
Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo. The game contains many randomized elements such as items, skills and maps. Players can utilize a variety of different playstyles, making each run uniquely different from the last.
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About















This is a fast-paced side-scrolling action game with roguelite elements. Follow Hata no Kokoro as she explores and defeats enemies on the stage of Gensokyo.
The game contains many randomized elements such as items, skills and maps. Players can utilize a variety of different playstyles, making each run uniquely different from the last.


This is a game about loneliness, self-discovery, and peering into others' intense emotions.
Kokoro is a mask tsukumogami with many bottled up emotions, yet she cannot express these emotions herself. All living creatures experience joy, sorrow, anger and happiness. At the advice of a friend, Kokoro reflects on her life's journey.
Relive the battles she had once fought, her opponents' intense and passionate emotions, and take a peek into the mystery known as her "feelings"...

What are tsukumogami?
Tsukumogami are youkai born out of objects created or used by humans. Over many years, these objects gain sentience and gradually take on a human form.

1. Roguelite Sidescrolling Dungeon Crawl
An infinitely replayable roguelite where each run lasts around an hour!
The map is randomly generated at the start of each run. Clear levels at record speed as you relentlessly explore, learn, and master the game with your own touch of visual flair, just like the exploration in Dead Cells.
Battle against youkai and other magical creatures while exploring the map to obtain skills and items to make yourself stronger and create the perfect synergy tailor-made for your playstyle!
Naturally, seasoned players can also ignore skills and items entirely, relying only on sheer mastery over the controls to overcome enemies.
At the end of the map will be a powerful boss where you can put all you've learned to use!
We also have a "null" emotion which does not provide any buffs. This is a hidden mechanic reserved for expert players that desire these restrictions for an even bigger challenge!
As you explore levels, you'll randomly come across different items which can strengthen your emotions or basic attributes, allowing you to customize and curate your build just the way you like it.
There will be many opportunities to obtain items as you go through the map.
In addition to empowering your character, items also allow you to access a wider variety of options to use in movement and combat. You can plan out your build in advance or improvise depending on what you get in the early game.
Create your own style, whether it's brute forcing, outmaneuvering, or gracefully avoiding enemies.
Furthermore, collecting 3, 6 or 10 items belonging to the same emotion will activate a powerful set effect!
Activating a set effect powers up your character across the board, meaning you can reap its benefits regardless of your playstyle!

Aside from items, you will also gain skills for the character you're playing as!
Skills directly increase your character's combat abilities, as well as opening up new options and adding a touch of visual flair! Knowing how to employ your repertoire of skills will not only make the game easier, it's also the best gateway into crazy combos for those who love to challenge themselves!
Surprise! Kokoro isn't the only playable character in this game! She is the main character—the one whom the story is told through—but there's no reason the other bosses can't be the main character themselves! Unlock these bosses by meeting certain conditions to play as them!
Items affect bosses the same way they do Kokoro, but bosses have their own unique moveset and skills! Each boss also functions differently, so if you ever get tired of playing as Kokoro, you can swap to a boss to keep things fresh!
Kokoro's most mesmerizing combos can just as well be performed by the bosses! Experimenting with each boss adds a whole new dimension to the game's replayability...
Items, skills, monster info, boss entries, music room... everything is there to collect to your heart's content! Also, it's a Steam game, so achievements are a must!
We've also ensured that these achievements are reasonably designed and require absolutely NO DLC to complete! Say no to disgusting achievements!







The game is packed to the brim with top-notch pixel art. Feast your eyes on countless meticulously crafted illustrations, backgrounds, UI, and visual effects.
Every scene in the game is a visual spectacle from start to end.

Fast and smooth gameplay, tons of item synergies, beautiful yet versatile skills, as well as powerful and imposing bosses to fight. A fully fledged roguelite in a small package.
Each run only takes around an hour, so you'll be feeling engaged throughout. Run after run, you'll have played for the entire day without knowing.






