
Tsukumogami is the original Japanese version of 99 Spirits.99 Spirits is an RPG/Puzzle game that revolves around the popular Japanese folklore of Tsukumogami, everyday objects coming alive on their 100th birthday.Hanabusa is a young headstrong girl living in the Heian capital within medieval Japan.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, you people just… Personally I really grateful to developers for original version on steam (and it's even free). Yes, I like original untranslated games.
Dont speak japanese but sounds good and looks good ,Guess it would be good if you spoke japanese. Simple styled game but fun! 80/100 Would try and learn japanese !
[h1] [u] [b] MY RATING 8 / 10 [/b] [/u] [/h1] [url=http://store.steampowered.com/app/258090/?snr=1_7_7_151_150_1] 99 Spirits [/url]を買うと99 SpiritsとTsukumogami の2本がライブラリに追加される。こっちは日本語版 実績を取るのがあまり難しくないので実績集めている人にはおすすめ 1週目をTsukumogami でやって2週目をセーブデータ("Steam\SteamApps\common\Tsukumogami\savedata")コピーして99 spiritsでやるとそっちでも実績が貰える 適当に言うとよく分からんモノが妖怪に化けて襲ってくるので、それの正体(おなべ かたな等)を当ててぶったたくか捕まえて終わりという、まぁまぁ単純な作業をやりつつクリアする感じ。たまに付喪神の能力を使ってマップ上の仕掛けをいじることもある。 刀についている五つの玉にそれぞれ能力があるが、始めにぶっ壊されるのでそれを修復しつつアップグレードしつつストーリーを進めていく。序盤は玉の能力が雑魚なので、モノの正体を当てるのが難しいのだが、アップグレードして出せる情報量を増やしたり、そもそもパターンを覚えたりしたら正体を当てるのがかなり簡単になるので、できれば序盤で諦めないで欲しい。 欠点 単純な作業の連続なので人によっては飽きやすい事 文字入力に物理キーボードではなく、いわゆるスクリーンキーボードという奴で入力する方式なので、めんどくさい。 敵の攻撃によってキーボードがイカれてヒントも使えなくなるイベントがある。単純に嫌がらせ 戦闘中のBGMが個人的に結構良いと思っている。 昔の時代のお話なので現代ではあまり身近でないモノとかも出てきて、初見はちょっと分からないことがある。ごへいとか知らんわ…
The Japanese version of a really terrible RPG idea that I'm pretty sure snuck into my account in a bundle. Don't get me wrong, there might be a decent story here but the game play and mechanics are just ... awful!
根本没办法玩。说是输入跳出来的字母,但是跳出来的都是些乱码,要输入的时候根本没得输入
物質が化け物に変化した付喪神と戦うターン制RPG。 攻撃や防御によって溜まったゲージを使い、化け物に変化する前の物質の名前を当てることにより倒すことができるようになるのだが… ・以下悪い点 1回の戦闘が長いうえに面白くない。 基本は攻撃コマンドをクリックして攻撃し、たまにくる敵の反撃を右クリックで防御してカウンター攻撃を食らわせるのだが、 一般的な反射神経を持つゲーマーならこのカウンター攻撃を失敗することはまずない。 そのせいで戦闘の緊張感が乏しく作業に感じてしまう。 また、敵がこちらの攻撃を頻繁に避けることが多く、それが戦闘を間延びさせる原因の一つになっている。 敵がこちらの攻撃を避けまくり、そのうえ自身の体力を回復するのだからたまったものではない。 それと、マップ上に落ちている換金アイテムの価値が低いように思える。 拠点で空腹度や刀の耐久度を回復させるのにそれぞれ500銭取られるのに、 マップに落ちているほとんどの換金アイテムは100銭の価値しかない。(たまに高額で売れるレアアイテムがある) マップ上では道行く商人が物々交換を持ちかけてくることがあるのだが、こちらが持ってないアイテムを要求してくることがよくある。 プレイヤーが所持しているアイテムくらい、ゲーム側で把握しておいてもらいたいものだ。 ゲームの雰囲気は和風テイストで個人的に好きなのだが、ゲームの内容部分がプレイヤーにストレスを感じさせることが多く、 残念な出来になっていることが惜しまれる。
同人RPGゲーム ストーリー 舞台は中世の京(公式から拝借) 幼い頃に九十九神によって母親を失い、狐の狐宮によって育てられた英が霊刀の力で九十九神を退治してまわる EDは途中の選択肢により2つに分岐する システム 町やダンジョンはマス目を移動して進む 空腹度によってマスの移動速度が変わる 敵はシンボルエンカウント CG閲覧機能あり(なぜか最初から全て閲覧できる) 周回あり バトルシステム 一~五の玉までにゲージが設定されている 攻撃により一の玉ゲージが全開になると敵の情報を開示できる 防御で二の玉のゲージを全開にすると敵の正体を言い当てることができる 敵の正体を見破り、HPを0まで削ると勝利 ゲージの上昇速度や情報の開示量はアップグレード可能 敵を捕獲することで敵の技が使える 敵の名前を当てるシステムは斬新(面白いとは言ってない) 特定の種類の九十九神を捕獲しなくちゃいけないイベントが多い(メンドイ) たまーに強制終了する。手動セーブなのですっごい戻されることがある 途中でまともに文字を入力できなくなるイベントがある。ゲーム難易度に影響するわけでもなく、ただプレイヤーのストレスを溜めるだけの謎イベント DLCの「常夜の檻」は99spiritsをダウンロードしたフォルダと一緒に入ってます 日本語あり、CG全6枚(差分抜き)、EDは途中バッドエンド以外に分岐なし 最後の魂縛りは漢字だと合ってても不正解になるのでひらがなで入力しましょう
