
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hard to control from the keyboard, counterintuitive
This is my honest opinion about the Division 2's current state. Not gonna lie, Last 3-4 seasons was an absolute nightmare starting from the Mutiny season to the current season(Whatever the name of the season Idc) we are playing. Here's my opinion about the aspects of this nightmare. Story Progress It is impossible for a newcomer player to slowly digest the story without spoiling to themselves entirely. Story is about you an unnamed agent deployed to a distress call from D.C. Which when you get there is about a bunch of hyenas trying to raid the white house. Then the director of the shd agents (which is you and the other agents played by online characters) deploys you to multiple areas across the city. From maniac Hyenas to L Ratio'd cry baby outcasts who wants to blow themselves up for some reason to True Sons(TRUE GIGA CHADS) which is formed from ex-JTF, Rogue Division agents and Military. who want to control dc. As if the sheer amount of enemies not enough your "so called partner" Agent Alani Kelso helps you out from her desk talking over comms. (How about you come down here and bleed with me you woman!!!) Anyway you are being ordered(forced) to clean out the streets. Just when you thinking these three factions wasn't enough you are invaded by a PMC company called Black Tusk which is hired anonymously to operate in US SOIL to secure the US. After you fighting their enemies and securing several pieces of equipment that will solve the green poison you are greeted with the only best dlc of the game called Warlords of New York. In the dlc agents across the east coast gets a distress call and to stop the ultimate antagonist of the Division 1 and 2 Absolute giga-chad AARON frickin KEENER who came back to to destroy NY. (Which it should've happened in the storyline.) After you restoring order in NY you go back to kill Keener's minions and himself. And successfully do it. Right before he dies game tells you that his plan is not finished. And that was supposed to be the end. But after the successful sale of the game. Ubisoft saw the potential and asked devs to continiue to update the game. After that the game had it several ups and downs some seasons I found myself going after the Black Tusk, hyenas or True CHADS. Some season I was literally doing some errand boy to rescue a civillian that has little to none impact in the story line. Fast forward to present timeline. After you finish the campaign and the WONY(Which should've been the true ending of the game.). Game throws you into a series of manhunts that happen every year. Each year you get 4 battle pass which gives you 4 manhunts to progress. Every manhunt you get a series of missions every week and you get a audio collectible about the current manhunt's lore in. After 12 weeks you get a final mission called the Manhunt which takes place in a mission area that is recycled multiple times. What should've been done about these manhunts was getting a new incursion but instead devs forces you to play on a mission area that you played it at least dozens of times. And since it's impossible to understand what was the plot of the manhunt without playing the last mission over and over until you collect the every single collectible. After the Rise Up season game's story is on complete filler. Literally going after antagonists that you will never remember their names. Gameplay and Diversive gameplay style: In current playstyle game forces you to increase your TTK. If you don't have the highest damage and ttk per minute you are dead on water. The game gives you seasonal modifiers to make the game interesting(Actually boring cuz it doesn't matter.) every season you get random upgrades from your modifiers as you complete your missions and prepare for the manhunt. Most of the AR's and SMGs except a few exotics that are fit for fast ttk are completely useless. Even the named weapons with perfect talents that comes seasonal are feels like a joke. Doesn't have any use in the actual gameplay. As I'm writing this review devs said the gears are getting updated. The gears that are sitting and collecting dust for 6 years. That's good but at what cost. When everything else is nerfed this old gears are getting buffed? Why we nerfing stuff in a game that is PVE in the first place? It doesn't make any sense. What should've been done in the first place was to upgrade the old gears as the time passed. So they would be used constantly. Game Modes: What you expect from an rpg game is suppossed to be a new expansions areas and raids but this game fails at every single one of these categories that I named successfully. There are no reason to play most of the modes only modes that are interesting are retaliations and the escalation. Nothing else. With the "newest no life update" "Escalation mode" we are getting the ultimate version of the brainrot of Division 2. IM GONNA BE EXTREMELY HONEST ABOUT THIS ONE. ESCALATION IS FOR PEOPLE WHO ALREADY FINISHED THE GAME AND NOTHING ELSE TO DO IT. When devs introduced