"Action games? But I suck at action games. I should play something else."
If you're new to action games, you may pass up on it out of fear that it may be too difficult. This is why we've taken steps to ensure that there is a difficulty suitable for everyone, such as turning on "infinite revives" to never worry about Game Overs ever again. All you need is patience to beat the game, and once you've accumulated enough experience, you can challenge even greater heights! No need to worry about penalties when dying!
"Oh, another action game. What does this game have for it in such a saturated medium?"
If you've played your share of action games, it's natural to consider how fleshed out a combat system is, or if you can turn off certain options to make the game harder. We've taken all of this into consideration!
Firstly, there are many combinations of items and skills which you can use to execute a myriad of stylish combos or push the system to its limit by chaining as many moves together as possible. All it takes is skill, creativity, and the game is your oyster!
You can also choose to disable emotions, items and/or skills, increasing the difficulty of the game and using nothing but raw skill to progress!
Music has always been something we're confident in, and we stand by our dedication to provide the most exciting, passionate and emotional melodies. Whether you're moving about or duking it out with a boss, there'll always be a harmonious melody to accompany you, immersing you in the emotions of the game's characters.
We're confident that our music will become a regular part of your playlist, and we've also provided a music room for you to enjoy the soundtracks in-game.

We already have a sizable list of games, some better than others, but we've never left a game abandoned before!
We started making games in 2018, and in these seven years, we've sold 5 games and many DLCs. All of them either complete start to finish or still under development. We also actively interact with our community on social media and gather feedback from them. By maintaining close relations with our player-base, we've created many games, and we believe that your support will improve our game! Of course, even if you decide to not support us, we'll still finish the game all the same. Regardless of how the game sells, we promise to develop the game until it is completely done!


