
Tokyo 42 is a hyper-stylish isometric open-world shooter. Framed for a murder you didn't commit, you'll delve into a world of assassins, deadly corporate intrigue and cats. Explore this beautifully hand-crafted micro Tokyo and discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Isometric, open-world, cyberpunk bullet hell with a kick-ass sound track. Absolute recommend.
Precioso
这游戏是个跑酷游戏吧……
skibbidy boo
uma abordagem diferente pra bullet hell, gosto muito da estetica desse jogo.
Beautiful game with somewhat lackluster combat and stealth. I actually really enjoyed the switching camera forcing me to develop spatial awareness of all enemies and possible paths.
O jogo até é bom e interessante. O visual é bem legal, a história é tanto faz. O conceito sandobox é legal. Mas o que fica ruim é a jogabilidade, que não é das melhores,. É bem complicado jogar em momentos que enfrenta muitos inimibos, pois a perspectiva da camera não te ajuda a entender o que está acontecendo. E com isso se morre bem fácil.
A cornucopia like treasure hunt that should undoubtedly be picked up on sale. 8/10 -wheres sound track to buy? -why cant katana deflect slow bullets?
its pretty good, I recommend buying if and only if the game is on sale. the story is pretty short (I think it should've been longer), took me like 2.5 hours for the whole thing, and is alright, nothing special. despite being an "open world" (only like 5 or 6 areas with stuff to do in them), as a player I never felt any need to do any side missions or anything else other than the main questline (although your mileage may vary). the biggest downside by far is the shoddy camera system, sometimes the camera really is obscured by world geometry and has no way to meaningfully zoom in or turn in angles less than 45deg. the gun play is solid, and the stealth is alright, but every mission can be boiled down to "let the enemies (with meh AI) run one at a time into my infinite ammo pistol (like seriously, I did not buy any extra weapons, for the majority of the game I just the katana for stealth and pistol for everything else)". on the other hand, the music and overall vibe of the game is great, I enjoyed it. TL;DR about a 6/10, only worth while on discount.
The entire "theme" of the game is the fact that it looks cool and is isometric. It's a stealth/action game that it's at the best point when you are actually doing stealth. The moment bullets start flying you have to fight both the AI moving around, shooting you, shooting where you will be when their bullet hits, and taking cover from your shots while you fight the controls and the camera to be able to see the enemies to begin with. The game meets a difficulty spike when you fight a mecha and it only keeps going up. If you beat the game you will know what i mean when i say the fight against Wing made me just ♥♥♥♥♥♥♥ quit the game. The ♥♥♥♥♥♥♥♥ went straight up into space against a character that takes several shots to kill (you only take one) while he's jumping around quickly in an unpredictable manner in an area full of obstacles and cover at the same time he's firing a machine gun (that, let me remind you, fires not where you are but also in an interception if you're moving forcing you to dodge) AND spams you with grenades in a nonstop manner. The game looks amazing, the character portraits are ugly, the story wasn't the worst in the world but it was simple and to the point, but the AI is designed to be pure ♥♥♥♥♥♥♥♥, Wing's fight was just peak ♥♥♥♥♥♥♥♥ and it wasn't even the last mission. Your eyes are either looking where you are, where you're moving, and where the bullets coming your way are so that you can avoid them WHILE you avoid falling into the void and dying, OR they are looking at the enemies, where they are going, and if you have a clear shot at them. Enemy AI does NOT have this problem and even if they are the regular ones that take 1 shot to kill, let me remind you you are alone fighting several of them at the same time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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