
A huge city. You can drive cars, taxis, helicopters, vans, airplanes, many other vehicle types, shoot from turrets etc Complete missions, shoot with many weapons(pistol, shootgun, missile launcher, grenades), drive all vehicles, including cars tanks, helicopter, Each mission is unique, you will have to kill a number of enemies or a...
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-скомпилированный асет -достижения есть в игре но они не перенесены в стим
best game i have ever played i. my entire life
Totally Mayhem is a game I somewhat enjoyed playing, it can be fun for a short period of time. Yes... it has many glitches, yes... it's not a visually good looking game and also the missions are dull and repetitive. But on the other hand, there is a generous amount of content packed that can make the game amusing for the player. Unfortunately, the game is a lazy asset flip with a few tweaks. that can be found for free online. [b][u]Asset template[/u]:[/b] [url=https://assetstore.unity.com/packages/templates/full-game-kit-hammer-2-43670][/url] It's a mediocre game that was "made" by a lazy dev, basically "GTA" with a tight budget. It's definitely not a game that I will recommend others to play.
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ NICE MUSIC ♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td] https://www.youtube.com/watch?v=eG3mTV5UA5c
some bad shooter game witch remind me on fake gta :/ ai does make simple moves, witch doesn't make me want to play that game aswell.
bune amque
Totally Mayhem is a fast and chaotic multiplayer action game that focuses entirely on unpredictable arena combat, exaggerated physics, and nonstop destruction. Developed by Erupting Avocado, the game embraces the classic party-game philosophy where the primary goal is not realism or deep strategy, but creating hilarious and chaotic moments between players. Explosions, collapsing platforms, environmental hazards, and ridiculous ragdoll physics constantly turn matches into complete madness, giving the game a lighthearted and energetic identity that feels perfect for short multiplayer sessions. The gameplay is built around small arena battles where players fight to survive while using weapons, traps, and the environment itself to eliminate opponents. Every round quickly becomes frantic as characters bounce across the stage, dodge hazards, and accidentally trigger explosive chain reactions. The physics-heavy combat creates a strong sense of unpredictability because no match ever unfolds exactly the same way. One moment a player may appear completely safe, and seconds later a stray explosion or collapsing platform can suddenly throw them across the arena. One of the game’s biggest strengths is its accessibility. The controls are simple enough for almost anyone to understand immediately, making it easy to start matches with friends without requiring long tutorials or advanced skill. This simplicity works especially well in local multiplayer sessions where the fun comes from reacting to chaos rather than mastering complicated mechanics. Even inexperienced players can still win rounds through lucky timing or environmental accidents, which keeps matches entertaining for everyone involved. The arenas themselves add a lot of personality to the gameplay. Each map contains unique hazards and interactive elements that dramatically affect how battles unfold. Some stages feature spinning traps and dangerous gaps, while others constantly shift or collapse during combat. Environmental design plays a huge role in the overall experience because players are often fighting the stage itself as much as their opponents. The constant threat of hazards keeps players moving and prevents matches from becoming repetitive too quickly. Weapons and items scattered throughout arenas add even more unpredictability. Explosives, melee tools, and environmental attacks can completely shift the momentum of a match within seconds. Some weapons are designed for direct combat, while others create chaotic area damage capable of launching multiple players across the screen. Since items appear frequently, matches constantly change pace, forcing players to adapt quickly instead of relying on a single strategy. Visually, Totally Mayhem embraces a colorful cartoon art style that perfectly fits its over-the-top gameplay. Characters are intentionally goofy, and the exaggerated animations make every impact, explosion, and ragdoll collision feel more entertaining. The bright visual effects and exaggerated environmental destruction give matches a strong arcade atmosphere that matches the game’s lighthearted tone. Even when the action becomes chaotic, the simple art direction helps keep gameplay readable. The sound design also supports the game’s frantic pacing effectively. Explosions are loud and satisfying, collisions feel impactful, and environmental hazards constantly produce dramatic sound effects that enhance the chaos. The energetic soundtrack helps maintain momentum during matches, reinforcing the fast arcade-style atmosphere throughout every round. What makes Totally Mayhem especially enjoyable is how little it cares about balance or realism. The game fully embraces absurdity, allowing accidental victories and chaotic disasters to become some of the funniest moments. Matches often end because someone was launched unexpectedly into a trap or caught in a ridiculous chain reaction involving explosions and collapsing scenery. That unpredictability creates the kind of spontaneous entertainment that party games rely on. At the same time, the game’s focus on chaos also limits its long-term depth. After multiple sessions, the gameplay loop can begin to feel repetitive because there are relatively few mechanics beyond surviving and eliminating opponents. While the arenas and items provide some variation, players searching for deep progression systems or competitive complexity may eventually lose interest. The game is designed more for quick bursts of multiplayer fun than long-term mastery. The experience also depends heavily on playing with other people. Solo matches lack much of the excitement because AI opponents cannot recreate the unpredictable behavior and social energy that human players naturally bring. Without friends or active multiplayer sessions, the gameplay loses much of its charm and comedic value. The game is clearly built around local multiplayer experiences first and foremost. Technical roughness occasionally appears during more chaotic moments as well. Physics interactions can sometimes feel inconsistent, and crowded matches occasionally become visually messy when explosions and environmental effects overwhelm the screen. While these moments often contribute to the humor, they can also create frustration when players lose track of what is happening during intense sequences. Despite these flaws, Totally Mayhem succeeds because it fully commits to delivering chaotic multiplayer entertainment without overcomplicating its formula. It understands exactly what kind of experience it wants to provide and focuses entirely on creating short, energetic matches filled with destruction and unpredictable moments. The game may not offer deep mechanics or long-term progression, but it captures the spirit of classic couch multiplayer games remarkably well. For players who enjoy party games, arcade combat, and physics-driven chaos, Totally Mayhem delivers an entertaining experience filled with frantic battles and ridiculous situations. While its limited depth and reliance on multiplayer prevent it from becoming a truly standout title, the game still provides plenty of fun for groups looking for fast and unpredictable competitive action. Rating: 7/10
peak gaming
Hoş
Для игры жанра инди приемлимо.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 3D Gravity Rocket | $2.5K | 56 | 59% | $2.99 |
| Farmcoz | $2.5K | 82 | 76% | $1.99 |
| Sayonara Golden Days | $2.5K | 101 | 97% | $1.99 |
| Deadly Animal Duel | $2.5K | 63 | 27% | $1.99 |
| Temple of Xiala | $2.5K | 84 | 51% | $1.99 |
| Wish Project | $2.5K | 56 | 95% | $1.99 |