
A high-intensity action game, inspired by the feeling of emulating arcade-only action games. Learn a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies! Tank Controls Are Awesome!
Modeled estimate, not a reported figure. How we estimate →
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About
"You will be their Asphyxiant"
The government of Shindri has sent you to the "Old Country" to wipe out any remnants of "The Unchained"
"Their beliefs only invite total chaos, allow them their final breath"

!!! HIGH INTENSITY TRUE ARCADE ACTION !!!
Take control of a simple-yet-nuanced two button control scheme. Use hitstun, attack chains, grabbing and throwing to crush and control hordes of enemies.
ARCADE MODE
A full campaign with hand-crafted stages. The faster you kill enemies, the faster the next wave will spawn. Attempt runs, fail, and try again. Each failed run will teach you what you need for your inevitable success.
TOWER MODE
A fully randomized infinite mode. Clear wave after wave of chaotic enemy configurations until you are consumed.
DYNAMIC DIFFICULTY SYSTEM
"Rank" is a resource gained from playing well; the higher your rank, the higher the difficulty, the higher your score. When you get enough score you gain extra lives, balance rank against your own skill in your attempts of a successful run! The only way to lower your rank is to Burst or die.
HYPER-AGGRESSIVE ENEMIES
Enemies do not sit around. Any kind of crazy combos you are doing to them, they can do right back to you. Getting cornered or surrounded is almost always a death sentence.
BURST MECHANIC
Every playable weapon has a "Burst Move", a move that overrides any animations and deals high damage at the cost of some health, allowing you to escape rough situations and try to gain back control of the battle. The health cost is often lower than whatever a bad enemy configuration will do to you.
TRUE HITSTUN
No super-armor here, every successful hit WILL stun enemies and reset them back to a neutral state.
Who needs a parry when you can simply hit really hard.
3 PLAYABLE WEAPONS TO CHOOSE FROM
Cleaver
Rapid point-blank combos, million-stab charge move, hyperspin burst move, and a grab.
Cannon
Ranged shots, point blank blast, unique burst moves, and dash-shots.
Scythe
Massive slow swings, high damage downward cleave, crop shredder burst move.

-Personal Note from LynnV-
"After Traumacore Violence, I wanted to scale things back to a 'depth through simplicity' style of gameplay. I hope my team and I made something that can stand as an argument for the kinds of combat-focused games I love, as opposed to the mass-appealing wave of action games that only inspire apathy"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
this game ♥♥♥♥♥ super hard the style is amazing kills feel incredibly satisfying going from short stings to just blowing a enemy up is awesome and the sound design compliments it perfectly with a nice crunch. the learning curve is tough but when it gets going and you learn how to chain effectively every character can flow so well especially cannon peppering shots to end it with a fat shotgun blast is awesome. a lot of soul is poured into this game while the learning curve is tough when you get it down it feels amazing great game might make a bite sized video about it
descade project is 3 for 3 this is sickkk
definitely for the crowd that have a deep love of character action games, like myself, thank you steam calendar lol
Fun game. Pretty tough, read the tutorial text before starting a run.
Fairly unique and well made. Best way i can describe is like 3d beat em up on ice skates
The game description is quite accurate. This dev really makes unique games!
beat 'em ups if they were good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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