
Souzinengi V is a full-scale RPG that carries on the traditions of RPGs from the good old days. It was made with the challenge of seeing just how interesting battles could be with standard, 5-character, turn-based combat, and whether its character growth system would be fun while remaining simple.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai passé 34 heures sur ce jeu ? Bon, le jeu date, il date BEAUCOUP. Mais.. Pour les fans des RPG et surtout des stratégies à tout va, ce jeu est fait pour vous. Ce jeu est dur, très dur. Il vous demandera même de farm et grind mais.. Le sentiment de finir le jeu ne pourra qu'être plus grand sur ce point !
Solid old-school RPG.
Mesmo sendo meu jogo de infancia, e ainda assim é um jogo complicado por causa do pouco de grinde que precisa ser feito, eu ainda adoro ver coisas nossas que o meu passado não tinha conseguido. não seria algo que recomendo para alguem jogar mais é um jogo que esta comigo por causa de meu passado
No matter how much I try, this game just will not run on my laptop. Idk if it's a unity issue but other unity games (like mystery reel) run normally but for this game it's just a black screen.
This was pretty meh. Couldn't keep my attention for very long. Buy Devil of Decline instead.
The most mechanically deep JRPG I have ever played. There are 12+ characters, and each one can be specialised further with their skill trees, weapon choice, skill choice, as well as equipment. In addition to that, the party is represented in a formation for further additional bonuses or penalties. Everyone has their own experience points and the game expects you to juggle the party members depending on the situation, so it's likely that everyone's levels don't align. However experience is greatly boosted if low level, 10x if the level difference is great. Since the freedom of customisation is so high, you can make some pretty bonkers team setups. Turn the land into a sea of fire while your party all regenerates from fire. Or perhaps a party so evasive that healing becomes unnecessary. Or perhaps a party that deals out encounter-ending debuffs like petrify or instant death and maybe a bit of incredibly lethal poison debuffs. Indeed, such debuffs are occasionally even very effective on [b]bosses[/b]. Random encounters however bite back quite seriously. The monsters are highly dangerous at times, maybe a bit referential (hello mind flayers from Final Fantasy I), you might want to throw everything at a monster your first time meeting so you can earn their bestiary entry and look up their strengths and weaknesses. The good news is that you don't need to heal up after every encounter, you're always considered to be at full health outside of combat. There is a dungeon-based attrition system in the form of mana, bombs (resource for your powerful moves) and lives (how many times you can drop to 0 hp per character). The story is very minimal, there's an incident in Gensokyo, Reimu fixes the problem by attacking anyone suspicious. Usually in the form of short cutscenes at the start of a dungeon, midpoint, and the boss encounter. The characters are quite charming and the spritework is very cute. It does feature some new original characters that are not from pre-existing Touhou works. (They are also charming and cute in my opinion) Maybe I haven't played enough JRPGs, maybe there are other similar masterpieces out there, but until I find them, I'll be comparing every JRPG to this game.
While this game takes a lot of inspiration from Romancing SaGa 3 especially, the core design isn't all that much alike. SaGa games are often considered very difficult, but they're honestly not. SaGa games are all about giving the player a lot of freedom but you can make it through regardless of your choices with overall reasonable strategies. In this game, regular bosses are like superbosses in other JRPGs. Unless overleveled / overprepared, you need very carefully thought out strategies which will take a lot of trial and error or looking up online, and you will want to keep all party members leveled up so you can switch strategies based on the fight. For me, this gets very exhausting. 50 hours of labyrinth like dungeons with practically unavoidable enemies that spam status ailments or big AOEs followed by a boss that requires superboss-level preparations (more so later into the game than earlier). It's basically the same formula for the entire game. The difficulty options don't even matter much, everything I said applies both to Hard and Easy mode. Easy is just a little more lenient. It's just too much for me, I much prefer SaGa games. But if what I described sounds good to you, then it's a quality product
Classic game from my childhood.
good
Play it in hard mode
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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