
Discover Lara Croft’s Original Adventures, Lovingly Restored – Now with New Challenge Mode
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 20 → 3.71/day in the week after.
About

Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection. Now with more bonus content in the FREE Challenge Mode patch.
Tomb Raider I + Unfinished Business
Tomb Raider II + Golden Mask
Tomb Raider III + The Lost Artifact
NEW Challenge Mode: Replay levels with customized modifiers and complete achievements to unlock 10 New Outfits that enhance Lara’s abilities.
Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.
Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.
Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.
Photo Mode: Capture Lara with any weapon and unlocked outfit in 21 poses, or look around the level for hidden items and secrets.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.6Kreviews | 85% | — | $5.5M |
| $8.99−70% | 12.3Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so ♥♥♥♥♥♥♥ clunky even with modern controls, hope the remake fixes this ♥♥♥♥
WOW what a ride this has been. Personally this is one hell of a collection and i will say that grinding any game for 50 hours straight nonstop will most likely get you attached to it, and this was absolutely one of those cases for me. After finishing the survivor trilogy i got curious about the classic tomb raider franchise specifically because of its reputation as one of the hardest platformer games of all time and oh my god now i fully understand why. I genuinely had no idea a platformer could go this hard until i actually sat down and experienced it firsthand. Alright lets start with the good stuff and there is plenty to talk about. The challenge and difficulty of tackling every level was honestly a blast for me even though i completely get why a lot of people found it frustrating because these controls are no joke. What really kept me hooked though was the atmosphere, it is an absolute banger and the way the setting constantly shifts felt so refreshing that i just could not stop playing. Another thing worth pointing out is how genuinely unsettling the endings to all three games were, i loved every single one. Each game carries a solid story and the further you get the more the atmosphere starts creeping up on you in the best way possible. Going into classic tomb raider expecting a rainbows and sunshine parkour experience and then getting THIS is honestly part of what makes it so interesting. Lastly the variety in how you can approach levels is great too. You can speedrun it, find shortcuts, pull off one perfectly placed jump that completely bypasses an entire death trap hallway, or just go through the normal path and suffer through said death trap hallway. It all comes down to how comfortable you are with the controls. Now for the negatives, and honestly there are not many for me but a few obvious ones are worth mentioning. First and most obvious are the controls. Certain levels like the Temple of Xian and Floating Islands in Tomb Raider 2, which were easily the hardest parts of the whole collection for me, can get genuinely frustrating because of how perfectly timed every jump and ledge grab needs to be. And sometimes it is not even the jumps, it is the enemy encounters. Tomb Raider 2 in particular was the most brutal in this because getting rushed by six tanky guys all carrying smgs who proceed to absolutely gape you leaving your butt spread wide open is not a fun time, and what makes it even worse is when you forgot to save before all of that and OH MY GOD especially right after nailing a hard jump sequence. Speaking of saves, the game runs on manual saves only which is honestly both a positive and a negative. It is a positive because the original PS1 games did not even let you save whenever you wanted and that sounds like actual hell, so at least we have that here. But it is also a negative because there are zero auto saves, and humans forget things, and the bare minimum any remaster could add. But outside of all that this was a painfully fun experience and yes that absolutely makes sense. CANT WAIT FOR THE LEGACY OF ATLANTIS REMAKE!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 5.8K | 83% | $29.99 | |
| $5.5M | 11.6K | 81% | $19.99 | |
| $5.5M | 4.9K | 94% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 4.8K | 55% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436.2K | 2.4K | 87% | $6.99 | |
| $1.8M | 7.4K | 82% | $8.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $1.1M | 6.2K | 88% | $6.99 | |
| $1.1M | 1.8K | 87% | $29.99 | |
| $857K | 4.6K | 86% | $6.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Polish, Portuguese - Brazil +8 more
| $29.99 |
| 1.9Kratings |
| 80% |
| — |
| not modelled |
| $8.99−70% | 797ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First time playing the original series. Started with the first one, obviously. Spent 30 minutes trying to get through a jumping puzzle with water and collapsing platforms even with modern controls on. Phased through a wall and could no longer progress as I fell through the world. Amazing. Go ♥♥♥♥ yourselves, Aspyr.
Obwohl ich diese Spielereihe wirklich liebe, scheinen die Entwickler*innen im neuesten Update verheerende Bugs eingeführt zu haben, die unter anderem vorhandene Savegames zerstören könnten. Hintergrund ist wahrscheinlich die ungeprüfte nutzung von KI-generiertem Code. Mehr Infos lassen sich in den offiziellen Tomb Raider-Foren finden: https://www.tombraiderforums.com/showthread.php?t=231051 Im aktuellen Zustand würde ich vom Spielen absehen, bis die Bugs behoben oder das Update zurückgenommen wurde. Die Gefahr eines Datenverlustes ist zu hoch.
