
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is 1 step forward and 3 steps back in comparison to Ghost Recon Wildlands from a singleplayer perspective. + 'Immersion' mode, was cool concept as you are human you get tired and can get injured. + Drone warfare also a cool concept But the immersion/realism stops there... - UI feels clunky and the interface is a considerable downgrade from Wildlands. - Cash grab: In order to (fully) complete the story you gotta pay more because it's behind their season pass/non-standard editions. Thankfully, you can earn in-game credit required to purchase some weapons, attachments, & more but you know why it's in there and it has nothing to do with immersion. - The lack of attention to detail or realism they gave in designing weapons is pathetic. Not asking for milsim level detail but it's so bad that it was done by someone who knew nothing about firearms and was incapable of doing an internet search, or it was an executive decision to 'improve gameplay,' both are pathetic for the reasons explained below. - Game weapon stats based on type (SMG, LMG, etc) and not real weapon specs (caliber, barrel length, etc). - Some weapons are chambered in the wrong caliber: M82 in game chambered .338 and not .50 BMG. - Incorrect magazine sizes: 1911 extended mag holds 30 rounds in game but shows the real life 15 round mag. - Weapon lasers may not align with your point of aim and bullet impact - Shooting through scopes (200 to 300m+) can show two different points of impact: 1) where the game registers the bullet actually hit and does damage 2) a visual 'spark' of impact (not ricochet) complicating long distance shooting. However, 'sniping' is not realistic and this was an issue in Wildlands too, so idk if the game engine/mechanics/etc don't allow for this next point. - Gameplay distances as a shooter: The average sniping distance in game for me was around 300m - 500m, and this distance is similar to the average engagement distance by military snipers (via a internet search=300 to 600m). For the military snipers their average is based on mission type, supporting role, and yes to increase shot probability. However, it does not reflect their or the weapons capabilities. For example, per weapon spec's the generic 'assault rifles' M4/M16 max effective range is 500-550m, with long distance weapons effective up to 800m (7.62x51) - 1,200m (.338+). Regardless of limitations based on game engine (etc) it seems they tailored the game for engagements under 200m, and even if they do on average you are playing as this elite 'Ghost.' So, why not spend some time on smoothing out this distance imbalance across weapon types to allow for more styles of gameplay or even increase long distance options? - Weapon leveling is optional, but even turned off you can upgrade your gun tiers and need parts which are easy enough to get. The overall improvement is minimal in gameplay and why is this an option and not integrated into attachments: want more damage for say an AR-style gun? make it an option to change the upper receiver or at least barrel to a bigger caliber round. I was hoping Breakpoint would be slightly better in gameplay than Wildlands, and it was not on any metric for me. Overall, they reduced your ability to, "Find the best tactic to take down your foes, by piloting drones, attacking and infiltrating enemy bases, and navigating the island's diverse terrain." Coming from the expectations of Wildlands I cannot give Breakpoint a positive review, but the game is an okay looter shooter to get on sale for those not not bothered by its selective design in representing a military shooter.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
懒得骂
各种卡bug,卡山体
Tom Clancy's Ghost Recon Breakpoint Developer/Publisher: Ubisoft Tencent correlation: Because Ghost Recon Breakpoint is a Ubisoft title, it falls under the same corporate structure. Tencent owns approximately 11% of Ubisoft and 49.9% of Guillemot Brothers Limited, giving Tencent a substantial financial stake and strategic partnership with Ubisoft. Tencent benefits financially from Ubisoft's overall performance but does not control the company. Ownership level: Tencent strategic minority investor. - i knew too late
The game is full of bugs, and we are not able to play co-op and complete the missions together. Tasks are assigned but not visible in-game. The map is also full of bugs, with players getting stuck in rocks and falling “under” the map. The game itself is nice, but it is not playable with all these bugs.
Not about the game, game is fantastic as long as you adjust some of the graphics! A review like everyone else about this dumb ubisoft connect launcher. Did we not just fly around the moon and back (so they say) and we cant figure this out Ubisoft?
Das Ende ist sehr enttäuschend bzw. eigentlich gar nicht vorhanden. Im vergleich zum Vorgänger hat das Storytelling stark nachgelassen.
Игра динамичная , правда на первый взгляд непонятная но когда вникнешь играть приятно особенно в коопере
игра дерьма
Can't even create an account with Ubisoft. How am I going to play this?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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