
The forces of Lustria await your command. Choose your Legendary Lord, expand your armies, forge alliances in a strategic turn-based campaign, and unleash the might of your monstrous forces in fast-paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是我玩的第一代全战系列.硬啃了20小时,终于体会到大家所说的乐趣了,确实顶级.
Total War: WARHAMMER II isn’t just a strategy game; it’s a reunion tour for my childhood. It’s every dog-eared army book, every badly painted regiment, every argument over line of sight and templates now moving, shouting, and dying in glorious real time. The factions are faithful to a fault: High Elves are still smug, Skaven are still treacherous, Lizardmen still don’t explain anything, and somehow it all feels exactly right. The campaign scratches the same itch as pushing blocks of infantry across a table, except now I don’t have to carry terrain in a shoebox or pretend my dice weren’t cursed. Watching armies clash feels like the battles I imagined when I was a kid, staring at artwork and lore instead of doing homework. It’s funny, tragic, unbalanced in the most Warhammer way, and held together by sheer love for a setting that Games Workshop pretended didn’t exist for a while. I miss Warhammer Fantasy more than is healthy, and Total War: WARHAMMER II knows it. It doesn’t replace the tabletop but it understands it, respects it, and lets me visit the Old World again without selling a kidney to rebuild an army. For that alone, it has my eternal loyalty… and probably another campaign at 2 a.m.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #75, worst UA #100 · 9 markets collected
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 14 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese +1 more
| $59.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remove denuvo
所以说。。。什!么!时!候!可!以!玩!到!你!们!的!40K!我!!要!!玩!!!!!
love this game i jst wish i had a better computer so i don't have to play on the lowest settings lol great game but you already knew tha
Better than number 3 but easy is not easy, devs shouild be forced to play these games themselves as difficulty ranges are way off.
Total War: Warhammer II is a very strong strategy game that earns an 8/10. It improves on the first game with more content, better mechanics, and a more polished overall experience. One of the biggest strengths is the variety of factions. Each one feels unique, with different units, playstyles, and campaign mechanics, which adds a lot of replay value. The Vortex campaign also provides a clear objective, while still allowing freedom in how you play. The real-time battles are a highlight, with large armies, powerful units, and satisfying tactical gameplay. Magic and monster units make battles more exciting compared to traditional Total War games. The game also benefits from strong visuals and a detailed fantasy setting that brings the Warhammer world to life. However, like other games in the series, a lot of additional content is locked behind DLC, which can make the full experience expensive. Some players may also find the campaign repetitive over time. Overall, Total War: Warhammer II is a great strategy game with lots of depth and replayability, even if the DLC model holds it back slightly.
[h1][b]🎮 Reseña de Total War: WARHAMMER II[/b][/h1] [h2]Resumen del Juego[/h2] Total War: WARHAMMER II es el “yo pongo el mapa, tú pones la paciencia” de la estrategia: campaña por turnos (gran estrategia/4X-lite) para administrar imperios, diplomacia y economía, y batallas en tiempo real donde tus decisiones se convierten en un festival de catapultas, magia y gritos de guerra. Acción y Estrategia, sí… pero la “acción” aquí es ver cómo tu línea de infantería se arrepiente de existir cuando llegan monstruos del tamaño de tu autoestima. La primera impresión es simple: es espectacular, exagerado y orgullosamente ridículo (en el buen sentido). Te vende fantasía oscura con dinosaurios, enanos y guerras a escala absurda, y lo hace con una producción que se nota. Eso sí: no vienes a “relajarte”; vienes a optimizar, a sufrir decisiones y a justificar derrotas con “la IA hizo trampa” (a veces con razón). [h2]El Grimorio de lo Glorioso y lo Hereje[/h2] Lo Bueno: ✅ Batallas masivas en tiempo real con tácticas claras y un buen ritmo entre micro y macro 🛡️⚔️ ✅ Campaña por turnos adictiva: expandes, gestionas, planificas y luego lloras cuando te atacan por la espalda 🗺️🧠 ✅ Mucho para hacer: un jugador, multijugador, JcJ, cooperativo (online y LAN) y 152 logros para tu colección de “mira cuánto sufrí” 🏆 ✅ Steam Workshop: la comunidad te arregla, te expande o te descompone el juego con estilo 🔧📦 ✅ Opciones de accesibilidad/comfort decentes (alternativas de color, volumen personalizado, dificultad ajustable, guardar en cualquier momento) 🎛️💾 Lo No Tan Bueno: ❌ Curva de aprendizaje: el juego no te toma de la mano, te avienta por un barranco y te grita “¡aprende a volar!” 