
Lead a group of toads as they fight against Baron Samedi’s evil forces in a challenging mix of turn-based tactics and roguelike deckbuilding. Synergise card effects, gain the aid of powerful allies and engage in strategic combat to thrive in the cursed bayou.
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About
Baron Samedi, a spirit of the dead, has tricked you and your group of wandering toads who were looking for a place to settle and thrive, by trapping them in the cursed bayou and forcing them to face the evil that inhabits it. Determined to overcome the dreadful Baron Samedi, the toads must band together to defeat his waves of minions and cleanse the corruption.


Upgrade and restore the Tavern that will be inhabited by allies who will grant you unique abilities and join you on your journey, powerful cards to add to your deck, traps for strategic combat and Veves to harness vodou powers.


Choose between 3 different Toads each with their own traits, bonuses and weaknesses in grid-based combat. Each run is unique through three different islands, combat encounters and permadeath granting you upgrades at the end of each run.


Combine a variety of tactical movement cards with powerful combat cards to create the strongest deck you can in order to effectively defeat the Baron’s forces.
- 50+ Cards
- 3 Playable Toads each with different abilities and traits
- 20 Support Toads
- 22 Traps
- 10 Bosses
- Original Soundtrack

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, I haven't had any bugs that I've noticed, though with all these toads around maybe they're gone? The art is great, the cards are well thought out, the boss levels are fun and the enemies are just tricky enough. The play style for each unlockable character deck is unique enough to be fun but still familiar, with the degree to which each is unique increasing as you unlock them. The maps are small and I suppose could feel a little repetitive at times, but trying to control or at least move around in a confined area is practically part of the game. Combos on enemies and manipulating the board is very satisfying. 8/10 But can we have another? Bunnies of the Badlands? Iguanas of the Isle? Tigers of the Taiga? I'll be here shuffling until then.
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] You look at the visuals, the presentation and even the awesome 3D like cards. Then you look at the score of 'only' mostly positive and think to yourself 'where did it go wrong'? Well, a big one is that deckbuilding is extremely limited. After every battle you only get to BUY one card (with upgrades it's 3) and you will be seeing the same cards offered over and over again. This is because the card pool per hero is tiny and barely supports 2 different decks. This makes combat extremely repetitive, even when new enemy types are introduced dealing with them is mostly the same turn by turn, battle after battle. I don't see a need in ever repeating a run with the same hero as there are no alternative decks to explore. In addition every combat always boils down to: kill 8 enemies and protect objectives. Every boss battle feels exactly the same. All of it feeding into the repetitive cycle. The position aspect of combat reminds of Fights in Tight Places as you evade enemy attacks and protect objectives, but it's implemented in a very rudimentary form (e.g. you can't push enemies of the ledge) and it's fairly easy to dodge damage. The balance is heavily in player's favor with the second hero being absolutely busted to the point I turn 1 killed most bosses and killed every enemy on spawn. I will say, that the 3rd hero's style is quite unique and I will give the devs a point for that. A point I will deduct because the true boss has a passive that can just kill you if you are not ready for it despite having a dominating run (be ready to deal with unavoidable fire/poison). I can go on about the negatives, such as imperfect UI, long runs, not being able to upgrade cards, despite upgraded cards existing, etc. So why is this not a negative recommendation? In the end, I think the Toads of the Bayou had some good ideas and I did have some fun stomping enemies on my dedicated path to defeat the final boss. Yes, the game had no deckbuiling options but the deck that it had wasn't boring to pilot, at least not the first time. It feels the game had the right idea, but closed up development before it could be refined into some great. Currently, I can only recommend it to the curious and to those that don't care much about replayability after the the first few runs. [h1][b]The positive[/b] [/h1] + Nice music and visuals + Some good ideas. [h1][b]The neutral[/b][/h1] * Gold for upgrades is difficult to come by and later it's almost useless. [h1][b]The negative[/b][/h1] - Limited deckbuilding that only supports 1 or 2 deck types per hero. - Gets repetitive very quickly [h1][b]Conclusion:[/b] [/h1] Some potential, but ultimately a flawed game with very limited deckbuilding options, no replayability and a lot of repetitiveness. Can still be fun to play through it once, but not a game for everyone. Mixed recommendation. [code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE REVIEWS ABOUT CARD GAMES, CHECK OUT OUR CURATOR PAGE: [b]CARD GAME KING [/b][/url] or [url=https://twitter.com/TheCardGameKing][b]TWITTER[/b][/url][/code]
Stylish little turn-based tactics deckbuilder. Short but challenging, seems unpolished and clunky but worth its price. Lack of the ability to upgrade your cards is irritating as it is making your runs very random. Worth trying, imho, but please check reviews first!
Its competent. I would buy it again a the price i bought it (like 30% off). I do not like the setting - the gameplay is carrying it. Overall if You like turnbased strategy deckbuilders and roguelikes You will like this ones gameplay. Minuses - Tavern Ui is not realy that great. It could be clearer with the tile beeing attacked or not.
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El estilo artístico es increíble, la música agradable y las mecánicas prometedoras. Lo que parecía un juego perfecto para los fans de las ranas, entre los que me encuentro, y el pixel art, ha terminado siendo un proyecto abandonado por sus creadores -sin actualizar el juego desde diciembre de 2024- plagado de errores críticos que dificultan seriamente poder disfrutar de la experiencia. Pese a lo atractiva y original de la propuesta, considera invertir tu dinero en otra parte. En cuanto a la reseña, no la cambiaré mientras no vea enmiendas.
In its current state, this game is highly defensible. I did not experience any of the bugs mentioned in other reviews. At first glance — and even during the first few hours — the game may not seem particularly challenging. Instead, it offers honest fun: experimenting with different cards and combinations while soaking in the truly unique atmosphere and art style. However, as you continue playing, unlock different characters, face new bosses, and increase the difficulty through Corruption levels, the game reveals its depth. You’ll quickly find yourself needing to sit up straight and carefully think through your decisions — one mistake can mean instant death. It’s easy to feel that this game was made with a lot of love and genuine intention to create something truly special.
very fun game ! intended to lose many times to really win the game. Can't wait for more content !
Beautiful art and animations, Very fun character designs. The difficulty curve is a little crooked, First island is good, then on second and third the difficulty jumps up steeply. Then once you figure out each character's optimal build it gets easy to just roll over everything. Still, a very fun game if a little short.
Literally unplayable with controller. Which would be fine if the store page didn't list full controller support as a feature.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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