
"Touhou Dreaming Butterfly" is a fan game for Touhou Project developed by Strrationalism. The game is intended for game players who enjoy the horizontal STG and to promote the contrasting gaming mode for others who are accustomed to the vertical STG gaming of the original Touhou Project.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有一些创新的地方,不过不多。 总体的感觉就是把东方横了过来,很多地方都是强行横过来。 emm
Пули местами сложно распознавать, спрайт персонажа слишком яркий и мешает видеть хитбокс(может это дело привычки), сурв на каждом боссе, слишком много здоровья у боссов, саундтрек тусклый, играть не особо интересно. Нет перевода хотя бы на англ. Есть конты на экстре.
I can't not recommend this game being a big fan of this genre this game is so much fun and slightly on the easier side for normal mode anyways but not without real challenge. As for any faults i see-being able to see my high score when i die and or win the game seems to me to be an essential part of the game,and not really a fault but i would love to see full English support too.
ay cabron
不错的作品,动态背景相当用心,很喜欢迷途竹林那段,音乐风格是恢宏大气的感觉,跟东方原作不一样但是也相当不错,5面6面的弹幕美感很足,个人更喜欢5面。 easy模式似乎是无限复活无限b,太感谢了2333 但是判定点似乎只有按shift的时候才显示,但按住会减速,这就导致不按看不见判定点掉残,按了因为移速慢了眼睁睁看着撞死2333可能是因为我菜吧
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 《东方蝶梦志》是个制作精良的标准的车万STG游戏,横版丝毫没有不适感,能使用的角色有灵梦跟魔理沙,游戏自带中文,美术音乐素质在线,结界系统与天平系统缺乏说明这点对于非系列粉丝来说很不友好,判定点大小与弹幕设计的倒是恰到好处,场面很车万的同时在躲避判定上也做到尽量宽松了,另外游戏整个手感调教的很好,很难得的见到在PC上有独立游戏会去调教手柄摇杆的力反馈的,这点对于STG游戏来说太重要了,轻推摇杆微走位相当适合车万这种需要精调走位的游戏,强烈推荐使用手柄游玩,游戏多个难度挑战推进也是系列特色了,以最高难度高分数全破为目标的玩家可以玩上好一阵了。 目前发现的缺点主要是结界系统与天平系统没有说明,初上手会有点懵逼,另外游戏就算开了垂直同步,帧数也压不住的跑很高,对系统负荷没必要的增大,建议修复一下锁帧的问题,最好是开放60,144之类的档位选择会更合适点。
感谢临时工~
挺不错的(赞赏),不过横板的STG真的玩不下去,自机判定和子弹感觉太小了,DNA里面也没有刻横板避弹的方法(x),实在不太习惯,要是能自定义按键就好了(指竖屏游戏 音乐真的非常好听,点名表扬。
Good game ! Attack incomings ... Dodge getterings !
刚玩了一会,写个评测 [h1]治好了我的颈椎病[/h1] 看到别人说弹幕并不难躲,于是我就买了 谁知道屏幕横过来,根本没有想象的那么简单 扭着脖子玩,好多了 [h1]HEADACHE[/h1] 我知道决死不了是我的锅 弹幕背景瞎眼有时真的很气,令人头疼 [h1]IN SHORT[/h1] 还是推荐给车万厨吧
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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