
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.2Kreviews | 66% | — | $2.9M |
| $39.99 | 31.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我的天啊太好玩了,好久没有见过这么具有挑战性的游戏了,你妈了个笔的死一次干员直接失联然后还得™葫芦娃救爷爷一样去救他,死亡惩罚有点高了喵,另外我们的单机游戏需要永远联网喵,为什么呢因为曹尼玛这就是为什么,育碧摆烂毁IP又一经典力作,198我还不如买个千恋万花拿来炉管,花钱买了个在22年就宣布永远停更的弱智游戏还™是育碧你个野狗公司搓出来的老谭东西,拍个照片拿去申请弱智吧吧主直接全票通过
育碧已经放弃对游戏的更新了,而且完全匹配不到人,不建议买
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*, Japanese*, Polish +4 more
| $39.99 |
| 7.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I occasionally come back to revisit this game in denial of it's lost player-base. It had so much potential, I still think it's one of the saddest game deaths. Underrated.
Despite this game being abandoned by Ubisoft and its player base being in the double digits, I do recommend it for the Siege fans who want a new flavor of Siege. I see this game in a very positive light due to the fact that I love Siege and its Operators. Being able to play a PvE experience is thrilling (specially to someone who struggles with competitive multiplayer games). The game has a very interesting way of teaching you how to best do everything in it, the "Studies" tab always gives you something to do in order to learn to deal with its obstacles (I would say "the biggest ones being your teammates", but since no one plays this anymore, you'll find yourself extracting solo or with friends ONLY). Progression feels fair and scales with difficulty, the more tools you unlock the harder the missions you can take. The End-Game is very lacking, once you reach level 25, the game says you're 100% done, but you may find yourself still needing to finish Studies in the latter maps and needing to level up Operators you didn't feel like playing before, but in order to play with lower level operators you should probably play the earlier maps again., leading to a lot of repetition despite mission variation. Maelstorm and the Hardcore Scenarios are cool ideas in theory, but in practice the dead playerbase makes it impossible to actually play these modes without having 2 other friends to tag up with. This game is for me, the definition of Wasted Potential, had it evolve alongside Siege, having new Operators being released, new areas, new maps, a bigger development of its story, I would easily call this one of, if not the best co-op shooter I've ever played. Alongside the likes of Payday 2 and Left 4 Dead 2, but as it stands, I can only reccomend it to the Siege fans who want something new, friends looking for something to either just pass time with (which would be better spent on other co-op shooters tbh), or those who want specifically this type of experience.
Would recommend if you enjoy extraction shooters which include pve rather than pvp. Game gets stale after a while sadly due to ubisoft not caring about games that don't make enough money for them.
游戏是好游戏,可惜停更了,总之不推荐买,所以sb育碧什么时候恢复更新
10/10 game devs gave up on a growing game to save a dying one
I prefer the Rainbow Six Siege event we had a life time ago.
damn, extraction's fun, but development stopped. no new operators. All i can think about is having some more operators that would be incredibly good for this.
great game, downfall was because it was marketed towards siege players.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $662 | 4 | 75% | $7.99 | |
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|---|---|---|---|---|
| $2.9M | 3.8K | 76% | $39.99 | |
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| $2.9M | 6.4K | 59% | $19.99 |