
To the Stars is a fast-paced, whimsical and tactical planet-hopping game. Choose your own adventure as you conquer the universe - one constellation at a time.
Modeled estimate, not a reported figure. How we estimate →


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah this is decent. I completed the tutorial galaxy and then the next one and unlocked a new faction. It's surprisingly fast-paced and I made liberal use of the space bar to pause and review strategy then unpause, which feels a bit like cheating. It's fun and has a chill vibe despite the goal of conquering planets. There's quite a lot of variation in the galaxies I played and powerups etc. I'm not sure if the galaxies are proc gen like in a Rogue-lite or human-designed. Either way it's fine. Recommended.
TL;DR - This game has so much going for it but it quickly falls flat. I will check back as it updates though. Pros - Fun visuals Great core concept The early game is fun Cons - Each level progresses so fast that there is no strategic depth. If you reach planet A, before the other guy(s), you win. Much of the time this occurs in the first few seconds of the game ..... not at all exaggerating. The faction powers are WAAAAAYYY to powerful. While some games can pull this off, here it is unbelievably frustrating to run into something there is no way to play around. You just have to sit there and take it. Once some powers are activated you just sit there and wait for it to wear off before continuing play. And the faction that can nuke any planet into oblivion is the worst offender. The campaign maps are just too repetitive and thus tedious. Not enough upgrade options, not enough objective variations, planet variations, etc.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Full of charm, clever design, and interesting choices. It seems simple at the start, but layers on tons of interesting ideas and features as you get through the tutorial so that you have a greater appreciation for the core mechanics. This is an easy buy for any RTS/tactics fans!
To the Stars patří mezi hry, které jsou malé ve všech smyslech toho slova. Je jednoduchá grafikou i hratelností, jednotlivé levely trvají pár minut a jde přesně o ten typ titulu, co si zapnete, když si chcete ještě chvíli před ulehnutím do postele něco krátce zahrát. Jen pak hrozí, že po mnoha příslibech typu „ještě jeden level a dost“ nakonec půjdete spát někdy nad ránem. Více najdete [url=https://www.gamingprofessors.cz/to-the-stars-dojmy-ze-hry-recenze/]ve shrnutí mých dojmů ze hry.[/url]
Really quick and decisive skirmish game with simple, but deceptively complex mechanics. Really liking it a lot!.
It is a nice, mostly chill strategic game to play that I enjoyed my time with, that's why I recommend it. I completed it 100% at 31 hours in, but if you're not a completionist be aware that it gets quite same-y after just a few hours of gameplay.
I played this game on various events and liked it really much. Now the first impression of the full release is even greater. I love the juicy UI and the lovely designed characters and planets. The gameplay can get quite overwhelmingly in a very positive way. definitively a recommendation to play and definitively I will play until I get the cool Lizard guy!
I find the characters, art, and especially the general vibe, very charming. There's no real build depth, but a surprising amount of emergent tactical depth in the moment-to-moment gameplay, which I find really fun! The rogue-lite structure of the game is currently a very light wrapper around the game, so I wouldn't recommend this to anyone looking for theory/buildcrafting elements. There is also, thankfully, no meta progression besides starting character unlocks. However, the core idea is actually deceptively deep. The moment-to-moment gameplay feels like a casual/simplified 4X board game, except realtime-with-pause instead of turn-based. EDIT: Just want to jump back in to celebrate some genuinely awesome community engagement from this developer. I posted a discussion explaining that ~20 hrs in, a specific mechanic (planet explosions destroying ships) was making the game a lot less fun for me, and an option to disable it would improve the experience. A few folks agreed with me, and a month later, that exact change, (even down to the way I framed it in the post) has been added as a toggle-able option. They didn't get defensive about their game design, they didn't imply 'git gud' as so many developers often do. They just read that a few folks didn't like one of the mechanics, and said "No problem, we'll just give you a button to turn that off." Totally awesome Dev, worth celebrating.
Ones to definetely play this August.
Sigh… this game is really fun. The different factions each make an interesting spin on gameplay. Dunno what more I can say…
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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