Many more surprises await inside the game for you to discover...
We put all our heart into this game, and we're sure that you won't regret buying it.
Witness the journey of each character, understand their stories, and leave behind memories.
A Touhou story told through the lens of Kokoro, and a story that belongs only to you, the player.
Dichroic Purpilion (二色幽紫蝶)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🌸💗 TOUHOU BLOOMING SOUL IS THE ROGUELIKE TOUHOU FANS NEED IN THEIR COLLECTION! REVIEWED ON: (GeForce GT 1030/i7-3770 ) I'm so happy this game came to be and I lived to see such a moment. I've been following this one since it first premiered off-Steam, playing it in th most confused way possible considering English was not implemented back then. I was even more hyped to find out the dev was aiming for English translation soon, and so I waited for the moment to come. Honestly, I rarely play games in original Japanese, and prefer to wait until they add other languages. But Hata no Kokoro has always been one of my top ten Touhou Waifus in the series, being that my hype here was beyond my understanding. Now, I've played many Touhou games and still have a lot pending to try out and purchase on Steam when I can, but truth be told I've been waiting for a Roguelike experience like this one, and Kokoro being the protagonist made things even more intense. The art is beautiful just like the music, I have not experienced any sort of bugs or frame drops, and the base gameplay is both satisfying and fun, being that thanks to a lot in it's system and updates each run while repetitive for most, feels different as intended. This said, I want to mention some important points of interest that to me made the experience enjoyable and unique: 👹 EMOTIONS GAMEPLAY: At first I thought this was going to feel more complex, but I guess it's all a matter of using the comfortable keys. I thank the dev for letting us change keybinds in the game since there are a lot of commands and skills to execute. In the game you'll be using joy, anger, sorrow, and happiness to try new combos all the time, each emotion has it's own buffs, and as you explore you'll be able to upgrade them and combine different skills to progress in the map and battles. You'll be able to switch from each emotion, but there's that little catch of cooldown as well. I find this balanced, a minimun reset is a need or the game would feel like a speedrun. With time the dev seems to be adding new skills and abilities, so the game at early stage has a lot of content to go. There's a lot of variations and each run puts your fingers to the test, if playing on keyboard. Although I use mouse as well. 👹 LORE: The game not only has plenty of character interactions to experience, but also background stories from the Touhou universe and fanlore. Each time you defeat a boss (I actually thought you had to defeat each one on a single map) and beat a chapter, you'll be able to also experience interesting scenes of each character and their past. So even if your Touhou knowledge is not the best, you will learn quite a lot as a reward for battling, as well as getting other prizes in each map obviously. 👹 FUJIWARA NO MOKOU: While she's not in my top 10, she's in my top 20 (Yes, I have top 20s for many Waifu series) and hear me out those who have not played this masterpiece yet- Once you battle her, you'll be able to recruit her from the town by paying red gems from your progress and play as her later on. This actually adds even more spice to the game being in EA stage. I hope the dev decides to add more playable characters. Even if the game has an end or whatever, trying out many Touhou Waifus and their own sets of skills and styles makes this game worth playing for hours nonstop. Tbh, I would not mind paying a cheap sum just to get exclusive characters, feels like this game would be extremely peak is every character presented would be playable. And of course, I'm talking for everyone here. There are a lot of Touhou Waifus, and as Touhou fans I'm sure you all have your preferences. Even if you're playing it as a fan of the series, and forcing yourself to play as Kokoro even if you don't fave her, imagine the posibilities using other characters! I personally would love to play as Reimu, Sanae, Reisen, Tenshi, Yukari, Alice, Sakuya, Marisa, Cirno, ect. How about the rest of you? ✨ TO CONCLUDE: Touhou Blooming Soul has shown it has potential to be a great Roguelike with a future, and possibly a GOTY if I could say so myself. There is a lot of love put into it, and the devs clearly know about the series itself so as to make the experience more friendly towards fans and newcomers. The difficulty is for you to decide, and honestly for a Touhou game playing it on easy and or casual, for many might feel like a crime, but in games like these it's actually very pleasing. One can experience a lot of a lot in a single run, without failing and having to start fresh. The game even gives you a choice if to leave EA map, or keep enjoying the chapters and each boss encounter for the time being. They really thought it well, so as to bring enough content to the table while the game is still being developed. So if any of you are here for Kokoro and or are Touhou fans then 100/10. And for any of you new to the series, looking for another Roguelike with Metroidvania mapping system in a way, or want more Waifu games for your collection, then this one is a must have. Let's all cross our fingers, hoping the game does not get abandoned, keeps up with the updates, and our constant support is enough to make it all last.
流程太短 自机太少 蓄力作用不大 别的挺好
당장 "이자요이 사쿠야"를 추가하시오. 이건 경고요.
The game is working very badly. When I open the game, I find an old save file from 2022, and I had to delete the save file and turn off cloud saves for it to work, but another problem appeared. After the tutorial, a black screen freezes. Even when I close the game and reopen it, and try to skip, it doesn't work. When I close the game again, everything goes back to square one.
确实好玩,虽然内容有点少,不过作为半成品也不错了,还有几点希望改进的 1.多周目的正反馈有点低,后期怪就纯堆数值一个个全是血牛,而自机的道具和技能提升很慢,导致多周目其实没啥挑战性,就纯纯刮痧浪费时间,希望能提高多周目后的高品质道具掉落率 2.技能上限有点低,那几个幻想级的技能在前两个周目就能拉到上限,随便乱杀,到了第三周目就开始变摆设了(我说大招伤害没平A高有没有懂的),像喜这种主打技能的情绪到了后期还是玩平A,导致情绪间的区分度会越来越低。所以希望能让技能强度上限随游戏流程长度增加而增加,而不是前期光速满级后期直接疲软 3.可以增加下小怪的种类并且让每个怪物房的小怪种类和宝箱位置随机刷新,现在的固定刷新下每个怪物房宝箱在哪和会刷什么怪都快背下来了 4.香霖的脖子是不是有点长了( 5.营地的夜雀食堂能不能多点料理种类,最好还能提供一些特殊buff(那我缺的力量涌现这块的谁给我补啊)
秦心是真的可爱啊,无论是立绘还是战斗时小人,特别是乐的时候变成大跑更可爱了 尽管现在内容很少,但只要还在持续更新就值得支持(总比隔壁某六字同类型题材游戏跑路多年有希望)
이런 걸 8천원 주고 팔면 도대체 뭐가 남는거냐
Amazing art, VERY fun gameplay and nice stories to the characters you fight. Once this game is fully done I can see myself spending A LOT of hours on it.
游戏整体流程偏短,总计8可选BOSS,看得出游戏模式是在向死亡细胞方向靠拢,建议后续情绪道具的选择和BOSS选择相关联。地图尺寸可以适当缩小,添加更多的地形,不同BOSS在不同的地形区块,形成路线如妖怪之山—山道(犬走椛)玄武之泽(河城荷取)守矢神社(东风谷早苗)中间可选挑战(射命丸文or姬海棠果) 以及作为一个凭依华牢玩家,妹红自机上大分,战斗,爽!
완성이 기다려지는 게임
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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