
Lead a group of toads as they fight against Baron Samedi’s evil forces in a challenging mix of turn-based tactics and roguelike deckbuilding. Synergise card effects, gain the aid of powerful allies and engage in strategic combat to thrive in the cursed bayou.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Baron Samedi, a spirit of the dead, has tricked you and your group of wandering toads who were looking for a place to settle and thrive, by trapping them in the cursed bayou and forcing them to face the evil that inhabits it. Determined to overcome the dreadful Baron Samedi, the toads must band together to defeat his waves of minions and cleanse the corruption.


Upgrade and restore the Tavern that will be inhabited by allies who will grant you unique abilities and join you on your journey, powerful cards to add to your deck, traps for strategic combat and Veves to harness vodou powers.


Choose between 3 different Toads each with their own traits, bonuses and weaknesses in grid-based combat. Each run is unique through three different islands, combat encounters and permadeath granting you upgrades at the end of each run.


Combine a variety of tactical movement cards with powerful combat cards to create the strongest deck you can in order to effectively defeat the Baron’s forces.
- 50+ Cards
- 3 Playable Toads each with different abilities and traits
- 20 Support Toads
- 22 Traps
- 10 Bosses
- Original Soundtrack

Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jugué una hora me salieron 2 cartas que te quitan 1 de vida 2 veces seguidas y perdí. 10/10 volvi a empezar otra partida del prro coraje
que manera de tirar partidas a la basura solo por un movimiento mal pensado.. juegazo
De primeras recomiendo este juego si quieres pasar un buen rato y está de oferta. No lo recomiendo si buscas un juego en el que invertir muchas horas. El juego tiene un arte y música muy buenos, la idea del juego me parece muy buena pero no bien ejecutada. Al juego le falta contenido, como otros usuarios comentan, y el contenido se hace demasiado repetitivo. El diseño de juego y niveles está hecho de una manera que al jugar repetidas veces se hace tedioso y no lo acabas disfrutando si juegas varias horas. Que siempre tengas los mismos niveles y misiones no ayuda, el jugador no tiene elección alguna sino que simplemente juegas lo mismo contra los mismos enemigos y lo único que cambia es tu personaje y build entre comillas. La mitad de las cartas de cada personaje me parecen olvidables y que no tienen utilidad, parecen puestas de relleno. Cada personaje tiene un arquetipo marcado como es empujar, pegar a distancia y aplicar estados mientras cambias de posición, el problema de esto es que al principio no puedes comprar cartas y cuando tienes suficiente moneda del juego para hacerlo ya no te sirve de mucho. Lo que acaba ocurriendo, en mi caso, es que juego reduciendo el mazo en vez de ampliarlo forzando el arquetipo con mazos de 5 cartas y en las dos últimas islas tengo 60+ de moneda del juego inútil porque los recursos que quiero ya los tengo y se hace muy pesado jugar los últimos niveles. El problema con las cartas lo solucionaría, primero metiendo más y cambiando diseño de algunas, obligando a elegir entre varias cartas cada 2 o 3 niveles y añadiendo alguna opción también de mejorar cartas (que no sé si se puede hacer de alguna manera pero yo no lo he encontrado a parte de las que aparecen mejoradas a veces en la tienda). Los niveles estarían mucho mejor si fuesen un poco más grandes, quitando misiones de proteger aliados inútiles, quitando las oleadas y poniendo más enemigos de una sola vez con misiones de "mata 3 en un turno" "gana sin perder vida" y del estilo. Los jefes de cada isla son lo peor, no solo son un saco de boxeo sino que los arquetipos de cada personaje se los cargan por completo, no puedes moverlo ni empujarlo y encima los esbirros que hay en el nivel son inútiles, puedes ignorarlos completamente mientras matas al jefe lo que le quita la gracia completamente al juego.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's ok. A fusion of Slay the Spire and Into the Breach, though StS and ItB are both well better in their own genres. Toads of the Bayou is super easy and pretty simple, but an enjoyable roguelike deck builder tacktics game. I like the world of TotB and the graphics a lot, the music is nice and the athmosphere is great. I just wish there were more interesting and varied ways to play. It's very lacking in content. I hope they'll one day make a sequel that would be 5 times bigger in every sense. With time I'll play this some tens of hours, whereas StS and ItB have both kept me coming back after hundreds of of hours of playtime. So maybe rather buy them..
I definitely wouldn't recommend to somebody new to the deckbuilding genre, however, I could totally recommend to a fan of deckbuilders who both a) has already played a few of the bests/most recognizable (Slay the Spire, Inscryption, M:tG) and b) doesn't mind a clunkier game, simply has the itch for the genre and enjoys exploring other's interpretations of it. I had fun playing for the most part! TotB has some really interesting mechanics I haven't seen elsewhere, has an interesting theme with good art direction, and the combo turn-based tactical with deckbuilding feels really unique. --It just needs a lot more work. Balancing gameplay, wording card & enemy mechanics in a more streamlined/understandable way, little bugs, and things simply left out. and of course more backstory would bring things together. Felt to me almost like a long-term game jam from a really talented team that just didn't have the ability to finish it or bring it where it would need to go to be great. It's good, fun, and looks good, but there's a learning curve to be able to enjoy it and there's almost no replay desire after you unlock all the playable characters because there's not enough variation (+ balance feels off), not a lotta story, and very few unlockables. Would absolutely come back to it if the devs picked it up again!
a little less depth than slay the spire, but 100% worth its money, i'm enjoying the hell out of it :)
Veramente divertente
It's a very simple and easy turn based rogelike deck builder. There's a total of 3 unique characters you can play. They made a weird decision where the main antagonist, Baron Samedi, doesn't appear until you beat the game with each character, which feels counterintuitive. I hoped to fight him at the end of each run. The game has lots of bugs, featuring allies that can shoot the buildings you're supposed to protect, incosistent reward amount for each cleared room and enemies standing on the pieces of the map that shouldn't be traversible. Another oversight seems to be the fact that if you played the demo - you can't replay the tutorial in the full game anymore, which lock you out of an achievement. Perhaps I'm not smart enough, but I felt like there were a lot of cards and veves that feel completely useless compared to some others you can get. Some of the less effective ones can also cost more than they really should. The game seems yo be abandoned at this point. I loved the art and the music, the gameplay is simple and easy to understand. I liked playing it, the bugs can be navigated around, the game is easy enough that they don't disrupt your gameplay too much. It's a good effort and an enjoyable game, even if flawed. 6/10
カエルで遊ぶグリッド式のデッキ構築系のローグライトゲーム。 これ系いくつか遊びましたが、必ず「移動」をどうカードに組み込むかで それぞれ一工夫しているのですが、これはまた別の仕組みです。 各ステージでボーナス目標っぽいのがあるんですが 状況上、この達成は無理だなと諦めたら 呪い(Curse)カードがデッキに永続的に追加されてびっくりしました。 ステージ間のショップで取り除けるのでいいのですが それはボーナスではなかった。。。 日本語はないですが カードの能力はそこまで複雑ではないし ターン制なのでゆっくりカードの能力を読めば そこまで難しいものはなかったです。 まだそれほど遊べてないですが、日本語のレビューがなかったので残しておきます。 もうアプデはなさそうですが、セールでちょいちょい安くなってるのでぜひ。
es como el "into the breach" a mi parecer tiene menos opciones , menos herramientas y mas RNG ta bueno pero no destaca tanto
Players by region
Where this game's players are, estimated from review languages.
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