
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.25/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept, a lot of potential, but game needs work. Players want Mount & Blade in a modern setting, but this game isn't there yet... Combat realism needs refinement, resource-management is tedious, and game needs more in-depth tutorials.
at this point might as well remove the entire command system games been out since 2023 cant get a simple fallback attack or follow me command to work quite embarrising ninety percent of the vehicle with gun sights are so off you cant even try to compsensate some how a ural can JUST TANK 3 rpg hit and still dump out a WHOLE SQUAD WHILE TAKING MULTIPLE ROCKETS THIS GAME COULD BE SO AMAZING IF YOU WOULD STOP WASTING UPDATES ON ♥♥♥♥♥♥♥♥♥ AND JUST MAKE THE AI ♥♥♥♥♥♥♥ LISTEN
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Releasing not 1 but 2 dlcs as a early access is the dumbest ♥♥♥♥ ive ever heard. the game isnt good whats so ever and doesnt play well, its buggy and it constantly crashes, something that should have been thought about before releasing $20 worth of dlcs. would love my money back from a borderline scam though
ich habe mit einem toyota einen t 90 panzer ausgeschaltet während ich von 3 raketenwerfern angeschossen wurde
игра очень крутая .но всё так сложно с самого начала и никакого толкового обучения.сделали бы так чтобы начинаешь игру вообще один и потом развиваешься как в баннерлорде примерно.но нет нам с самого начала дают всё и что с этим делать непонятно...минус поставлю .надеюсь разраб придумает с геймплеем что то интересное и я переставлю оценку
Graphics quality: Decent Computer requirements: Exists Sound quality: Ok Game play: Pretty good Game length: Decent length Overall rating: 6.5/10 Maturity level: 13+ Scare factor: 1/10 creative ability: 4/10 Micro transactions: 0/10 Multiplayer: Nope Personal Note: I think its actually pretty good. The game is "nothing to write home about" but it's not bad at all.
Here's a bit of feedback for the devs Very very many of potential and current players want a experience that is close to the game "freeman guerilla warfare" and i think what set that game apart was how you would adapt your squads on the individual level, by that i mean that every soldier had individual skills that dictated how good they were with different weapons. I think this game lacks a lot of that. When i last played you could only create squads that all had the same weapon and gear, i think some creativity into that system would go a long way The addition of vehicles is great and there massive potential for the game. But theres work ahead, like the UI for example. But as far as i can see the development speed of this game is really good so i can't wait what's in store in the future. I saw in the latest devblog that they devs are working on a gamemode where you are one charecter instead of the entire nation. I hope they make it similar to Freeman and i will be buying the game again once that is out. For now i did not enjoy my experience last i played, mainly due to the UI which is very very offputting, making it even worse when there are some clunky and unclear game mechanics like building and production(why do i constantly need to produce food in food industries manually when it can instead automate that feature and produce a fixed ammount each day/week/month) Like i said, huge potential and can't wait for the other gamemode i mentioned earlier, but for now i'd say wait until the UI is fixed
This game has been in development for years. and in 3 years the campaign, ya know the main selling point of playing this type of game, is utter garbage. The amount of micromanaging you have to do, thats also horribly designed, for basic stuff is asinine. I am fully on board with having to micro manage systems, but give us an actual clear explanation or reason for the management. The campaign just doesnt go anywhere and the choice of what country you start as is basically pointless aside from your starting position on the map. The soldier AI is some of the dumbest AI i've seen in a game, theyll just stand out in the middle of a field getting torn to pieces from an LMG. I genuinely do no understand how the devs have failed to implement a basic campaign for people to engage with and start implementing the micromanagement systems once you actually figured out the base game. And then selling DLC in EA? Are we serious?
Me gusta usar helicópteros y cuando doy un ataque con ellos antes pongo la de Paranoid Black Sabbath. Mientras digo "Gooooooooooood Morning Vietnaaaaaaam!!!!!" 11/10 Con mas de 200 Hrs me doy cuenta que se pueden mejorar los edificios! :O.
After 800 hours in game, i can say this is a very good game. The assets are high quality, though all bought from a store and not hand made, very clearly. The combat gets intense, sounds are great, weapons are great, the campaign in general is great. Unfortunately it seems they don't know what direction they want to take things from here. Ai has been braindead since launch, and never has been fixed. They will straight up just stand in front of you and let you kill them without ever firing a shot. RPG's can destroy a tank in 1 or 2 shots no matter how advanced the tank is. The tanks can have a clear view of the enemy, 10 feet in front of them, and wont fire even once. They focus all their time on the Tactical Campaign which is just short battles, and not at all on the grand campaign, which is inarguably way more involved and better played than the boring Tactical Campaign. Even going as far as developing a cover system among many other improvements for the AI, but only for tactical campaign, not grand? which i don't even understand how that works separately. And finally, though i hate to say something outside of the game, the developers are Russian supremacist who will remove you from their discord server if you say anything slightly negative about russia, even though they laugh about ukraine daily. They are hypocrites and genuinly bad people, but they make a good game lol. Do with that what you will.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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