
In this Roguelite set in a far-off mystic realm, ancient forces stir, and untold dangers await. As Towa, lead the guardians of the sacred tree in forging strong relationships and powerful swords to fight Magatsu’s forces and determine the future of Shinju Village.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−40% | 240reviews | 65% | — | $188.1K |
| $29.99 | 785ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I skipped most of the scenes, but I got the idea of the story. combat is nice, and challenging enough for my level. overall, a nice game.
整體來說是款體驗很特別的遊戲 時數不長 半價後還算推薦 Rogue的技能豐富度稍顯不足 又加上限制1打1法 反而讓技能配置走向極端 緞刀玩起來很認真有趣 單獨拆出來做成其他類型得遊戲很有潛力 放在這遊戲裡反而變成刷裝備 重複的作業感讓人不想碰 小村子的變化很讚 隨著遊戲的過程中增加了幾條新路 幾名新孩子 在人物之間的感受的到時間的流逝 全語音很棒 可惜遊戲模式跟世界觀很衝突不然更能慢慢享受故事
It's pretty good although the ending is super overwrought and drawn out for no payoff. Gameplay is simple but tolerable enough, what you're really here for is the characters and the town.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $14.99−50% |
| 35ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muuuuy lento ---> "diálogo, movimiento del personaje, pausa" y así...el juego avanza muy lento...el tiempo neto de juego es inferior a lo que diga cualquier guía... Los bosses nada especiales, y el control del personaje algo torpe...no se puede seleccionar el enemigo...se nota que le falta inversión y hay poca optimización en las mecánicas... Genérico en cuanto a Rogue-Like, y con esos dos puntos negativos hacen que sea malo.
Traditional Japanese mythological stories settings slop
This is a strange one. In short, I would describe it as a less polished Hades with a unique and fun Japanese setting. I can see why it got a mixed reception, but it also some great strengths that made it very enjoyable to me: +Insane lineup of top-tier Japanese voice actors with almost fully voiced dialogue +Wonderful art +Interesting scenario and story with a lot of genuine Japanese cultural elements +Good writing with unique dialogue for each pair of playable characters +Mostly good gameplay with some interesting facets to it. The two-character approach works pretty well. -The core gameplay is similar to Hades, by falls way short of its quality. Mechanics are less crisp, choices are less interesting, skill synergies don't feel as rewarding etc. -Some of the gameplay systems are oddly disjointed - like there being a very extensive custom katana smithing minigame with super detailed visual customisation, yet I'm not even sure if the result is visible in actual gameplay. -Various small quality issues like occasional pixelated text assets, generally not the best UI or default control scheme, no access to the options menu until after a lengthy intro sequence etc. I personally noticed the game because they had a sponsored stream with Tokoyami Towa due to the name overlap, and was interested for another game to learn Japanese with, so I can't speak to the English localisation. For players who are looking for more Hades-like gameplay where every choice matters, it's likely disappointing. The skills and equipment are nowhere near that varied, gameplay choices less impactful, difficulty curves far less adaptable. Everything in Hades is so purposeful and perfectly designed and balanced, which Towa can't live up to. But the setting and dialogue can make the game a great experience by themselves, and the game mechanics are more than servicable if you can have fun with that. I saw reviews say that the system of controlling two characters at once was a major issue for them, but my experience was different. The supporting character follows your main character quite reliably and the challenges are generally designed so that you can beat them hitless (and both your characters can tank quite a number of hits) even without using the more complex controls that let you move both of them independently.
この価格でフルボイスは良くできている 同じ時を過ごせないというストーリー全般はとてもいい 戦闘はかなり簡単かつ無機質で攻撃を当てた、当たったというのを感じられない コントローラ表記が入れ替えできない、Steamの設定がそのまま利用されるのは良し悪し ゲームを進めると、説明もなくいきなりキャラが使えなくなる お気に入りキャラを最初に使ってひどい目に合った 毎回ツルギとカグラをダンジョン開始時に選ぶのがめんどすぎ、固定でしょ キャラ格差がひどすぎて、まとも使う気になれないキャラがいる 町中だと何故かダッシュ操作などが固定で変わらない 脈絡もなくトワの町中での話が進むが、いきなりキャラの年齢が変わり、意味がわからない 結構な頻度で会話がある表示なのに会話できるキャラがいない 2D絵の解像度がだいぶ低め レッカのトワサマ~~~~~~~がうるさすぎて消したい
고유명사 남발하기 눈 아픈 색으로 디자인 하기 주변 지형과 같은 색으로 패턴 표시하기 '참수' 그 외에 난이도 밸런스, 다양성, 등등의 여러 문제로 그냥 재미 없습니다 하데스 사세요
ama makey sword dat not look like swordi ita binki shape but ama swipa an ita kil marackas
프롤로그의 처음으로 칼 만드는 과정에서 천수의 사쿠나히메가 얼마나 잘 만든 게임인지 다시금 깨달았다 칼 하나 만들고 바로 환불 박음
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.5K | 10 | 90% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $188.1K | 342 | 74% | $9.34 | |
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| $188.2K | 276 | 49% | $14.99 | |
| $188.1K | 468 | 95% | $14.99 | |
| $188.1K | 1.5K | 90% | $5.09 | |
| $188K | 396 | 36% | $19.99 |