
Journey through a pixelated, isometric version of Gensoukyou in this quasi-3D action RPG! Dash and jump to avoid enemies, or shoot them down from far! Hit the right buttons at the right time to accumulate power and battle efficiently! Play as Reimu and friends and get to the bottom of the incident!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来内容值得好评的,定价90,两年多不打折 打到神子那恶性bug直接玩不了了 还有这废洋馆真的是把我恶心坏了
游戏整体很不错(而且角色大的吓人),但是游戏里的跳跳乐过于痛苦。。。
So... this is another case of [Insert video game title here] but Touhou. In our case, we have Super Mario RPG but Touhou. The N Main Shop otherwise releases NSFW games, so this one feels like "You know what it'd be funny if we released a regular title". As such, most characters have a considerably large bust. Except Marisa, hehe. As for the game... it's suprisingly good. Combat feels nice and the story is interesting, though expect translation weirdness. The game has a decent playable cast, on top of which so far I haven't been forced to use specific character set. I found that which characters are active members influences who speaks up during story dialogues. From good points, equipment changes how character attacks. This makes it more interesting and encourages upgrading weapons. Currency is not particularly strict, which means you can easily go without much grinding. All attacks are well animation. I mean Tenshi doing funny/cool poses during World Creation Press, cmon. If Keystone bouncing around wasn't funny enough, Tenshi striking poses is the cherry on top. Whenever enemies attack, you can press the jump button at the right time to reduce damage taken or, in case of debuffs, avoid the debuff. However, timing for those attacks have been often unclear to me. Exploring is fun. In most cases you are rewarded for roaming around and looking into things. If you wish not to get into battles, you can also opt to shoot down mob enemies to remove them from the room. There are some places where translation proves to be problematic. When I was doing the music puzzle in Prismriver mansion, apparently the hint for one letter was outright wrong and I wouldnt know until I found you can skip puzzles and check notes by shooting the note ghosts. Additionally, when the game tries to hint you to ask Sekibanki for help in Youkai Mountain, it refers to her with a weird name which can be misleading. I had to use a guide to figure that part out. In general, the game is good and has lots of content for its price. I would say it's one of the better touhou games out there.
saw reimus big tits closed the game 10/10
If i could leave a neutral review I would for this game. This game is a tribute to both Super Mario RPG, and Touhou. Overall I did have quite a lot of fun with this game in the early, and middle portions of the game. The story for the most part was interesting, and I loved just how many characters appear in this game. The art style overall is really nice and recreates that feel of Super Mario RPG quite well, as with Mario RPG this game too has parts that the isometric perspective just messes with me and makes platforming and such a challenge. The character art was insanely fan-servicey like holy moly, almost every character in the game has massive boobers, its honestly a bit over the top and I kept asking "Why is every character in this game so dang stacked?" lol. The battles for the most part are fine, I was able to get through pretty much the entire game on the Normal difficulty. The music is honestly just kind of whatever, like its not bad or anything but none of it was really all that memorable. It honestly didn't really sound like Touhou music and more so just generic music, I never felt like it got to the point that it would need to be muted, but I would not be able to remember any of it after i stop playing the game like I would with actual Touhou music. The mini-games were actually quite a lot of fun, each mini-game I played didn't feel too complex and was just the thing to break up the flow of just battling, they honestly did a great job with all of the mini-games, my fav one was the one right before the final area of the game. Now i'll get onto the things I really didn't enjoy about this game. Firstly the defense mechanics in this game are just kind of weird. Like each character has their own "Dodge" value which is supposed to make defending yourself in battle easier or something if they have a higher value, idk it was really unclear. I played on the normal difficulty and like a good 90% of the time I was never able to figure out the timing to defend yourself from a lot of