En muchos sentidos, el trabajo de un crítico es sencillo. Arriesgamos poco y tenemos poder sobre aquellos que someten su trabajo y su persona a nuestro juicio. Prosperamos con la crítica negativa, que es divertida de escribir y de leer. Pero la triste verdad que debemos afrontar es que, en el gran orden de las cosas, cualquier obra mediocre tiene más sentido que la crítica que la condena. Sin embargo, hay momentos en los que un crítico realmente arriesga algo, y eso es cuando descubre y defiende algo nuevo... o, en este caso, algo magníficamente antiguo. La industria del videojuego nos ha bombardeado durante años con una insistente mentira: que lo nuevo es inherentemente mejor. Nos han entregado una Lara Croft despojada de su esencia, una superviviente que llora en el barro, atrapada en una modernidad genérica que confunde el realismo con la grandeza. Qué delicia, qué absoluta epifanía ha sido sentarse ante Tomb Raider I-III Remastered en Steam y recordar lo que es el cine absoluto. Esta colección no es un simple lavado de cara; es un acto de preservación histórica ejecutado con una reverencia que me conmueve. Visualmente, el juego es un triunfo. Los desarrolladores no intentaron recrear el mundo como era, sino como nuestra memoria infantil juraba que era. Los gráficos nuevos son, simplemente, hermosos. La iluminación baila sobre las texturas pixeladas del pasado con una sofisticación moderna, respetando cada bloque, cada arista, elevando la atmósfera de aislamiento y maravilla a alta definición sin perder un ápice de su mística original. Y para aquellos que, como yo, encuentran un placer casi religioso en capturar la belleza de la desolación, el Modo Cámara es una maravilla absoluta. Como devoto del arte de la fotografía, pasar horas congelando la perfecta simetría de un salto mortal o el peligro acechante de un depredador poligonal es un banquete para los sentidos. La propuesta de los nuevos controles modernos es... curiosa. No me malentiendan: funcionan. Para las nuevas generaciones, criadas en la gratificación instantánea del movimiento libre, serán un puente necesario. Pero para el paladar educado, resultan extraños. No por un fallo de diseño en sí mismo, sino porque chocan frontalmente con el alma del juego. El universo original de Tomb Raider es un ballet matemático. Es un sistema cuadricular perfecto, rígido, implacable. Intentar recorrerlo sin los controles "tanque" es como intentar bailar un vals con pasos de breakdance. Mi "yo pequeño", aquel que memorizó la distancia exacta de tres pasos antes de un salto al vacío, rechaza esta modernización. Los controles tanque no eran un defecto de los noventa; eran las reglas de un juego de ajedrez mortal. Al final, la costumbre y la precisión del diseño original se imponen. Es en la figura de su protagonista donde este remaster nos da una bofetada de realidad. Esta Lara Croft, la original, es infinitamente superior a sus encarnaciones contemporáneas. No necesita justificaciones, ni traumas paternos sobreexplicados, ni una falsa vulnerabilidad para ganarse nuestro respeto. Es una fuerza de la naturaleza: elegante, letal, aristocrática y movida por una pura e insaciable sed de aventura. Verla de nuevo en su gloria original, con su trenza al viento y sus dos pistolas rompiendo el silencio de las tumbas, no es solo nostalgia. Es, repito, cine. Sin embargo, un gran banquete puede ser arruinado por un pésimo digestivo. Debo detenerme en la actualización del "Modo Reto". Es, por usar un término desprovisto de toda elegancia pero rebosante de verdad, una porquería. Es un intento perezoso de añadir una dificultad artificial copiando un sistema horrible que jamás debieron replicar. Si la intención era innovar, han fracasado estrepitosamente al implementar exactamente la misma estructura insufrible de antaño. Es un plato rancio que empaña la experiencia y que, sinceramente, espero que no vuelvan a cocinar jamás en futuras entregas. A pesar de ese trago amargo, el veredicto es indiscutible. No cualquiera puede convertirse en un gran arqueólogo, pero un gran clásico puede venir de cualquier parte, incluso del fondo del baúl de los recuerdos de 32 bits. Aspyr y Crystal Dynamics han demostrado que el pasado no estaba muerto, solo esperaba ser tratado con el respeto que merece. Para el mundo, una reliquia del pasado. Para mí, el regreso de la reina.
无法游玩.... 操作太别扭了。
Впервые проходил первые части Tomb Raider, на первых уровнях долго мучился с классическим управлением но поставив современное начал наконец то получать удовольствие от игры. Я не понимаю почему недовольные кукарекают что это плохой ремастер, как по мне всё сделано на высоком уровне. Прошёл на 100% люто кайфанул, рекомендую.
Iba todo re bien, hasta que lanzaron un parche agregando cosas que nadie pidio, y lo peor de todo es que mas alla de que no se hayan pedido, fueron entregadas con una calidad espantosa. Aspyr ni Crystal Dynamics deberian estar cerca de esta franquicia. Por favor que alguien se la de a Saber para que la pueda remasterizar como es debido, con calidad y amor.
Publisher sabotaging the game with a buggy patch no one asked for.
最后一次更新把游戏弄坏了,不修复不改差评 2026.4.1 挑战模式追加前的所有版本存档互通,速通玩家和MOD玩家可以自由切换版本;一旦将存档继承到挑战模式追加后的版本,该存档就再也无法在挑战模式追加前的任何版本使用(我估计这个BUG永远也不会修复)。从这一次的修复补丁来看,目前的外包团队还是很不熟悉游戏的内部结构,上个版本挑战模式中三代第一关可能会出现的蛇,为了修复贴图错位BUG直接被替换成了别的怪物,站在玩家的角度,我不能接受这种修复BUG的方式。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.