
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从开服到现在,华佗时期也被封过,然后a了几年最近回来玩玩,只能说垃圾制作组依旧不负众望,对玩家有利的bug连夜加急维护修复,对玩家不好的bug只标记个“Planned”,属实难绷,就说最近刚出原型装备结果下个赛季让你暗区用pvp数值打pve,这是人能想出来的吗,这种决策能通过?这b游戏是难得的开原都玩的不爽的游戏。
Dont play the new season! They forcing you to go to DZ for canisters so you can use your modifiers. Every time I spent more then 10 minutes in the DZ my PC crashed and I lost every item that I had in my contaminated bag. This game mode drawing huge power from my GPU and generating heat between 80-90C. Outside DZ works fine. The game is on market for like 8 years yet they still have problems in game with sounds and cheaters. I wouldnt recomend for new players.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #27, worst PL #84 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After seven months of waiting for my account to be fixed, I decided to permanently remove the game from Steam because UBI support is useless.
I loved this game but UBISOFT service that is forced is very bad. I have an account that needs my old phone number (changed do to eSIM theft) and my old email (needs old phone number to do 2 step auth). Now I have no access to unlink my xbox and steam account thru UBISOFT and they refuse to delete my account unless I can respond using old email address (If I had old email I wouldn't need their help and since when do hackers care about closing accounts). DO NOT BUY UBISOFT if theres a chance your email could be hacked or changed, want to change your phone number or cell service providers, or dont want all your progress (forced cloud save) to be gone like my game Odyssey (>500hours) and Division 1 and 2. Also all my xbox games that are UBISOFT are now useless.
comes with the cancer that is Ubisoft launcher on top of Steam DRM and installs ANOTHER application for anti cheat. The three launchers do a poor job working together and you might be locked out of launching the game because of that.
Even in 2026, Tom Clancy's The Division 2 remains one of the strongest looter-shooters available. The satisfying combat, deep build crafting, and huge amount of content give it excellent long-term value.
As a vet from the division 1 launch days all the way to now its a shame to see how gaming has gotten as a whole in that little amount of time. Ubisoft is a failed studio. The greed and tone deaf DEI garbage is the most laughable ♥♥♥♥ ive ever seen. This game has some of the worst devs in the industry. WE CAN NO LONGER JUST BLAME EXECTUVIES AT THESE STUDIO, THE DEVS HAVE A BIG STAKE IN THE BS AS WELL. GREEDY. TONE DEAF. DEI. WOKE. GARBAGE.
育碧土豆平台3000小时报到。 思考了一下还是给个差评。
Вначале было очень круто Первое прохождение , изучение механик, вайбовый Вашингтон, потом Нью Йорк, и Бруклин Но ендгейм просто унылый Сначала нам нужен шмот, каждый день меняются локации с определенным шмотом, но разрабы решили что намного веселее и быстрее будет добавить просто пару режимов,где ты вручную выбираешь нужный и летишь в эту тошниловку(Завод) И оказалось что завод стал самым быстрым из эти пары режимов, Режим где вы в 8 , на маленькой карте приносите мобов и улетаете в конце на вертолете, после 10ого захода подряд вы пожалеете что пришли сюда Дэйлики и виклики проходят только в Вашингтоне на 10 миссиях, которые вы ещё во время Кача до 40 проходили И вообще впринципе, все основные активности будут связаны с этими миссиями, события, вторжение, прототипы.... Вам ни разу не придется вернутся в красивый Нью Йорк или Бруклин, вы будете вечно бегать в Вашингтоне на этих миссиях Но погодите, это же ММО шутер ,так?А рейды? О да, их целых два! Со времён царя гороха, никаких новинок товарищи Тактики в них уже выучены наизусть, все знают свои места до пикселей, и тайминг до наносекунд И вообще единственное развлечение в игре, если вы конечно смогли не умереть от скуки после сюжета, это собирать билды Вы будете создавать десятки танков, и скидывать эти самые билды в них, потому что места уже нет, один раз сходите на миссии в Вашингтон, кидаете свой новый имбовый на твинка и забываете Про прототипы даже не хочу писать Пвп может быть?После 1000 уровня часов, зайдя в темную зону , читеры будут стрелять сквозь стены, после прибегая на ваш труп и устраивать танцы Если подводить какие-то итоги, то игра очень скучная в ендгейме, однообразная, и даже прекрасные виды Нью Йорка и Вашингтона, не смогут вас развеселить Лучше поищите другой проект для инвестиции времени
ゲームは面白いが、運営がクソ。 パンデミック後のアメリカを政府から超法規的な権限を与えられたエージェント、ディビジョンとして走り回り、 市民を救うルーターシューター。 パンデミック後の崩壊した町の造形や、一筋縄では攻略できない敵AI,SFとミリタリーがちょうどいい具合に 合わさったキャラクターデザインなど、ゲーム自体の完成度は素晴らしい。 しかし、5時間超のアプデの後で鯖落ちやあアイテムが消えるバグは当たり前。大型アプデ後にまたアプデ しかも根本的なバグが治らない仕様や、過去のストーリーが負えないマンハント、古参プレーヤーと新規勢の分断を煽るエスカレーションの仕様など、もしかしたらUBIはこのゲームのユーザー数を減らしていきたいのではないかと思える運営のクソ具合。 よくこれでゲーム1本買える値段のシーズンパスを売れるな。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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