
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.25/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
На дистанции игра не работает, в моменте против тебя 4 и более страны, их армии просто бегают и захватывают все подряд. На поле боя интересно 2-4 боя провести, потом ты видишь как твои войска просто стоят, а их расстреливают (хз почему у меня такая проблема, мои даже не стреляют в ответ). Авиация не попадает от слова совсем.
首先说结论,目前不推荐购买。游戏的玩法确实是比较少见,现代战争版的骑砍,但是质量实在是堪忧。rts模式下的地图不管白天还是黑夜天空是黑色的就很诡异。ai无论是寻路还是射击都很糟糕,经常出现自己的两台车撞在一起然后卡个好几分钟。而且还有不少bug,有的会极大的影响游戏的体验,比如说部队拉到野外开伏击,进入战斗之后直接撤退,敌方的部队会直接消失。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best way to describe this game is a modern Mount & Blade Bannerlord with some Hearts of Iron aspects but way simplified. Its been a great experience so far playing this game and this year the dev team has definitely seemed to step up the pace on improving this game and pumping out updates. The game is still very noticeably in early access as the first person aiming still feels janky, the UI is far from perfect, the diplomacy features are kinda bare-boned, your troops while in battle are still pretty unresponsive, including enemy AI, and some battles seem to go on forever. However with more work going into this game I genuinely see this being one of the best map/army management games out there in a year or so.
Игра ♥♥♥♥♥♥♥♥, в ней виден огромный потенциал. Не буду сейчас писать эссе на ♥♥♥ пойми сколько страниц, а просто пройдусь по плюсам и минусам. + ( Плюсы ) 1 Прямой контроль юнитов ( вы можете взять под управление любого вашего юнита ) 2 Огромное разнообразие в оружии и его кастомизации 3 Огромный выбор техники ( Арта, танки, бмп, бтр, арабские джихад мобили из говна и палок и т.д ) 4 Есть по факту 3 фракции на выбор ( НАТО, ПАКТ, АРАБЫ ) +- ( Спорные вещи ) 1 Динамическая компания на манеру Call to Arms - GOH ( С большим НО) 2 Стратегический режим ( Недохойка ) - ( Минусы ) 1 В стратегическом режиме время для исследований технологий слишком долгое 2 Тупой режим управления отрядами, вы можете приказать им куда идти и как бы всё, стратегии ни какой на этом не выстроишь, поэтому я не вижу смысла в нём в принципе, по мне так надо либо полностью переделать систему макро-контроля в микро-контроль, либо сделать систему баталий как в ravenfild, с минимумом взаимодействия с командой 3 Самый главный минус - то, из-за чего я не рекомендую играть в эту игру, разраб забил на неё, обновления не выходят. И это печально, ведь у игры есть потенциал, и если бы разраб продолжил её развивать, то я бы поставил игре хорошую оценку, а так, эта игра - эмбрион умерший в матке, так и не успевший сформироваться и выйти на этот свет P.s Я не желаю этой игре зла, она мне очень понравилась, просто грустно видеть своими глазами как умирает потенциал.
처음 30분은 이 게임을 왜 하는지 몰랐다. 튜토는 ㅈ같고 병사들은 노래를 듣는지 내 명령을 3초 뒤에 알아들었다. 전차는 앞으로 나가라니까 벽에 비비고 있었다. 흔한 똥겜이다 생각했다. 그러던 그때, 창작마당이 눈에 보였다. 그제야 난 꺠달았다. 그 똥맛을 맛보면서도, 어째서 내 손은 고객센터를 찾지 않았는지. 창작마당, 나를 바라보며 웃고 있는 정은이의 사진을 보고 그만 지려버렸다. 아아, 씨잇팔 내가 바로 혁명전사였구나. 과연, 수령님의 초상화와 함께 게임을 하니 게임의 모든 버그와 답답한 부분이 이해되었다. 병사들은 수령님을 찬양하느라 고작 지휘관인 내 명령을 무시했던 것이다. 전차병들은 전략적 기동으로 적군의 포화를 피하려고 했던 것이다. 움직이지 않는 것은 쉘쇼크요, ㅈ같이 움직이는 건 수령님의 보이지 않는 손에 의한 것이었다. 어느덧 8시간이 넘었다. 우리의 진군은 끝나지 않았다. 우린 이제 윤석열과 싸우러 간다.
Way too many systems to balance to not have a tutorial. Also for an early access game, I shouldn't be able to watch a how to video on youtube from 2 years ago and still have it work
units still dont enter buildings or move when given commands. Been watching this game for a while. Officially given up and labelled Sh*t game.
LOOKS LIKE A GREAT GAME IS A GOOD GAME BUT CRASED ABOUT 10/12 TIMES IN 2 HOUR
Great concept, a lot of potential, but game needs work. Players want Mount & Blade in a modern setting, but this game isn't there yet... Combat realism needs refinement, resource-management is tedious, and game needs more in-depth tutorials.
ich habe mit einem toyota einen t 90 panzer ausgeschaltet während ich von 3 raketenwerfern angeschossen wurde
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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