
Every war has its Generals. Take command of an army during World War II and lead them to victory. Strategize your way through many scenarios and real historical military campaigns of past generals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
좀 어렵긴했는데 재밌게 할만했던 게임
물론 내가 못해서 그런거겠지만 난이도가 아주 지랄맞아서 도저히 엄두를 못내고있는 게임. 확률 억까당하면 피가 거꾸로 솟는걸 느낄 수 있음. 그래도 잘하는 사람은 재미있게 할듯. 멍청한 뜌땨이인 나한테는 안맞는 게임이야
GG
fun
说实在的,我不觉得这个游戏很配得上我的好评,但它确实是一款合格线之上(尽管达不到良好水平)的小品级战棋,适合消磨时间,也值得花一些心思去思考“下一步该怎么走”。所以还是勉强给一个好评罢。 [i] 注:以下评测来源于本人全程100%预设难度下的游戏体验。 [/i] [h3] 简要说一下优点 [/h3] 1. 本游戏最有挑战性的关卡为苏联第一关与德国扩展第一关,手头兵种、资源寥寥无几却要在限定回合内夺下/守住全部战略点,非常锻炼怎么抓住穿插突击分割包围消灭敌方的微操能力以及安排进攻时间和资源分配的大局观。 2. 哪怕是100%预设难度,敌方的数量也依旧充足,不sl的话要做到尽量不损失精锐部队还是有一定挑战,同时ai也并非一昧乱闯只会进攻,甚至会主动尝试反突击分割包围玩家部队,打起来是没有虐傻子ai的愧疚感的。 [h3] 接下来是很多的不足之处 [/h3] 1. 模型太少太少了!单位的模型不论等级都是从头用到尾,作为背景板的英国甚至单位模型不全,需要借用美国,厂家前作那么多模型都是白做的吗,素材复用都不行吗啊啊啊啊? 2. 游戏的套路太单一,随着游戏进程推进解锁新兵种,同时玩家手头逐渐攒起来精锐突击集群,不管是占点还是德军扩展新引进的防守模式最后都会变成穿插包围-炮兵轰炸-突击消灭-占点的循环流程,从一个战略点打到下一个战略点。 3. 德苏美三家的单位并没能做出差异化,不同国家的单位之间也几乎没有差别,技能更是完全一样;地形对作战的影响几乎没有,森林城市的封闭地形影响还不如步兵一回合挖的战壕。 综合2、3两点,过于单一化的游戏体验让本人在通完苏军战役剧本后,剩下的美军以及德军扩展战役里几乎感受不到新的游戏体验,推战役的动力只剩下追求全成就了。[i] 别想着拉高难度系数来让游戏变得更有趣,茫茫多的人海潮水只会让你更快厌烦的! [/i] [h3] 一些本人觉得很有用的游戏技巧 [/h3] 1. 填线宝宝战术,在攻占一个新战略点的同时,扫清战略点周边1格内的敌人,参与突击战略点的部队最好至少有一队点出“横行霸道”技能,让出位置,从点里直接出轻步兵往敌人脸上拱当肉盾,保住已经练起来的高等级部队。此方法适用于游戏前中期过渡后,玩家手头不缺声望分数同时拥有一定数量3级以上部队的广泛情况。 2. 善用升级机制,单位升级后自动补满一次血量、士气和弹药,妥善利用这一点可以让小股部队在数回合内打出连续的突破,彻底撕碎对面。 3. 部署时预留预备队。开局的部署地块是不需要放满的。算好从起始点到后续几个点位的距离,打完一个点后马上爆兵打下一个点,起始一两个回合内就能趁敌方增援不足的情况下席卷地图占据大量有利位置。 4. 贴战略点,可算为1的变种。游戏中ai回合的流程为出兵-侦查行动-空军行动-其余部队行动。由于只要战略点周边1格内存在士气不为0的敌方单位就无法出兵,因此在回合结束前尽量在下回合计划打下来的敌方战略点脸上贴上部队,哪怕这支部队在后续被摧毁,这个点在回合内就无法出兵,能极大削弱敌方的快速增援能力。贴脸部队最好是新招的1级轻步兵填线宝宝,万不得已的情况下也可以牺牲一点点高级坦克。 5. 用炮兵嫖敌方6级工事为己用。需要两队至少2级点出动摇士气的炮兵,回合内集中轰炸同一6级工事地块格赶跑敌方部队,随后将实现准备好的抗伤部队(比如重坦或者重步兵)填进该工事中,就获得了一个扎进敌方前线里的钉子。需要一定的游戏理解和时机把握,泛用性不高,但有用的时候很有用。 6. 相比于初始中坦/重坦/坦歼与其改良版的差距并不大,轻型坦克与改良轻型坦克之间的差距相当大,解锁改良轻型坦克之后应马上弃用所有的轻型坦克,哪怕在前两关练到3、4级了也不要再浪费时间去练,除非分不够用了(这种情况很少见)。 [b] 7. 这个游戏最强的兵种是骑兵,点出移除哨位、忽视控制区、视距+1的三件套技能后,只要对面阵线里有空子,骑兵就能钻进去创造分割包围的机会,这是速推一切关卡的关键之关键。 [/b]
Das Spiel ist genial!!!
连个教程都没有玩你个78啊,摸索半天只感觉我在浪费时间别花钱买
The game has a lot of potential. I enjoyed playing for a few hours. The good things are: You can stack up to three units in one tile and attack simultaneously, in contrast to Panzer Corps 2 and most other such turn bazed puzzle games. Also some units can choose two or three hex tiles. You can choose between normal attack and assault. Now the downsides: The AI heals its unity almost every turn, and you can also heal your troops for free (no ressource costs, like prestige or manpower!). This means you have to wipe out an enemy or they will heal for free the next turn, Also, your own units heal automatically when they level up. This turns this game from a war game to an RPG, more like diablo or whatever. The AI also spams a lot of units. Healing should be limited for you and the AI, should be costly in terms of time and ressources and should depend on some kind of supply line, like in hex of steel. And no "level up healing and resupplying." AI: The AI always attacks with artillery last, after trying to assault your position. This shows how badly written the AI is, because this would be the most easy fix: Hard Code that Arty shoots first. Not even this simple decision rule was implemented for the AI, so you can imagine how smart the AI is. If the above issues gets fixed, which is not that difficult, I will happily change my rating from negative to excellent. For people who dont mind fighting against spam. the game is already fun.
很燒腦 我邊打邊問AI 增加了遊戲趣味性
Lots of fun! Challenging to say the least! Excellent super intuitive editor, just wish there were more unit types. Still, its excellent! This game has loads of potential but I'm really enjoying it as it is. Hight recommend!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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