different attacks, especially the ones that put a visual effect over the whole screen like fire attacks or ice walls. As it turns out if you pick the Normal difficulty instead of Easy you are going to just have to guess the correct time to defend yourself as for many of the attacks in the game the timing is extremely unclear. It got so bad for the last half of the game, most of the later enemies and bosses have attacks that completely one shotted a party member just because I did not know the timing to defend myself, and honestly that in of itself became quite a drag to deal with that sucked the fun right out of the last like 6 or so hours of the game for me. This game has an absolutely insane difficulty spike in the last half of the game, so much so that even with grinding up to level 42 I was still being one shotted by bosses just because the defense timing was so unclear. Being one shotted and having to waste items even after grinding up so much really got on my nerves in the last half of the game. The final boss was the nail in the coffin for me, It was blatant bull crap. The first phase was fine, I got through it all right on Normal, but as soon as the 2nd phase hit all crap hit the fan. Firstly when the 2nd phase hits it removes the defense and attack buffs you might have placed on your party which is just poor game design in my opinion. After she removes your buffs you learn that she has a main body and a head which you have to separately attack, as well as 2 guards alongside her. Every single time it got to her turn she could attack 4+ times due to the guards and the separate body parts. This means that at least for me on Normal it was an unwinnable fight. Like I have said before the defend timing is pretty much a guessing game on normal, and it pretty much means that I had to just heal every turn since I could not figure out how to guard her attacks properly at all since she spams so many on her turn. Eventually I ran out of healing items and died to the final boss 2nd phase, this is where I threw in the towel and used the item "Talisman of ease." and honestly I should have just used this item earlier. Upon returning to the boss fight on Easy mode I learned that they would actually show the defense timings above your party members head with a ! icon. WHY DOES NORMAL MODE NOT HAVE THIS AS A FEATURE!!! Being able to see the timings would have been such an incredible help throughout the entire game. However even with the ! icons to try and defend better some attacks just have horrible timing windows that were basically a few frames for you to press the button which still made defending a freaking gamble. The final area of the game was honestly just brutal since I never did figure out defending properly so I just got obliterated quite a few times and I just found myself wanting the game to end already which is not a great feeling to have. It kind of ended up souring the actual ending for me pretty hard which is sad since I did genuinely enjoy most of the game. Overall I would say this is a pretty good game, but if its your first playthrough it really should be on Easy mode if only for the sake of learning the defense timings since Normal mode will not teach the correct timings. I do enjoy this game and maybe at some other point ill come back and actually try and beat the final boss on Normal, but for now I am just done with this game. I got about 24 hours out of this game which is a pretty good runtime, so id say I got my $20 worth from the game (I got it on sale btw normally its $30 but even still 24hrs is a good chunk of time for that price point). Overall I recommend checking this game out if you like Touhou project and Mario RPG.
女の子が可愛かった
una joya de los rpg de toho. 10/10 GREAT BOOBA
53小时一周目完成! 超级好玩的东方同人作品,包含RPG回合制战斗,收集养成平台跳跃第三人称射击等要素的超棒的游戏! 画风又大又油腻,很色,但是不是黄油,要的话找作者做的其他游戏,建议去dlsite康康~ 里面出场的角色从旧作到绀珠传都有,再更后面的没出场存粹因为游戏其实有一定年纪了,但是并不妨碍全角色可互动和对话,完全可以感受到来自作者的用心! 我想说的太多了,但是碍于没文化,只能一句牛逼走天下!(而且字太多的话应该没人会读完啦w) 总的来说,只要是喜欢东方的,不讨厌回合制和平台跳跃的类型的游戏的玩家,强烈推荐可以玩看看,对我来说原价都不亏的!当然,一直有时不时的打折入手更划算! 不说了,我要继续二周目和全收集了w
相信对东方早期同人游戏有点了解的应该都听过绮想谭的大名。名不虚传的好游戏,很复古向的高度重视地图探索的RPG游戏(原型应该是马里奥RPG),同时战斗的深度不是太深的同时也足够有趣;本身剧情只写到绀珠传,相当不错的剧情把所有人物联系到了一起,不仅美术好本身推图体验也绝对是独一档的爽,非常适合喜欢RPG的东方众尝试。 不过后期战斗qte多的令人生烦,还没足够的提示,只能靠目押反复试错这块很让人反感;另外臭名昭著的steam版神子战素材丢失的恶性bug似乎在最近的更新里修复了(?)。
游戏是好游戏,我承认他做的很用心,但有门槛,游戏里有个特殊的机制,具体就是你在攻击的时候可以在正确的时间按攻击键发动强力攻击,也可以在敌人打你的时候在正确的时间按防御键获得大幅减伤,但,问题就在于这个“正确的时间”特别的短而且不允许有失误(也就是你在防御的时候只能按一次防御键,按早了防不住按晚了了防不住)如果你自认为自己的反应没那么快的话,不建议玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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