this update to the community they said it was the endgame content where you aiming for the perfect build the maxed out talents. In reality it is so disgusting I don't even wanna play it. First the prototype gear. When you reach max expertise you can upgrade your gear pieces to the prototype version which gives you min-max attribute that tied to an rng and an additional talent gives you an extra prototype talent(thats what ım calling it.) ıf you are a dps enjoyer the only talent you aiming for is the Echo that does twice the damage when you shoot(3 percent probability when you hit.). In order to get the talent you need to roll the augment which costs you a proto core where you deconstruct other prototype gears if you dont need it. What bothers me is the fact that you have to re-roll for the talent. You are basically at the mercy of the rng because when you roll you gonna get some trash augment several times back to back to get the talent you need. This is literally a gacha system in a game that you already paid for. I'm not even talking about the amount of cores that you gonna waste to get the talent for one piece. Because you gonna do it for the other five piece and your main gun too. Which is insanity. Some idiots defend this idea because it prevents from people to access the perfect build in day-1. What they don't notice is the fact that the gap between the hardcore grinders and the casual players are increased. When we having a balancing problem between the gear and brand sets we causing another problem. What should've been done in the first place is instead of adding prototype game is that upgrading brand and gear sets slowly to the current state and bringing counter sets against the overused sets and weapons instead of nerfing them. In the current state this mode is literally made to force you to play the same mission areas against the same enemies. Hoping to get a good loot. That you can't even play in PVP, DZ, raid and incursion. Since the escalation become the only game mode that is played most. Raids: Devs stopped making new raids after 2020. There is only 2 raids in the game when you thinking that was supposed to be more. But the because of the player base is doesn't thinks the raids are too complex or hard. Which is true but thats the point of the raid. And some players are refusing to use the microphone communicating in the raid and finishing it is impossible. That's why devs seemed its a waste of resource and time to make new raids. Which is a stupid decision. The scariest fact that actually supports this decision is the fact that the percentage of playerbase who actually played and completed a raid is %3-%5 of the entire player base. If you are Destiny 2 player hoping to get some decent rpg experience. You won't outside the open world activities in the game you aren't getting new raids. I'm sorry.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #40, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本次更新后真是難受... 機槍等高射速武器無槍聲,部分狙擊槍也無槍聲了,重啓進入游戲載入百分比時容易游戲卡死,刪除后重新下載/檢查游戲完整性都無法解決,看了下網路槍聲問題看來是老問題了,只是不巧這次更新遇到了,等問題修復完畢再考慮更改掉差評了!
- Это вкусно, но не то чтобы по вкусу вкусно, но по сути вкусно» Мем в целом описывает эту игру кратко, в основном это грид. дрочильня с неплохой атмосферой и пару заданий, в одиночку её бы я точно не осилили, даже при большом желании... Но в коопе игра очень интересно и вполне себе не плохо.
Nach großen Updates gibts immer Probleme bei Division 2, aber so extrem wie jetzt nach dem Red Horizon Update klappt bei mir gar nichts mehr. Von Delta und Mike Fehlern die mich regelmäßig aus dem Spiel werfen, bis hin zu Sound Bugs, bei denen gar nichts mehr zu hören ist, ist das Spiel für mich aktuell unspielbar. Und ich gehöre nicht zu den Hardcorespielern die den ganzen Tag im Spiel sind. In der Regel bin ich ca. 30 Minuten Online um die Tagesaufgaben abzuschließen, und selbst damit habe ich zur Zeit Probleme.
So much content and you can play through it all solo if you wish, and it's a great looking game. Do it!
因为国服从很久以前就说上了,所以steam一直没有开放,后来国服上了,什么鬼样子,没玩过的可以去查查看,纯纯pay2win,不花钱玩个der。 好,那么全境2国际服到底怎么样呢?作为育碧平台预购过来一直玩的我给到7/10分。 不知不觉就第8年了,还记得和它同年预购的圣歌已经死了,大家都是没有竞品的,圣歌能把自己玩死,全境2其实也是苟活而已,只不过它爸爸育碧没有抛弃它而已。 要说装备系统啥的,其实真没啥深度,我觉得甚至比暗黑3还简单,因为真的没啥好想的。只要语文没问题,把绿色套装都看一遍,你都能说出哪个是打狙的,哪个是打自动步枪的,哪个是打轻机枪的。只要你数学不算特别差,都能算出哪个增伤高,哪个治疗高。装备词缀和插件更不用说了,几乎没得选。背心、背包和武器天赋之间有一点联动但不多,所以学习成本很低。 装备提升也很简单,就是装备词缀选对、数值拉满。 所以很多配装攻略就是一张图,抄起来非常方便。 玩法也很简单,射爆你看到的所有敌人,有些副本可能有一些解密,但是只要眼不瞎,顺着一些电线啥的都能解决。 游玩内容虽然多,但是论收益的话其实挺集中的,基本就是在复仇。什么高峰啊、电厂啊、逃出生天啊、8人本啊、传奇本啊,你不玩也没有什么影响,原来这些模式里的专属奇特装备也逐渐放开了,靠制作台基本都能做。 那么多模式基本上都能单刷,游戏难度根据自己装备水平自选,逐步提升。需要多人的本,稍微对机制有点了解也能匹配(8人本除外)。游戏时间基本上在10分钟以内,个别要30分钟,压力没那么大。 所以如果你喜欢突突突的刷子游戏,不妨试试这款。最低黄金版,推荐终极版
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解锁国区了,真tmd的棒啊,腾讯赶紧倒闭吧
After spending quite some time in this, I can surely tell that I don't recommend it. It's an addictive ugly drug. You spend quality time there, but it's fake and designed to get you so hooked you don't even realize you've lost yourself in this crap.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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