
A ghostly fusion of Visual Novel and tactical RPG, which sees you hunting ghosts as part of the Gate Keepers, a team of school friends from the Kurenai Academy. Boasting gorgeous artwork and smart strategic battles, this is a must for those who like a side order of gameplay with their Visual Novels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 97reviews | 55% | — | $5.4K |
| $29.99−40% | 212ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
どのボタン押してもスタートしない は?キーボード操作の方法説明ないとかやる気ないだろ
A little overwhelming at first, but a great game. The loc is... adequate. Some small issues with terminology and the writing can be a bit ho-hum sometimes. Very anime, down to the OP playing for every new chapter.
My heart wants to lick you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is essentially divided into visual novel "investigation" sections (which are beautifully and reasonably well-written, but only slightly interactive), freeform "planning" sections where you lay down traps and salt and bait to trap ghosts, and finally strategy-RPG sections where you actually have to fight the ghosts. In practice battles are won or lost in the planning section; if you lay down traps properly, it's easy enough to ambush a ghost, but if you screw up you can easily lose track of them and run out of time. Gameplay is divided up into about 13 episodes (plus a few mini-episodes between them added for this special edition); you can also go on freeform randomly-generated missions as much as you want if you feel like grinding, although they get repetitive fairly fast. Overall the game is stylish, well-made, and well-worth playing for anyone who wants to play an anime-style "go to school, then fight ghosts afterschool" sort of thing.
live2d立绘做的不错,画风也很好看,动画cg做的也很好,但是系统太烂了,根本找不到存档在哪里,我必须耐着性子打完第一章才能有一个存档的机会。手柄键位也是究极反人类,从来没有见过视觉小说系统里RB是确认键的,键盘移植就更不用说了。开局完全没有背景介绍,不明不白地开始碰到不明不白的人,班长我明明和她无冤无仇却好像我杀了她全家一样一开始就摆着一张臭脸,出现的五感系统一开始看还觉得很有意思,但是到后面就发现我根本不知道我哪个配哪个是想表达什么,我想和人女孩子表达友好,就选了友好+嘴巴,以为是口头表达友好,结果女孩子和我说朋友之间可以亲嘴吗,啊????合着你这个嘴巴是去和别人接吻的是吧,p的引导都没有我怎么知道你什么意思?战斗更是让人难以玩懂,我根本不知道应该怎么过关,鬼朝哪里走比星引擎的骰子还随机。总之是依托,我不会再想打开这个鬼游戏。
https://blog.naver.com/jampuri/223046017445 <- 장문의 리뷰는 이쪽. 동경마인학원 시리즈로 잘 알려진 이마이 슈호가 만든 게임. 동경마인학원 시리즈 전통의 감정/오감 입력 시스템이 들어갔는데 이게 옛날에야 새롭지, 요즘 다시 하기엔 존나 번거롭고 불편하기만 하다. 크게 어드벤처 모드/배틀 모드가 있는데, 전자는 동료 캐릭터 개별 엔딩이 있지만 선택지 자체는 몇 개 없고. 감정/오감 입력 시스템은 오답 패널티가 없는데, 개별 엔딩에 필요한 호감도를 전투 노가다로 올려야 하는 해괴한 구조를 띄고 있고, 후자는 일반 RPG의 전투가 아니라 보드 시뮬레이션 전투를 채택해 쓸데없이 복잡하고 어렵다. 캐릭터 디자인, 인게임 일러스트만 보면 비주얼 노벨 느낌인데 전투는 왜 이렇게 만든 건지 모르겠네. 그밖에 콘솔로 먼저 나온 게임을 스팀으로 이식한 건데, 게임 조작 인터페이스를 PC 기준에 맞춘 게 아니고. 콘솔판을 그대로 가져온 데다가, 옵션에서 키 세팅 변경도 지원하지 않고. 메뉴얼로 제공되는 건 키보드 키 배치 설명 밖에 없어서 개판이다.
On a technical level, the game is a bit of a mess. Options are bare bones and you have to cap your desktop resolution to 1920x1080 just to run it. The tutorials do a poor job of explaining the games' mechanics and systems, and I experienced just a couple of crashes in my 50 hour run. The worst of it though is the Save function. I assume because the game is a PlayStation Vita port, where you could put the device in "sleep mode" to resume play later, but on PC you often have to go through very long sections without having an opportunity to save your game. Sometimes this can mean over 30 minutes of dialogue, or multiple difficult battles in a row without being able to reliably break. With the negatives out of the way, there is an enjoyable, albeit strange Tactical RPG/Visual Novel to be found here. You play as a group of misfit ghost hunters, taking part time jobs to combat spirits and ghouls in an episodic format. Before most missions, you'll have a chance to plot and plan around the combat arena, placing salt across doorways to prevent entry, offerings to distract the spirits, or traps to damage your enemies. The game admittedly feels like a low-budget title, but you can tell the designers had a lot of fun working on the project, with its unique presentation style and visuals. I'll admit the first time I played the game, I gave up pretty quickly, as this is a poor PC port, but if you can ignore that then you may find an enjoyable experience here, so I offer a mild recommendation.
