
Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 1.71/day in the week after.
About
Her legacy lives on!
Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Included Game Titles
Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness.
Tomb Raider: Chronicles – Following the events of The Last Revelation, Lara Croft is buried in an Egyptian tomb and is presumed dead. At her memorial, those closest to her reminisce about secrets from her past.
Tomb Raider: The Angel of Darkness – Accused of murder, Lara becomes a fugitive on the run, while uncovering a sinister conspiracy involving alchemical experiments and the search for ancient artifacts.
Key Features
See the Classic & Remastered Visuals: Play with the original polygonal models or swap to the remastered graphics at any time
Travel the Globe: Follow Lara Croft around iconic locales including Cairo, Rome, Paris, and many more
Experience Lara’s Darkest Adventures: Uncover the secrets of Lara Croft’s past and shed light on the mystery of her disappearance
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 87% | — | $1.1M |
| $8.99−70% | 2.7Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
AHH, OHH, OOF, EEEE, OAAA Do i really need to explain this? 20/10, i actually loved angel of darkness lmao.
Es muy bueno el juego y lo mejor de todo es que es retro pero remasterizado se ve absolutamente mucho mejor, hablar de TOMB RAIDER es que vas a tener un excelente juego
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 391ratings |
| 86% |
| — |
| not modelled |
| $8.99−70% | 109ratings | 80% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $8.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le doy el Ok solo por el factor nostalgico ya que se deben jugar, pero sus tres juegos son bastantes malos en comparacion con los primeros. The Last Revelation tiene un sistema de niveles absolutamente lamentable, juegalo con guia, sino en alejandria te vas a tirar de los pelos El chronicles es un insulto a la franquicia, no hay mas .... un producto hecho porque se pidio otro juego mas y no sabian ni que hacer .... y The Angel of Darkness porque se cargaron el sistema de control, es horrible, muy malo ... siendo un titulo de PS2 y que se manejen mejor los de PSX... en fin ....
I.O
Tomb Raider IV-VI Remastered is easily the best way to experience these classics. The remastered visuals look fantastic, modern controls are available for newcomers, and if you're feeling nostalgic, the original tank controls are still there waiting for you. Press F1 at any time to switch between the original and remastered graphics. Press F3 to enter Photo Mode and capture beautiful shots throughout Lara's adventures. One piece of advice: Save a separate slot at the beginning of every level. The games don't include a level select after completion, so having a save for each level makes hunting secrets, collectibles and achievements much easier without having to restart an entire playthrough. And don't be afraid to use guides. These games were made long before glowing objective markers and compass indicators became standard in gaming. Sometimes the solution is obvious. Sometimes the solution is a switch hidden in the darkest corner of the map that you've already walked past fifteen times. That's classic Tomb Raider for you, no hand holding at all. For the price of a single game, you're getting three legendary adventures, dozens of levels, countless secrets and enough content to keep you busy for a very long time. If you've ever wanted to experience where Lara Croft's adventures began, this is the perfect place to do it.
