes through takeoffs, landings, and refueling without any collisions. As the tower control manager, you'll face increasing levels of complexity and challenges. Coordinate arrivals and departures, prioritize emergency landings, and manage the flow of traffic to keep everything running smoothly. Use your strategic skills to optimize runway usage, considering factors like weather conditions and aircraft speed. Earn rewards for successful operations and unlock new airports with unique features and layouts. Upgrade your control tower and equipment to enhance efficiency and handle higher volumes of air traffic. With each level, the stakes get higher, and the pressure intensifies. But be warned, even a small mistake could lead to disastrous consequences. Keep a sharp eye on the radar, communicate effectively with pilots, and make split-second decisions to prevent accidents. Can you handle the pressure and become the ultimate Tower Control Manager?
Estimated range $415.1K – $6.6M. Not checked against reported figures.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score78% | approximately $1.7M |
| App Store | Free | Score90% |
Tower Control Manager has grossed an estimated approximately $1.7M on Google Play.
About approximately $1.7M gross, estimated range approximately $415.1K to approximately $6.6M — roughly approximately $1.2M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.7M | 18.5K | 83% | Free | |
| approximately $1.7M | 16.2K | 96% | $2.99 | |
| approximately $1.7M | 32K | 85% | Free | |
| approximately $1.7M | 69.6K | 93% | Free | |
| approximately $1.7M | 12.5K | 95% | Free | |
| approximately $1.7M | 4.1K | 85% | Free |