
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not buy this ♥♥♥♥♥♥ game. After I got back into the game when buying it recently on Steam, I played for a week and then randomly logged in and saw that I have been permanently banned for no reason. This ♥♥♥♥♥♥♥ company won’t even give me a reason why, and they won’t appeal it. I’ve spent over 300 hours on Steam and Ubisoft playing this game. Go ♥♥♥♥ yourself ubisoft I’ve been playing the division for over 10 years and this is how you treat your players once again don’t buy this ♥♥♥♥♥♥ game also Ubisoft your launcher is the worst thing I’ve ever seen
Fix SOUND
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #40, worst FR #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a prior Ultimate Edition Buyer which they updated & modified a newer one to include the Brooklyn DLC which wasn't in the prior Ultimate Edition so even though I have it I don't technically have it, how does that work, the scummy malpractice that is Ubisoft & now I see why people clown on the publisher Same as the first game, enemies are too tanky, if they make a third, probably would be the same, I went for a Sniper/Headshot Set/Build & it was working great but it has its downsides & requires teamplay for distractions, solo even in the open world end game wise, all the 3 gold named tanks & rushing me & I can barely do any damage to their armor despite hitting their heads multiple times, it just doesn't work, my alt Set was Striker I mean I enjoyed my time in it, just it's too heavy around Meta Builds only & they spam you with multiple varying sets that seem to be useless, so hoarders like me try to collect them all, by the way the inventory management is heavily limiting, can't just collect every set possible which is a shame Fun with friends, even randoms are friendly enough, a few toxic instances, but not a lot, I know a lot of people love it, from D1 to D2, I'd still prefer D1 more, on top of the scam I got for having the Ultimate Edition but not having it...
This review is for the current season. It's bad, like who thought any of this was a good idea? A PVE Darkzone sounds cool, till you play it and want to stab your ear drums out because of a sound you can't disable. AI does not take damage for the first 2 mags. Passive you have to up keep or you don't get to use them, forcing you into a god awful zone. A mid season pass that isn't even worth the $30. The game is more broken then it has ever been.
boring
Extremely repetitive. Extremely boring.
Fun but broken game. You'll constantly need to relaunch cause whatever you're doing bugs out and breaks the entire game interface. Don't even consider this for less than the maximum sale. It's generally fun, just wish it freaking WORKED half the time. Servers 2/10 -Crash a lot. -Many run-ending glitches and bugs, all progress from run reset when load back up -canned ham AI response from the devs blaming the user instead of taking any shred of responsibility for their broken servers and buggy game. No, I don't want my stuff back. No, I am not doing your job for you. I want you to get off your lazy bums and do your own jobs so I stop losing my stuff in the first place. Probably won't be fixed. Gameplay 6/10 -Standard 3rd person FPS -Clunky controls, game fights you to do things -gunplay is decent. -wish crosshair was better -premium cosmetic gambling crates. Almost everyone else got the message. Why can't Ubisoft? -Visibly reused assets everywhere. Lots of copy/paste/oh no it LOOKS like we copied pasted, paste some other stuff from earlier. UI 1/10 -It's the absolute jankiest UI I've seen in any game that wasn't just a stupid gacha explicitly designed to part money from player -Premium currency - No you do not need more money after we have paid you for the purchase of the game. Greedy and gross when the game doesn't even work right for a day. And yeah, you are correct in stating I don't actually need to buy any, and as such I will not. Doesn't make it any less scummy and I will always voice my discontent. -Many ads for stupid Ubisoft Connect stuff. I want to play my game not try to figure out your genuinely terrible launcher that you ALSO refuse to make work in any meaningful way, yet insist on forcing into everything. -Despite all this, the game is actually fun to play, but I'm swiftly losing interest with all the bugs and connection issues. I spend 10% of my time waiting to play the game, 20% of the time googling something they didn't explain at all or that broke weirdly, and the other 70% is split between dying to glitches, canceling commands that inexplicably are force-tied to other commands that actually do things. You can't change it. Key bindings useless for any of the keys I actually want to rebind, option not there. Story 4/10 -Paperthin so far... x to doubt on it shoring up down the road There's some sickness, and society is collapsing. That's the extent of the story so far beyond fetch quests and the same 3-4 POIs. -Characters are the only place effort seems to have been made. Dialogue feels like people spoke it, they feel like characters and not props so far -Factions are alright. Not much else to say so far. I like faction lore but not super interested in it here yet. -Clans, don't know why. They exist. -Dark zones are kinda dumb-seeming? I don't know, they sent me in for the story quest and the enemies were immortal (scaled to match? Nah) and some dude was already at the thing they tried to tell me to go get so I didn't get anything out of it either? No longer care, was excited for PVE dark zones now they just seem like a tedious slog that I'll probably be avoiding like the plague they keep mentioning in the story but never explaining. As before, only buy on a megasale, if at all. Never buy full price, unless you're addicted to regret.
My friend invited me to try The Division 2, so we played through it together, finished the main campaign, and tried some of the DLC content. Unfortunately, the experience ended up feeling incredibly bland. The biggest problem is how repetitive the game becomes. Nearly every mission follows the same formula: move to the next area, clear waves of enemies, defend or activate an objective, then repeat. The story and characters are also completely forgettable. Even after finishing the main campaign and playing through parts of Warlords of New York, I can barely remember any of the NPCs or what the story was supposed to be about. The weapons weren't much better. There are plenty of options, but most feel like minor variations of the same guns rather than any unique or exciting gameplay. The gear and build system look deep, but if you aren't interested in grinding for slightly better stats, there isn't much else to keep you engaged. Build variety can be fun, but it can't compensate for the lack of mission variety. The bugs made the experience even more frustrating, where several open-world events that became impossible to complete because enemies spawned inside buildings. Even worse, during the final Keener mission in Warlords of New York, Keener never appeared outside the building he was in, making the mission impossible to finish. It's disappointing to encounter such a progression-breaking bug in a DLC that's been available for over five years already... Seriously Ubisoft, fix your games already! Overall, the gmae lacks polish, it's a repetitive and forgettable looter shooter with uninspired missions, weak storytelling, and frustrating bugs. Playing it with a friend made it more enjoyable, but it still wasn't enough to keep me invested.
crap single campaign........ huge grinding content with inconsistent drop for legit build, don't buy this if you have time for better games.
你活啦
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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