allting
알아보기 힘든 온갖 벽면 오브젝트가 이제 뭔지 확실히 구분됩니다. 분위기를 살리기 위한 오브젝트 추가도 이루어졌습니다. 빠른 저장, 불러오기가 있습니다. 매 점프마다 세이브/로드 신공으로 태초마을 안가도 됩니다. 캐릭터들의 눈동자가 돌아갑니다. 예전에는 뭔지 몰랐던 그림들과 사물들을 고전/리마스터 전환키를 눌러 비교해보는 재미가 있습니다. 거기다 사진모드를 이용한 전지적 맵 탐사도 가능하고 사진포즈도 50개 가까이 됩니다. 찾아야 할 비밀 수가 매 스테이지 표시되며, 비밀을 다 찾으면 추가 스킨도 입혀볼 수 있습니다. 덕분에 비밀을 찾아야 할 목적이 생기고, 비밀 수 표시로 비밀 찾기가 편리해졌습니다. 상호작용 가능한 사물 및 아이템에 근접하면 손바닥 아이콘이 떠서 편의성이 대폭 증가했습니다. 왜 있는지 모를, 귀찮은 도전과제까지 포함해 도전과제가 무수히 많습니다. 뉴게임 플러스가 있어 몬스터가 강해집니다. 게다가.. 한국어가 적용되었습니다! 다만, 컷씬 영상은 옛날 영상 그대로입니다. 또한, 힌트가 부족한 불친절한 플레이어 유도 방식도 그대로여서 무엇을 해야할지 알 수 없습니다. 비밀은 너무 과하다 싶을 정도로 숨겨진 방식도 리마스터이니 여전합니다. 일부 구간에 기존의 진행 불가능한 심각한 버그가 있다는 보고도 있습니다. (트리거 동작 전, 세이브 로드, 세이브 파일을 매 챕터 처음, 중간, 마지막 지역 나눠서 하길 바랍니다) 사물에 끼이는 것도 여전합니다 (뒤로 점프 또는 제자리에서 빙글빙글 회전) 거기다 툼6는 .. 다시 해볼 엄두가 안나는 최악의 조작감 및 연출도 그대로입니다. 제 생각에 이건 리마스터가 아니라 리메이크를 해야 복구가 될 것 같습니다. 빠듯한 시간 내에 당시에는 RPG 성장요소 추가 등 획기적인 전환을 꾀한 것으로 보입니다. 때문에 핵심 시스템을 다듬고 연구할 시간이 필요 했을텐데, 그럴 시간 없이 일정에 쫓겨 만든 작품이라 원본 자체가 엉망입니다. 엥 이런건 당연한거 아니냐구요? 옛날에는 이딴거 없었거든요. 고전 툼레이더가 추억이신 분들은 70% 이하 할인할 때, 구매하시면 쌍따봉을 날릴거라 예상합니다. 예전에 비밀을 무시하고 플레이했던 저 같은 분들은 이번에 공략 안보고 비밀 다 찾기에 도전해보시는 것도 좋을 것 같습니다. 비밀을 찾느냐 안 찾느냐에 따라 새로운 지역 열리고 컷씬 보는 게 다르고, 게임 자체의 난이도가 엄청나게 올라가 다른 게임(변태같은 도굴꾼 플레이)이 됩니다. 공략 안보고 다 찾는다면, 당신은 개x고수입니다. 다음 생에는 이세계에서 도굴꾼으로 태어나길 바라겠습니다.
J'aime le fait de jouer à de vieux jeux, les commandes sont un peu capricieuses, mais on finit par s'habituer et trouver des solutions .
Played first three the classic way, non-remastered one. Had some minor trouble adjusting to the controls I had to SET manually for my convenience. Had to fight games for proper widescreen support, resolution and fps. Not much, but had to. Slowed me down quite a bit. So when I had tried setting TR4 and had much more trouble doing so, I've decieded I'm playing them in Remastered collection. With native widescreen, high resolution and fps support. AND it had better controls. So I was sold! I was pleasantly surprised I could also see when I'm near or above interactive objects in the game, becasue unlike TR I-III some hidden doors in TR4-5 are nearly invisible! Oh and how handy it was to have that roll down off the ledge function saving my time and nerves trying to get off the tight spaces that are slightly above the floor instea of turning Lara manually and backing her off of them! From what I've leant it was a feature introuced it TR5, but in here it was in TR4 too. TR 1-3 too, if I'm not mistaken. Playing TR4 was such a smooth experience, I thought it just became my favorite TR part. Till I played TR6. As a newcomer who never played those classic 6 games I didn't know if Angel of Darkness always looked so good in classic mode or if it was enhaced, restored, brought to the standarts of later revisions... But it looked great! And played! I was always afraid to start this one since it was infamous. I didn't know what for. And I still don't understand what for. Here, it was flawless. Except some janky parkour challenges. But those were suppose to be challenging, an I bet were easier to do with controller. Amazing way to experience this classic. But be aware, original TR5 is the game where it's OG developers obviously burnt out. You can see it, you can feel it, they didn't even really try to hide it. TR6 though... *chef's kiss* I have one request though. Please let us chose and pick voice and text languages separately. Had to do some voodoo magic to make my game have OG voiceover but translated text. TR 4-5 were somewhat easy to modify. TR 6 was not as easy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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