
In this Roguelite set in a far-off mystic realm, ancient forces stir, and untold dangers await. As Towa, lead the guardians of the sacred tree in forging strong relationships and powerful swords to fight Magatsu’s forces and determine the future of Shinju Village.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great visuals.
[h1] ローグライク×個性的なキャラクター×刀 [/h1] [h2] 刀 [/h2] かっこいい刀を作りたいよなぁ!! 刀の作り方に、簡単、難しい、オートみたいに分かれていてオートは性能が下がってしまうが簡単と難しいは性能に違いはない(本当はあるかもしれない) なら簡単でいいじゃないかとなるが刀の形状に限界がある本当に自分好みの刀にしたいなら難しい方がいい 刀を作る工程は、様々なタイミングゲームをやる感じなので簡単にできる サクナヒメほど難しいのも欲しかった... [h2]ローグライク [/h2] 選んだ効果でエフェクトがわかるのでわかりやすいあと効果も単純なものが多いので気楽に選べる [h2]キャラクター [/h2] とても良い ストーリーは悲しくなる
めっちゃHADES ただHADESと違い 攻撃方向の指定がない 基本進行方向で、敵が射程内だとちゃんと敵に向かって攻撃してくれる 移動や回避もスムーズで 操作感のとても良いアクション だがローグライクとして楽しくはない 強いビルドは一個しか無さそう。運要素は少なめ シナリオは薄い モブの会話イベントが大量にあるがどうでも良く これによりゲーム進行のテンポがめっちゃ悪い 総評 ローグライクなのに単調で 連続して遊ぶと直ぐ飽きる でもアクション面はとても良いので たまにやりたくなるかも?って感じ HADESプレイ済みで似たようなゲームしたいならあり
美术分割很独特,剧情占比很高的肉鸽游戏,8位祈愿者的立绘颜值很高,就是价格偏高了
데모 해보고 반해서 구입. 군더더기 없이 사랑스러운 그래픽 디자인. 밝아보이지만 나름 비장한 스토리. 게임성, 시스템, 조작성 모두 완벽. dlc 계속 나오기를.
轻肉鸽游戏 主线和小剧情挺有意思的 当然不喜欢寿命论的就别看主线了…… 别把它当真肉鸽玩 这个成型挺怪的 要局内局外配合才行 包括选的神乐也要符合自己预期的build没一般肉鸽的那种惊喜感 只有抽不到自己build想要的卡的抑郁感
ver1.4からのプレイで、とりあえずマガツ倒したとこまで。 4匹目のマガツヒで初めて全滅したけど、育成を意識してからは特に問題なく行けるバランスだったかと思います。 石稼ぎの恩寵を最大強化して装備し、幕間解放のために周回してたら勝手に強くなってたのでおすすめ。 目から汗が出がちなのでティッシュは用意しましょう。
This game is way too easy. I literally never lost a run until the final boss which took only two tries. This is a big problem for a roguelike with heavy meta progression. The meta progression obviously feels like a total waste of time when I'm already doing winning so much and have no apparent means to increase difficulty. My decisions during runs also feel borderline irrelevant since I can easily win irrespective of what blessings I pick. The game is also way too short when you aren't having to redo any levels. Only a handful of enemies ever spawn at a time and they are all generally slow to move and attack. Just about every enemy attack is telegraphed with a big glowing mark that makes it trivial to avoid, especially since most characters start with multiple dashes and you can boost that number by up to 3 more with meta upgrades. Difficulty aside, the blessing system is not very good. The special effects they apply feel incredibly unimpressive and offer little in the way of developing a unique build. At best I was just stacking as much damage as possible onto one of my attacks and then just spamming that move repeatedly. Combat in general felt very spammy, despite the durability system presumably intended to prevent that. You have two main attacks attached to two swords which have a durability meter that decrease per use. However, to refill the meter you simply need to switch swords, and nothing is stopping you from immediately switching back. This takes very little time and was at most a mild nuisance. The meta progression is way over the top. This game has the following: - Forging new swords from two types of materials - Up to nine stat-boosting items per character - Blessing rarity boosts - Permanent base stat boosts assigned per character - Permanent bonus abilities - Unlockable spells - Temporary boosts for the start of a run - Upgrades for all of the above upgrades There are more resources and currencies here than in some gacha games; it's completely ridiculous. There are also multiple systems to gain additional resources or swap them for each other. This was the one thing that made me glad the game was so easy because it meant I didn't have to engage with this bloated system of progression very much. That being said, even the little bit that I did use it was irritating. Any changes you want to make in any of these systems needs to be made before your run, mostly on a per character basis. That means you need to pick a character for each role, allocate your stat points, equip two swords in the right slots, equip nine stat boosters, equip two spells, equip the right blessing booster, and apply the right temporary buff. When your run is over you will probably do some improvements, maybe craft a new sword. Well now you need to go equip that new sword to every character individually, and assuming you had your former best sword in the main slot you also need to manually equip that one to the second slot for every character as well. You could not bother and instead try to remember to only kit out the character you actually pick before the run, but with all the other stuff you do between runs its easy to forget (this is what lead to my only loss). There are some major issues with pacing as well. This is supposed to be an action game but the ratio of downtime to actual gameplay is way off. Individual runs are fairly short (and would of course be even shorter if you died), but after each run you will have a lot of things to do before the next run. Besides the many possible upgrades to purchase and reassign, including the need to potentially swap or otherwise manage resources, there are tons of cutscenes. At one point I was given eight events with lengthy cutscenes, only to finish the last one and then be given four more. If I hadn't gotten fed up and started skipping them, I would have certainly spent more time watching cutscenes and fiddling with meta progression than actually playing the game. I can't recommend this game even on a significant discount. It's just not worth your time.
テンポが悪い… グラフィックとか声優とか豪華だし魅力的ではある、ただ全体的にゲームテンポが悪い。
프롤로그의 처음으로 칼 만드는 과정에서 천수의 사쿠나히메가 얼마나 잘 만든 게임인지 다시금 깨달았다 칼 하나 만들고 바로 환불 박음
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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