
Souzinengi V is a full-scale RPG that carries on the traditions of RPGs from the good old days. It was made with the challenge of seeing just how interesting battles could be with standard, 5-character, turn-based combat, and whether its character growth system would be fun while remaining simple.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]東方二次創作RPGの頂点の一つ。圧倒的な熱量と難易度。[/h1] かつて二次創作全盛期の後期に現れた、狂気的な作り込みを誇る名作です。 【ここが凄い】 圧倒的なボリューム: ターン制RPGの限界に挑んだかのような、凄まじい密度とプレイ人数。 戦略性の高さ: キャラごとの個性が強く、ボスの特性に合わせて装備やスキルを試行錯誤する過程が最高に楽しい。撃破時の達成感は他の追随を許しません。 「W」への系譜: 次回作『東方幻想魔録W』と並び、東方RPGの至高と呼べる完成度です。 【注意点】 硬派な難易度: ストーリーは控えめ。キャラ愛で進めるというより「骨太なRPG」を求める人向けです。 UIの古さ: 装備やスキルの頻繁な付け替えが前提のゲーム性ですが、古い作品ゆえにプリセット機能がなく、管理に手間がかかる点は否めません。 総評: 現代の快適すぎるゲームに慣れていると不便さは感じますが、それを補って余りある「攻略の面白さ」が詰まった一作です。
游戏已经通关,购买只是为了帮以前陪伴我度过了几年时光的游戏补个票,因为那时候我玩的是国内爱发电版(盗版) 论游戏本身,多种多样的装备,饰品,阵型,伙伴,符卡,造就了这游戏的超多可玩性。狂战士十投剑暴走勇仪,各种偷师的小五,强打月兔,追击河童,每个都能是大C,也可以变辅助,也可以化身先锋盾卫 小小的几百M(旧版),可玩游戏时长少说都能上千小时,只要你能体会其中自由搭配的肉鸽魅力,根本没有上限
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really good game with nice soundtrack. For some reason, the pixel art style looked similar to that of Touhou Soccer Moushuuden to me. I really love the pixel art especially.
Mesmo sendo meu jogo de infancia, e ainda assim é um jogo complicado por causa do pouco de grinde que precisa ser feito, eu ainda adoro ver coisas nossas que o meu passado não tinha conseguido. não seria algo que recomendo para alguem jogar mais é um jogo que esta comigo por causa de meu passado
I hate chiyou
While this game takes a lot of inspiration from Romancing SaGa 3 especially, the core design isn't all that much alike. SaGa games are often considered very difficult, but they're honestly not. SaGa games are all about giving the player a lot of freedom but you can make it through regardless of your choices with overall reasonable strategies. In this game, regular bosses are like superbosses in other JRPGs. Unless overleveled / overprepared, you need very carefully thought out strategies which will take a lot of trial and error or looking up online, and you will want to keep all party members leveled up so you can switch strategies based on the fight. For me, this gets very exhausting. 50 hours of labyrinth like dungeons with practically unavoidable enemies that spam status ailments or big AOEs followed by a boss that requires superboss-level preparations (more so later into the game than earlier). It's basically the same formula for the entire game. The difficulty options don't even matter much, everything I said applies both to Hard and Easy mode. Easy is just a little more lenient. It's just too much for me, I much prefer SaGa games. But if what I described sounds good to you, then it's a quality product
Other JRPG devs should probably take tons of notes from this one in terms of gameplay mechanics and difficulty balance.
Decided to give this game a second chance, and I'm glad I did! The game is a really fun and in-depth RPG with plenty of character customization and skills to discover. Every character feels unique and has their uses (even if some are more useful than others). The combat is also really fun and enjoyable! The postgame also has quests that guarantee rare materials, making grinding less of a hassle. The lack of a map, the aimless wandering, and some dungeon designs drag the game down at points, but the good heavily outweighs the bad. I'd recommend this over Devil of Decline, it's a much more worthwhile experience.
.
The best Touhou RPG fangame i have ever played.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8K | 94 | 68% | $7.99 | |
| $20.8K | 297 | 46% | $2.99 | |
| $20.8K | 1.2K | 85% | $0.99 | |
| $20.8K | 72 | 82% | $9.99 | |
| $20.8K | 118 | 97% | $6.99 | |
| $20.8K | 55 | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14K | 63 | 73% | $8.99 | |
| $5.2K | 15 | 80% | $9.79 | |
| $3.2K | 9 | 100% | $9.79 | |
| $206 | 3 | 100% | $2.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |