
Ghost Recon Breakpoint is a tactical third-person shooter set in a vast open world. You must survive, adapt, and fight a rogue spec ops faction, using stealth, strategy, and high-tech gear in solo or co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2706 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Base game is quite lacking, but I like going for a stroll in the wilderness - the best way to touch grass after a MOBA session.
намного лучше предыдущей части ,но основной сюжет скучен как в предыдущей части
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 7 → 228.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Japanese*, Korean, Portuguese - Brazil*, Russian* +4 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слишком скучно
Si vienen de Wildlands, todo aca es PEOR, de base el juego salio en esa epoca donde todo tenia que tener categoria, que si normal, raro, epico, bla bla. Tiene unas mecanicas de un monton de pasivas y activas raras que si da 10% mas de daño, que si 20% mas de resistencia, que si 40% mas de estabilidad y eso teniendo un francotirador a 50 metros de cualquier objetivo importa entre nada y ni mierda. El juego si se siente bien, si lo juegos con un amigo y hacen las tipicas jugadas de comando, pero eso lo hace wildlands MUCHISIMO mejor, no es tan intuitivo, DEMASIADAS cosas en pantalla, muchisima data, la historia se siente en desorden, basicamente, para haber salido despues de Wildlands, se siente varios pasos atras del mismo, si lo agarran en un descuento durisimo comprenlo y a ver cuanto se aguantan con los bugs e inconsistencias, incluso ya me toco reiniciar el pc porque no me dejaba entrar, a precio completo es un robo
This game is incredibly boring. The story is ♥♥♥♥♥♥♥. The first 2-3 hours are running around a hub world talking to people you don't give a ♥♥♥♥ about. Then you get to the open world. It's a giant mountain island that feels boring and lifeless. There's "high-tech" copy-pasted towns and facilities everywhere, and yet, you can't find the main ♥♥♥♥♥♥♥ door to get into them, so you run around in circles trying to get to a loot box that contains upgrades to your gear level so you can shoot a little bit better. Weapon upgrades are useless. They want you to scour, loot, dismantle, buy, and find blueprints for things you don't care about. They want you to grind the game to get slightly better stat weapons and armor. You don't feel any difference in any weapon's stats whatsoever. The only difference seems to be enemy level. A level 1 P shooter will probably make him a bullet sponge. I don't know. I don't really care. I love stealth games, and this one scratched a weird itch after coming off of Ghost Recon Wildlands. Wildlands was a fun arcadey shooter with very quick mission selection and combat high moments. The world is big in that game, but also lifeless. You can't really interact with anything. In Breakpoint, you can finally hide in tall grass, and even cover yourself with dirt to make your camo better, but sadly, it doesn't go with you once you get up to run around. I wish we could camo ourselves up with the environment around us. Anyway, I recommend this game on a hefty sale. Like $2, or something. When you get passed the horrible,. boring, long, tedious, no-one-gives-a-♥♥♥♥, cliche, middle-school written, filler, non-sense, Hollywood-wannabe-level writing and story-telling and cutscenes, there's some fun here. Scouring the island is kinda fun. Taking out an enemy base with tactics is kinda fun. You get small glimpses of a quality game, that is quickly forgotten once you realize bases are almost always empty, and every enemy is scattered so far away that it's super easy to take them out. In fact, you can drive through a base with a car and have your teammates open fire on everyone and every enemy will be dead in seconds, costing you nothing, and gaining so much time with the tedious grinding. The enemy AI and stealth mechanics here are a bit more favorable than Wildlands, but that's about it. People say to play in Immersive Mode, which gets rid of all the quality of life features, like marking enemies, so that the game can "be fun." But, once you die because you don't know what you're doing, and a mission has to be restarted, you'll lose patience fast. Regular mode with your HUD on and just mindlessly picking up gear to grind to level250 or whatever feels like the only sense of accomplishment you get out of this game. I love what this game could have been, but it feels lifeless. Heartless. It's got the packaging of thousands of animators and envvironmental arists despeartly trying to please your eyes, but the feel of the game is just a "ghost." Pun intended. Maybe after 5 uyears or whatever, the next Ghosts game will have some soul, and some fun, but this seems like the best it will get for now. I'm gonna go beat it now, and then go do something else. K, bye.
This was a good game while it lasted, but Ubisoft wanted me to log in because my account was inactive, so I just closed it. No big deal. I just won’t buy Ubisoft games anymore. Though I can’t recommend this game to anyone, since one day you might lose access to your Ubisoft library if you don’t do what they want.
Great game steath is fun
jogo de merda, gosto muito mas não funciona no pc mesmo seguindo todas as recomendações da própria empresa. mal otimizado, desrespeito ao consumidor
Jogo do balacobaco
It is 1 step forward and 3 steps back in comparison to Ghost Recon Wildlands from a singleplayer perspective. + 'Immersion' mode, was cool concept as you are human you get tired and can get injured. + Drone warfare also a cool concept But the immersion/realism stops there... - UI feels clunky and the interface is a considerable downgrade from Wildlands. - Cash grab: In order to (fully) complete the story you gotta pay more because it's behind their season pass/non-standard editions. Thankfully, you can earn in-game credit required to purchase some weapons, attachments, & more but you know why it's in there and it has nothing to do with immersion. - The lack of attention to detail or realism they gave in designing weapons is pathetic. Not asking for milsim level detail but it's so bad that it was done by someone who knew nothing about firearms and was incapable of doing an internet search, or it was an executive decision to 'improve gameplay,' both are pathetic for the reasons explained below. - Game weapon stats based on type (SMG, LMG, etc) and not real weapon specs (caliber, barrel length, etc). - Some weapons are chambered in the wrong caliber: M82 in game chambered .338 and not .50 BMG. - Incorrect magazine sizes: 1911 extended mag holds 30 rounds in game but shows the real life 15 round mag. - Weapon lasers may not align with your point of aim and bullet impact - Shooting through scopes (200 to 300m+) can show two different points of impact: 1) where the game registers the bullet actually hit and does damage 2) a visual 'spark' of impact (not ricochet) complicating long distance shooting. However, 'sniping' is not realistic and this was an issue in Wildlands too, so idk if the game engine/mechanics/etc don't allow for this next point. - Gameplay distances as a shooter: The average sniping distance in game for me was around 300m - 500m, and this distance is similar to the average engagement distance by military snipers (via a internet search=300 to 600m). For the military snipers their average is based on mission type, supporting role, and yes to increase shot probability. However, it does not reflect their or the weapons capabilities. For example, per weapon spec's the generic 'assault rifles' M4/M16 max effective range is 500-550m, with long distance weapons effective up to 800m (7.62x51) - 1,200m (.338+). Regardless of limitations based on game engine (etc) it seems they tailored the game for engagements under 200m, and even if they do on average you are playing as this elite 'Ghost.' So, why not spend some time on smoothing out this distance imbalance across weapon types to allow for more styles of gameplay or even increase long distance options? - Weapon leveling is optional, but even turned off you can upgrade your gun tiers and need parts which are easy enough to get. The overall improvement is minimal in gameplay and why is this an option and not integrated into attachments: want more damage for say an AR-style gun? make it an option to change the upper receiver or at least barrel to a bigger caliber round. I was hoping Breakpoint would be slightly better in gameplay than Wildlands, and it was not on any metric for me. Overall, they reduced your ability to, "Find the best tactic to take down your foes, by piloting drones, attacking and infiltrating enemy bases, and navigating the island's diverse terrain." Coming from the expectations of Wildlands I cannot give Breakpoint a positive review, but the game is an okay looter shooter to get on sale for those not not bothered by its selective design in representing a military shooter.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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