正直に言うとクソゲーだと思います 戦闘システム自体は範囲索敵装置や罠を設置して、通常では暗くて見えないし行動も範囲は固定だけど移動は不規則気味な霊を相手に予測で攻撃して倒すシステムです。 これ自体はそれほど悪くないと思っているけどキャラ差がひどいです。キャラによって移動や攻撃に使うAPや武器による攻撃範囲が違うため基本遠距離広範囲が強いです。だって当たらなければ意味がないじゃんという単純な理由で、さらに移動したあと攻撃するのにAPを消費するから移動も遅いし範囲も狭いと攻撃しに行けない。さらにさらに障害物があって自由な移動はできないしなにより「時間制限付き」なのでちゃんと当てられないと絶対に勝てません。 アドベンチャーパートは激薄です。章ごとに事件が起こって戦闘準備だ!って拠点に帰って依頼をこなすなりアイテム買うなりという時間が挟まります。勝ったらちょっと話しして終わり。なんじゃこりゃ。せっかく高校生なのに学校でも外でも特に活動できないのにその割に仲間になるのが高校生ばっかり。なんの意味があるの?結局は話聞きながらたまになにか選択するぐらいのことなので世界観やキャラの掘り下げがすごく薄い。キャラは一応ボイス付きだけどガチ勢じゃないからかしらない人ばっかりだった。しかも個人的には違和感を感じる場面が割とあったので気になる人は注意。 たまに用事でいないこともあるからキャラの自由度もいまいちだし戦闘が割と時間かかるしでまんべんなく育てるのが苦痛だしメインミッションで頼んでもないのに毎回同じキャラが一枠使ってるし罠を置けない戦闘もあったりといちいち余計なことをして価値をさらに下げているゲームだと思う。 じゃあなんでおすすめなのかといえば、steamでは定価だろうがセールだろうが結果的にはツーコインということでどんなクソゲーなんだろうワクワクという気持ちで買えばある意味もとは取れるんじゃないかなと思う次第です。
Déçu... quel gâchis. Dur de 'jouer', ils auraient mieux fait de se cantonner à un VN ou limiter le gameplay, à l'image de Death Mark ou Spirit Hunter NG. Graphiquement c'était pas mal pour le côté VN, l'histoire pour le moment ça semblait également cool à suivre, mais derrière, trop de mauvais choix. L'OST rock c'est cool aussi, mais faut savoir varier, y'a des scènes où il se passe strictement rien de spécial, les gens parlent normalement de sujets 'normaux'... et vous avez une grosse guitare disto en fond, c'est complètement débile et hors de propos, on a compris que vous kiffez ça, mais ça ruine l'ambiance. L'interface, très mal foutue aussi, ça veut faire un truc "stylé" qui a de la gueule, au final c'est peu pratique, peu intuitif (genre les menus) et parfois mêmes assez douteux (genre l'UI en combat). Parlons en des combats, déjà, sur le tutoriel on me dit d'aller à une certaine case.... sauf que l'interface du jeu est complètement décalée, la zone que cible le tutos est sur le menu au lieu de la carte... Et ça rime à pas grand chose, c'est un peu de chance à chercher à deviner où sera l'ennemi.... Niveau interface, idem pour le VN, vous aurez 2 roues d'actions, sauf qu'on ne vous indique rien, et les deux roues sont liées, la première représentant une émotions ou action, la seconde est liée aux sens (vue, odorat etc)... on est donc souvent à se demander ce que ça risque de donner.... Bon, ça aurait pu être bien, mais peut être dans un autre contexte et avec un jeu moins pénible à subir à cause du gameplay. Bref, dommage, j'aurais largement préféré juste du vn pour le coup.
First things first, you pretty much NEED a controller to play this game. There's no mouse support whatsoever and the keyboard controls (wasd+uiojklnm+space+backspace+enter) are weird, uncomfortable and cannot be remapped. With the controller they're quite comfy though. Another point of contention is the original five senses system which you often use in the VN portion of the game; there's no way to tell what will cause what effect so I unashamedly used a walkthrough to get the route I wanted. Now that that's out of the way, this is definitely a strategy game at core, a SRPG but with an interesting simultaneoous turn movement - you have to predict where the ghosts will move and position your characters to attack all the possible spaces where they may move. I thought I'd hate it at first but once I figured out how to play effectively it became quite enjoyable, I even started playing the optional side missions for the sheer fun of them. This game is a true hidden gem, if you have a controller you should definitely give it a go. It deserves the recognition.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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