
A huge city. You can drive cars, taxis, helicopters, vans, airplanes, many other vehicle types, shoot from turrets etc Complete missions, shoot with many weapons(pistol, shootgun, missile launcher, grenades), drive all vehicles, including cars tanks, helicopter, Each mission is unique, you will have to kill a number of enemies or a...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для игры жанра инди приемлимо.
Totally Mayhem is a fast and chaotic multiplayer action game that focuses entirely on unpredictable arena combat, exaggerated physics, and nonstop destruction. Developed by Erupting Avocado, the game embraces the classic party-game philosophy where the primary goal is not realism or deep strategy, but creating hilarious and chaotic moments between players. Explosions, collapsing platforms, environmental hazards, and ridiculous ragdoll physics constantly turn matches into complete madness, giving the game a lighthearted and energetic identity that feels perfect for short multiplayer sessions. The gameplay is built around small arena battles where players fight to survive while using weapons, traps, and the environment itself to eliminate opponents. Every round quickly becomes frantic as characters bounce across the stage, dodge hazards, and accidentally trigger explosive chain reactions. The physics-heavy combat creates a strong sense of unpredictability because no match ever unfolds exactly the same way. One moment a player may appear completely safe, and seconds later a stray explosion or collapsing platform can suddenly throw them across the arena. One of the game’s biggest strengths is its accessibility. The controls are simple enough for almost anyone to understand immediately, making it easy to start matches with friends without requiring long tutorials or advanced skill. This simplicity works especially well in local multiplayer sessions where the fun comes from reacting to chaos rather than mastering complicated mechanics. Even inexperienced players can still win rounds through lucky timing or environmental accidents, which keeps matches entertaining for everyone involved. The arenas themselves add a lot of personality to the gameplay. Each map contains unique hazards and interactive elements that dramatically affect how battles unfold. Some stages feature spinning traps and dangerous gaps, while others constantly shift or collapse during combat. Environmental design plays a huge role in the overall experience because players are often fighting the stage itself as much as their opponents. The constant threat of hazards keeps players moving and prevents matches from becoming repetitive too quickly. Weapons and items scattered throughout arenas add even more unpredictability. Explosives, melee tools, and environmental attacks can completely shift the momentum of a match within seconds. Some weapons are designed for direct combat, while others create chaotic area damage capable of launching multiple players across the screen. Since items appear frequently, matches constantly change pace, forcing players to adapt quickly instead of relying on a single strategy. Visually, Totally Mayhem embraces a colorful cartoon art style that perfectly fits its over-the-top gameplay. Characters are intentionally goofy, and the exaggerated animations make every impact, explosion, and ragdoll collision feel more entertaining. The bright visual effects and exaggerated environmental destruction give matches a strong arcade atmosphere that matches the game’s lighthearted tone. Even when the action becomes chaotic, the simple art direction helps keep gameplay readable. The sound design also supports the game’s frantic pacing effectively. Explosions are loud and satisfying, collisions feel impactful, and environmental hazards constantly produce dramatic sound effects that enhance the chaos. The energetic soundtrack helps maintain momentum during matches, reinforcing the fast arcade-style atmosphere throughout every round. What makes Totally Mayhem especially enjoyable is how little it cares about balance or realism. The game fully embraces absurdity, allowing accidental victories and chaotic disasters to become some of the funniest moments. Matches often end because someone was launched unexpectedly into a trap or caught in a ridiculous chain reaction involving explosions and collapsing scenery. That unpredictability creates the kind of spontaneous entertainment that party games rely on. At the same time, the game’s focus on chaos also limits its long-term depth. After multiple sessions, the gameplay loop can begin to feel repetitive because there are relatively few mechanics beyond surviving and eliminating opponents. While the arenas and items provide some variation, players searching for deep progression systems or competitive complexity may eventually lose interest. The game is designed more for quick bursts of multiplayer fun than long-term mastery. The experience also depends heavily on playing with other people. Solo matches lack much of the excitement because AI opponents cannot recreate the unpredictable behavior and social energy that human players naturally bring. Without friends or active multiplayer sessions, the gameplay loses much of its charm and comedic value. The game is clearly built around local multiplayer experiences first and foremost. Technical roughness occasionally appears during more chaotic moments as well. Physics interactions can sometimes feel inconsistent, and crowded matches occasionally become visually messy when explosions and environmental effects overwhelm the screen. While these moments often contribute to the humor, they can also create frustration when players lose track of what is happening during intense sequences. Despite these flaws, Totally Mayhem succeeds because it fully commits to delivering chaotic multiplayer entertainment without overcomplicating its formula. It understands exactly what kind of experience it wants to provide and focuses entirely on creating short, energetic matches filled with destruction and unpredictable moments. The game may not offer deep mechanics or long-term progression, but it captures the spirit of classic couch multiplayer games remarkably well. For players who enjoy party games, arcade combat, and physics-driven chaos, Totally Mayhem delivers an entertaining experience filled with frantic battles and ridiculous situations. While its limited depth and reliance on multiplayer prevent it from becoming a truly standout title, the game still provides plenty of fun for groups looking for fast and unpredictable competitive action. Rating: 7/10
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I made it to level 8, where you had to kill 100 enemies. I had 46 enemies left, but none of them were showing up on the map. Disappointed. This game is like a low-effort and equally terrible GTA style game if GTA was based on missions instead of open world. But it's clearly trying to make you think it's like GTA with similar fonts and mechanics. It's pretty bad. Gunplay is rather terrible, grenades launch out of your stomach maybe, and driving vehicles doesn't feel that great at all. The levels are the same boring city all over again, or a long stretch of nothing where enemies spawn in front of you. Skip it.
Hoş
Es un juego muy divertido, para mi, ha sido una muy buena adquisición.
A vast metropolis awaits exploration. Players can navigate through the city using various vehicles, including cars, taxis, helicopters, vans, and airplanes, while also engaging in turret-based combat. Missions are diverse, requiring players to eliminate a set number of enemies or their vehicles, confront formidable bosses, or participate in high-speed races. The environment allows for dynamic movement, such as leaping between buildings and shooting explosive barrels to trigger chain reactions. However, players must remain vigilant, as numerous adversaries are present and must be defeated. This game embodies chaotic fun, offering a fast-paced shooter experience where players can engage in large-scale battles. The design is straightforward, reminiscent of titles like Superhot or Minecraft, but the gameplay is intense, allowing players to take down entire armies and crowds of foes, especially when operating a tank or firing from a turret.
peak gaming
some bad shooter game witch remind me on fake gta :/ ai does make simple moves, witch doesn't make me want to play that game aswell.
[h1] What a mess. Might feel overly simplistic but it's working and is somewhat fun for a while. 27 different missions, plenty of weapons and a few different vehicles. I would recommend playing Hammer 2 instead though... [/h1]
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ NICE MUSIC ♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td] https://www.youtube.com/watch?v=eG3mTV5UA5c
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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