
Inspired by Welsh mythology, experience a classic fantasy RPG adventure exploring the cycles of abuse. Customise your abilities, craft new equipment and Break your enemies in strategic turn-based combat.
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About
A world and story inspired by Welsh Mythology.
Around 10 Hours of content.
Continue playing from a Demo save.
Break your enemies in a unique Turn-Based battle system.
Customise abilities with the Ability Tree and Loadouts.
3 Difficulty modes - Story, Classic and Hard.
Optional romance.
Pet the wolf!
After her temple is raided, Carys finds herself at the mercy of Bleddyn, a Gwyllgi feared by society. But Carys finds that their differences only bring them closer - inspiring them both to seek answers to the events that led both their lives down a dark path. Toward Dawn features mythical beasts and themes inspired by Celtic legends - exploring the delicate subject of trauma and cycles of abuse that appear in such tales.
Explore a vibrant pixel world, matched by a charming and memorable cast of characters while you experience the story in animated scenes. Upgrade your abilities with individual skill trees, while you craft equipment that bestow unique actions and traits, tailoring the characters to your preferred playstyle.
With a combat system partially inspired by the Grandia and Octopath Traveler, BREAK your enemies' poise, removing their action and making them vulnerable to high damage. There are no random encounters or forced grinding, the focus is instead on your tactics and how you have chosen to develop the characters.
Get to know the characters more by viewing optional Skits, be distracted with the Dragon's Guard cardgame, and meet a variety of colourful characters in sidequests!
Carys
An Incanter of the Two Dragons, one of the few survivors after Bleddyn rescues her from the destruction of her temple. Finding strength in her new companion, she swears vengeance upon those that destroyed her former life.
Bleddyn
A Gwyllgi of the Coedwig, an imposing werewolf who wields an even larger sword. Shrouded in mystery, he begrudgingly takes Carys into his forest home, where he finally begins to open up to another person.
Idwal Thornfield
The first-born son and heir to the Thornfield demesne. Quiet, meek, and hiding behind his long hair, Idwal is rescued by Carys and Bleddyn and sets in motion a plot that will test friendships, question motivations and bring the truth to light.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
两位什么时候结婚
good
This is one of my favourite games I've played this year! Toward Dawn is steeped in Welsh mythology, and I really enjoyed the way this developer explored that. The bestiary (which includes pronunciation guides!) is a series of comments from different party members which is also a smart way to get a little extra character development in. I loved exploring the world and finding all the different character interactions and getting to know everyone. The story is heartfelt and earnest, although it was the characters that really carried it for me. The really remarkable thing that this game accomplishes though is that I actually [i]enjoyed rather than tolerated[/i] the combat in a JRPG-style game! The party's abilities play off of one another in an enjoyable way, and equipment changes the formula of combat rather than acting as a statistical upgrade. There is no mandatory grinding, but I found myself actively seeking out unnecessary combat because I wanted to play around more with some of the abilities that late-game gear gives you access to. Combat felt tight and well balanced which is very impressive for a solo developer. I'm always so impressed with solo developers and small teams who manage to actually release something, because even quite simple games need you to acquire and unify so many different disciplines. When one manages to really pull it off like this, especially with a complex title like an RPG, I'm in genuine awe! I really hope we get to see more from this dev in the future. A word on length: The description suggests that you should expect around 10 hours. I rolled credits at about 18 hours with 100% achievements (and only a little bit of faffing / dragging my feet).
What an amazing journey! Somehow a developer working all by them self crafted this incredible gem. The game feels like a proper cosy JRPG full of pretty forest dungeons, engaging combat with lots of combo potential and gear that you can mix and match for loads of different skills. The graphics are pretty, especially the backgrounds. The music is lovely. The game is just the right length too! Seriously enjoyed my time with this and am really looking forward to what this devleoper does next...
A definite 10/10 for this charming game! Love the lore, conversations and especially the main CHARACTERS! An rpg that keeps you invested with great Welsh storytelling and fun gameplay! Writing this review after completing the game and it has left me kind of looking forward to a sequel! Crafting is simple, itemization and character customization is great, what more can I say?! GO PLAY!!!
Interesting and oozing with charm, a fantastic little RPG - although I recommend playing on the hardest difficulty as even standard is a bit simple... Have started streaming this on my Youtube channel and thoroughly enjoying everything about it thus far!!
I only played for a hour so far but im in love with the storyline and the art style. Worth buying. More people should give it a try. 10 out of 10 you can pet the werewolf.
i love my welsh werewolf boyfriend :)
A super entertaining story-rich RPG. genuinely fell in love with this world and the characters. would love to see more of this world in the future, maybe in a sequel or in DLCs
fun game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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