
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 6.2Kreviews | 76% | — | $1.5M |
| $4.49−50% | 338ratings | 78% | #245 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CE Tomb Raider est dans la veine des premiers avec un graphismes et fun nouveau !
I love the franchise, but this game is just bad. The camera is terrible, the controls are clumsy and the worst part, too many bugs. If you have high fps (240 for me), there are some times that it is simply impossible to advance because of these high fps related bugs that break the physics of the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD
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Game looks good but very buggy. You can pass this one unless you are like me who wants to complete the trilogy.
Tomb Raider Underworld, the conclusion of the Lau Trilogy, is a culmination of everything that worked in Legend along with a lot of the jank that Anniversary introduced. At its best the game offers massive improvements in visual fidelity, graphical enhancements, overhauled movement and abilities, and a satisfying conclusion to the story. At its worst the game feels somewhat repetitive with cyclical types of puzzles that have you doing the same solution many times over not to mention level design that while semi open also makes the world feel confusing and not in a good way with invisible barriers often defining where not to go. I had a lot of fun with this game, it still looks great, and I enjoyed the Blockbuster feel of it. That said the few missions it housed, though in much greater scale to the ones in Legend and even Anniversary, did make progress feel stunted. Legend’s short level design made it feel as though the player was making great leaps all the time while Anniversary slowed that pace while offering many levels within overarching areas. Tomb Raider Underworld is an incredibly ambitious game, and I do appreciate the feel of a 2008 next gen experience trying to explore the limits of what that generation, the one I grew up with, could do. I would recommend this game as it is often extremely cheap on Steam and offers a lot for action adventure fans and Tomb Raider fans more specifically.
即使是老游戏也能带来顶级的视听享受,为情怀补票
Игра детства. Обожаю. Два дня ебался чтоб запустить
vi que muita gente relatou que não conseguia avançar no começo do jogo por causa dos bugs, eu estava com esse problema também, mas o que vocês devem fazer é ativar o v-sync nas configurações do jogo (audio/visual > dispaly setting > vsync > deixar "on") e pronto... muitos bugs vão diminuir e avançaram no jogo de boa, inclusive a parte onde você tenta colocar aquelas pedras no chão que saem voando espero ter ajudado alguém!!
This game is very charming and distinctively 2000's. One of the things that I enjoyed were the new gadgets and movement. Being able to chimney jump and stuck poles into the walls were fun and fresh compared to the relatively simple movements in the other tomb raider games. The story was interesting and I liked the new puzzles and features. This game has a good art direction and looks amazing for the time period it was released. The music in this game was also well timed and enjoyable. Although I enjoyed most of this game, there are for sure some flaws. First, the camera, I thought people were exaggerating when they said this camera was bad but wow. Most of this game you spend fighting the camera that is so dead set on being centered. It is especially annoying during certain jumps opposite from you or when swimming because it is trying to force you to go where you don't want to go. Another thing that I missed was the banter between Zip, Alister, and Lara from Legend. I was a bit sad when I didn't get to see or hear them much. I think certain plot points could have been enhanced if they were more present during certain parts. The last thing I didn't enjoy as much was some of the new gadgets and movement. I feel like some of these were thrown in just because they needed to be more interesting than the other two in the trilogy. The camera gadget was useless, I almost completely forgot it was in the game until I needed to use it for story purposes. It could have been interesting and I would have been more inclined to use it if it maybe told me the history of objects that I pointed it at. Otherwise, it was useless. Trying to climb on a ledge that Lara could absolutely reach and for some reason she wanted to chimney jump and jump backwards to her death was infuriating. This game is fun and charming but equally frustrating at times. I do think playing Legend Anniversary/TR1 before this is needed as big plot points won't make as much sense without it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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