
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這就是等級制 FPS 遊戲的不合理之處,量大管飽吧。
I bought currency and it didnt gave me ♥♥♥♥♥♥♥♥ ♥♥♥♥ ubisoft
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stupid Server
Game is decent, but old. It quickly turned into some crazy grind of dismantling equipment or destroying equipment to record it in a library so you can use the stats on other equipment, but make sure you use the equipment because you need all the proficiency and expertise but no one can explain for what. So maybe worth a few $ to play through the story with some friends, but not worth $$ or $$$ at this point imo.
Wish there were more gadgets to utilize but other than that this games pretty good.
首先就是一坨臭史,别人都说是臭史我也知道是臭史,但是我就是去吃了这坨臭史,新手没有专精30凑了一套未来去恶化4-10去辅助谁掉点了都喷我,带雷神控的时候两个全火突袭打那个观点胖子俩人1分钟没干碎,新手别碰恶化就升40级就行了玩玩剧情开新号吧剧情全吃一遍就跑吧,剧情也是臭史,人家都说史我还吃史我也是傻逼
The DIvision 2 es un looter shooter pero, al contrario que otros ARPG/Looter shooters, tiene una progresion un poco diferente (muy similar a The Division 1): Por un lado tienes la campaña, en esta la progresion es relativamente lenta, recordando mas a un modo campaña singleplayer de toda la vida donde el loot esta ahi, pero mas alla de alguna estadistica, no es realmente importante. Por otro lado, una vez acabada la campaña y alcanzando el nivel maximo, el juego se transforma completamente a una cosa totalmente diferente, ya que cuando alcanzamos este nivel se desbloquean los objetos legendarios, unicos, exoticos y sets.. Y aqui es donde cambia el juego ya que es a partir de este momento donde no solo se abre el endgame, sino todo un mundo de builds, roles y formas de jugar, dando paso a un diseño mas al estilo ARPG tradicional. Ademas del loot, tambien se nos abrira varias mecanicas y modos de juegos distintos: Un modo rogue like, el modo rascacielos (donde deberemos subir al piso 100), invasiones, represalias, raids, incursiones, cacerias, temporadas, eventos, proyectos (misiones diarias y semanales)... en general, una cantidad de contenido bastante grande. Quizas lo que mas me ha gustado en comparacion a otros del genero, es el como respeta tu tiempo, mas alla de que el juego vaya de farmear mejor equipo (como todos los de su genero), la realidad es que puedes construirte una base viable de cualquier build o set en cuestion de unas horas gracias a la mecanica de "Targeted loot" que te permite lootear partes especificas, esto hace que lo que realmente requiera de tiempo y farmeo sea el buscar la optimización y el min-maxeo En el resto de apartados (graficos, gameplay, niveles, sonidos, arte) es en general bastante bueno. Como parte mas negativa: La historia es totalmente olvidable, la variedad de enemigo, aunque no es muy alla, si que lo compensa la buena IA que tiene el juego y la composición de enemigos en los niveles. Quizas otro punto negativo es que es un juego tipo Ubisoft, es decir, mundo abierto grande con cientos de iconitos repartidos por el mapa. Conclusion: Si te gustan los ARPG o los looter shooters, este juego esta 100% recomendado, le he echado casi 90 horas y me he enganchado bastante, es cierto que tienes que poner un poco de tu parte porque el endgame no te lo explican, pero, una vez le coges la dinamica, es bastante divertido y el juego siempre te da algo que hacer
nice game , good world setting , perfect for those who spend their free time chilling in open world looter shooter , Kkilling enemies , trying out new wweapons with some songs in background ..
leckeier
This is same tihs - кооперативный шедевр, как и предшественник. Здесь отсутствует история(да и зачем она в подобной игре?), но есть идея, которая реализована по-моему мнению полностью. Красивый, визуально оформленный мир, но уже в другом городе, с совсем иными законами - Вашингтон D.C. Вы всë ещë участник спецотряда с идентичной целью - установить порядок, который был нарушен из-за простого человеческого фактора и оплошности. Вы - надежда Америки, и, пожалуй, мира:). Я в двойне в восторге и также в двойне расстроен, почему? Не то чтобы игра стала хуже - наоборот, просто привык к NYC и первое время было проблематично адаптироваться к новой атмосфере, окружению и системе игровой прокачки). В данной части лично меня и моего спутника вечно преследовала одна сложность - непонимание как правильно использовать определëнные ресурсы и снаряжения, из-за чего адаптация и миссии очень затягивались, а моральное состояние было на износе, с полным непониманием:D. Если не учитывать данный фактор - мне однозначно понравилось времяпрепровождение в игрухе в компании ArtSound. Желаю Вам приятной игры, обязательно найдите компаньона для трилогии Division'а, как бы тяжело это не звучало:). See ya.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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