
In the sequel to the 2005 Game of the Year, Splinter Cell: Double Agent, play as legendary covert operative Sam Fisher, infiltrate a ruthless terrorist organization, and destroy it from within.
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About
DOUBLE AGENT GAMEPLAY, BRANCHING STORYLINE
Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Play both sides and make critical choices between opposing NSA and terrorist objectives. You decide who to support and who to sabotage. Do whatever it takes, don’t blow your cover, and earn the terrorists’ trust. Your actions directly impact the story and gameplay, leading to dramatically different endings.
SIGNATURE STEALTH, UPGRADEABLE GEAR
Enjoy the renowned Splinter Cell stealth gameplay, now enhanced with upgradeable prototype gadgets and weapons – including improved night vision – based on your choices and covert skills.
A WORLD OF INTERNATIONAL ESPIONAGE
Travel from Shanghai and Cozumel to the heart of America, where cities like New York and Los Angeles are threatened by the terrorists' agenda of destruction.
IMMERSIVE ENVIRONMENTS
Carry out missions underwater amid churning ice floes, in blinding sandstorms, and through environments filled with dust and smoke.
Please note: online features for this game are no longer supported. Multiplayer and co-op modes are no longer functional.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am soft recommending this game on the basis of it is broken as a very broken thing. That being said, if you are psychotic and want to put in the work to get it running, it really isn't that difficult to find a guide online that will help you. I have found other games on Steam that require far more tinkering and still have positive scores. The game itself is a downgrade from Chaos Theory. The stealth is much more binary and there is no more audio meter to show how loud you are. Gone is the light-gem style meter and replaced with a three flag system that seems to work against what you would expect. I do like the cover and take down mechanics and there are some genuinely fun levels. Its also good to see the Closer than Ever movement system back from Chaos theory, if a slightly more janky. Unfortunately, most of the level design is linear and the JBA Missions feel like busy work. Recommended if you are a Splinter Cell fan as this is the last game that has any genuine feel of what made the series great.
кайф
one of good ♥♥♥♥ ports i've ever played Sam Good as Always Lambert too Mechanics can be better Story needed to be most around about Sam tragedy, but they don't cover it at all Recommend this game to hardcore fans only
A very buggy pc port. Im trying so hard to enjoy this next gen game but Ubisoft literally ported the pc version out in im guessing a month. Its so bad and buggy it pisses me off game had a chance.
parada
Es un juego interesante. El problema que tiene es que desde que lo estoy jugando se ha cerrado 6 veces, eso hace que pierda continuidad en el juego. Traté de corregir los errores de detección y otros mas, pero fue imposible. Es un juego que disfrute mucho hace años, pero ahora es terrible!!!
[h1]The inexorable decline of a company that lost its soul[/h1] There is nothing left to save. After years spent watching the slow and painful decline of Ubisoft, I have come to the conclusion that this company no longer deserves the respect, the time, or the money of anyone. What was once a publisher capable of innovating and creating memorable worlds has now become nothing more than a cynical, lazy, and technically incompetent money-making machine. [b]WARNING:[/b] If you are thinking about buying or launching this game, stop. The title is technically devastated and incredibly unstable on modern hardware. Prepare yourself to download and install [u]an endless amount of community patches, modified .ini files, and community fixes[/u], with absolutely no guarantee that the problem will be resolved or that the game will become actually playable. This is not a gaming experience; it is unpaid, full-time troubleshooting work. My frustration today doesn't just stem from the last game I tried to run, but from Ubisoft's systematic inability to produce software worthy of the name. It is unacceptable that, in 2026, a user has to fight against system crashes, runtime errors, and technically obscene ports. We are faced with titles that seem optimized by amateurs, incapable of communicating correctly with modern hardware, turning the gaming experience into an ordeal of bugs, freezes, and frustration. It is clear that no one at Ubisoft cares about the quality of the finished product; what matters is the release date, the promise of future content, and aggressive monetization. The truth is that the community has finally opened its eyes: we have realized that, as a company and as a publisher, you are worth absolutely nothing. You have turned legendary sagas into empty shells, filled with microtransactions, suffocating interfaces, and repetitive gameplay loops that are nauseating. There is no creativity left, only an algorithm that tries to maximize the time spent in-game to push the next in-game purchase. If there is still a shred of dignity to be saved, the only viable path would be to stop polluting the present with mediocre products and stick to making faithful remakes of the sagas that made your fortune in the past. But even then, I have a strong suspicion you would manage to ruin those, too. You have become a shadow of your former selves. My wish? That the market finally gives you the verdict you deserve. Failure is not just a possibility; it is the natural consequence of years of contempt toward the players who supported you. I hope you close your doors as soon as possible, because a company that does not respect its own product does not deserve to exist. You are just taking up space in the industry while continuing to publish technical trash wrapped in flashy graphics. [b]Ubisoft, f7c|< you.[/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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