
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2743 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first impression of Breakpoint. Apparently, there are two campaigns. The first one involves AI technologies, drones, and robotics in a very empty, dead environment. The second one is called Operation Motherland which is similar to Ghost Recon Wildlands—and acts as a free DLC or game mode. Overall, it feels half baked. It’s like they took a working concept from Wildlands and turned it into this. They did improve some of the gameplay and controls, but changing the control scheme made the interface and menus extremely confusing. I honestly don't understand what the hell I'm doing or what the mission objectives are nothing is clear. There are multiple menus all over the place. I have no idea how to load my weapons, set up my gear, or even navigate the map because the menu layout and keybindings aren't coherent, logical, or understandable. I think there's a good game in here somewhere, but I'm more confused by the UI and mission structure than the gameplay itself. On top of that, there are microtransactions, cosmetic skins, and two different skill trees depending on which mode you play. You aren't even sure how to execute a mission or unlock gadgets to help you complete it. This is just from playing about 3 to 4 hours. I'll keep playing to try to figure it out, but this is bad. Coming straight from Wildlands, you’d think it would be easy to get into the flow, but it feels like microtransactions and skins took priority over basic menu navigation and mission clarity. Update: I tried playing for another hour. This feels like a looter shooter where you can't even refuel your ammunition properly; you have to go from crate to crate just to get a small amount of ammo. On top of that, the map screen is cluttered with so much garbage I can't make sense of it. Even when I do, items are piled on top of other items and attachments. I feel like I'm playing Fortnite, and I've never even played Fortnite. If you enjoy hunting around for gear and ammo, even in Ghost Experience mode, more power to you. But who the bloody hell asked for a looter shooter? It's so bloody bloated with cosmetics and supply crates scattered across the map that you spend more time collecting items than actually playing tactical, strategic missions. How is this Ghost Recon? Even with the free updates meant to make it feel similar to Ghost Recon Wildlands, this is still trash. You cannot fix a game that was clearly built for an online looter shooter format where tactics take a backseat. I'm pretty sure there could be a good game in here somewhere, but it was advertised incorrectly and released under the wrong franchise name. This feels like a free-to-play game rather than something that costs 70 euros. People are entitled to their opinions and might say the game has improved, but updates can't fix a core design built around microtransactions and looter mechanics. I tried to give it a chance, but it is the epitome of everything I hate about the free-to-play shooter model, yet it's a paid 70 euro game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
пиу пиу
Excellent game! Very long compaigns.
jogo legal
Great game for me, going around exploring, clearing bases, shooting enemies, huge map, extremely fun even though it gets repetitive after some time, especially when you finish the story. Nice variety of weapons, lots of customization. Stealth, sneaking up on the enemies and clearing up the base is one of my favorite things to do in the game. As far as the story goes, it is good, love the idea behind it but it could have been executed a bit better. Recommend!
great if you enjoy minimal hud stealth gameplay
Great game. Recommend. The title screens are a little busy and getting used to, but you work it out in the end. Has an OK amount of mods to make the game play better.
Good Game i beat wild lands and this an now life feels good and game ran at 60 fps on my ♥♥♥♥ box
Игра просто прекрасна, советую всем, не пожалеете
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 23 | 78% | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 14.4K | 79% | $19.99 | |
| $9.6M | 7.7K | 92% | $29.99 | |
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| $9.6M | 27.2K | 95% | $9.89 | |
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