📚🪂 ❌ La experiencia “Gran estrategia” puede sentirse lenta si vienes por acción constante; hay turnos donde administras más de lo que conquistas 🐢📑 ❌ Con 945 jugadores activos, el multijugador existe… pero no esperes que el matchmaking sea una fiesta eterna 🎯🕒 ❌ Exigente con el rendimiento en batallas grandes: cuando todo explota a la vez, tu PC también quiere participar 🔥🖥️ ❌ Mucho contenido y sistemas = más posibilidades de sentirte abrumado si no te gusta leer tooltips como si fueran novela 📜😵 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]9[/td][td]Campaña por turnos + batallas en tiempo real: fórmula adictiva y brutal.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente; a veces sientes que la IA “negocia” con el caos.[/td][/tr] [tr][td]Contenido[/td][td]9[/td][td]Modos, logros, multijugador/co-op y soporte comunitario sólido.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Espectáculo de fantasía bélica con buen nivel visual.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Cumple: más contexto épico que narrativa íntima.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Warhammer a todo volumen: atmósfera y identidad por todos lados.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]8[/td][td]Magia, impactos y caos visual bien logrados en batalla.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Banda sonora potente; acompaña la épica sin pedir permiso.[/td][/tr] [tr][td]Voces[/td][td]8[/td][td]Buen trabajo para reforzar facciones y tono dramático.[/td][/tr] [tr][td]Diversidad[/td][td]8[/td][td]Variedad de estilos de juego y facciones/ejércitos muy marcada.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En batallas grandes puede doler; no siempre es terso.[/td][/tr] [tr][td]Rejugabilidad[/td][td]9[/td][td]Entre campañas, multijugador y Workshop, es un pozo sin fondo.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]8.2[/b][/td][td][Comentario final]Estrategia enorme, espectacular y demandante: te recompensa si te comprometes.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Total War: WARHAMMER II es de esos juegos que te hacen decir “una batalla más” y, tres horas después, estás justificando decisiones militares frente a tu techo. Es una mezcla muy bien afinada entre gran estrategia por turnos y batallas en tiempo real: cuando funciona, se siente como dirigir una película épica… solo que tú eres el director y también el extra que sale volando. ¿Es perfecto? No. Te exige tiempo, tolerancia al caos y una PC que no se desmaye en el clímax. Y aunque 945 jugadores activos indican que la fiesta multijugador no siempre está a reventar, la realidad es que el corazón del juego (campañas y batallas) sigue siendo una máquina de horas. Con 87648 recomendaciones totales, está clarísimo que no soy el único que aceptó este pacto oscuro: cambiar vida social por conquistas en un mapa gigante. Controversialmente: si no te gusta pensar, planear y perder por tus propias decisiones, mejor ni entres… porque aquí la fantasía no perdona. [h3]Recomendación de Compra (Muy recomendada)[/h3] Puntuación Total: 8.2/10 Número de jugadores activos al momento de hacer esta review: 945 Descuento máximo registrado: -75% Veredicto: [i]Excelente: una bestia de estrategia que te devora el tiempo y te hace agradecerlo.[/i] Si te gusta la estrategia de verdad (la que te obliga a aprender y a asumir consecuencias), cómpralo cuando tengas ganas de comprometerte con campañas largas, batallas brutales y una comunidad que mantiene vivo el juego con Workshop. Si buscas algo “casual y rápido”, este juego te va a mirar con desprecio… y honestamente, se lo ganó.
An amazing time killer. I love proving the A.I. wrong by turning defeats into victories. High elves is the only faction i play.
Obsolete now due to the 3rd game. This has the same problem the 3rd game has. Horrible balancing across the board, too many DLCs priced way too high that don't offer enough gameplay to be worth it, and CA being CA and not caring about players' desires in favor of churning out slop to appease the shareholders. Don't buy or else you'll go broke getting all 3 games and the DLCs just to try to enjoy the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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