First time doing these, so take it easy on any replies (if any). I have not bothered to play the English adaptation nor do I intend to. Story: The tale revolves around the sword with the power to destroy the eponymous Tsukumogami, objects which have gained sentience after long years of use. The protagonist loses her mother and her father goes missing after the Tsukumogami raid the capital city, leaving her to grow up and learn swordsmanship under foster care. Her destiny is then intertwined with the sword. How the tale is resolved is then up to the choices made by the player over the course of the game. Setting: Early medieval/medieval Japan with magic and the supernatural weaved into the fabric of society. The Tsukumogami are based on the Hyakki Yakou legends and the paintings associated with them over the ages. Characters: Hayabusa's characterisation is quite standard, trained to wield the sword and seeking vengeance against the Tsukumogami responsible for taking her parents away from her. Over the course of the journey, she does change perceptibly and is given a more human side to her. The people and deities she interacts with have their own personalities, players should not have trouble distinguishing one character from another due to distinctive character designs and the personalities given to each character. Art: Very distinctive designs for each character as well as the Tsukumogami enemies themselves. Highly reminiscent of the old paintings of Japanese scenery and the supernatural mostly found in museums. Music: Traditional Japanese melodies with a heavy emphasis on the piano for the slower tracks. Players who like the music can purchase the soundtrack as an extra on the store page, but it is purely a matter of personal preference and budgetary constraints. Gameplay mechanics: This game is built on the KiriKiri engine which has been a workhorse for Japanese games for over a decade. The interface is simple and requires players to move from one end of the playing field to the other whilst defeating enemies which stand in the way. The combat system in this game is both a strength and a weakness. It is unique as it requires players to identify the opposing enemy before it can be exorcised or captured (reflecting traditional East Asian perceptions on malignant spirits). Unfortunately the novelty of the combat system will wear off once players become accustomed to the mechanics and discover they cannot breeze through regular enemies in a matter of seconds. The "RPG" aspect of this game is reflected in the spirit capturing mechanic and upgrades to the sword. After a certain point in the game, players are given the option of capturing spirits in order to exploit their abilities instead of simply exorcising them. There is a wide range of abilities to choose from as each spirit offers two abilities when captured into service, most abilities provide a useful boost to players with a small minority strong enough to upset game balance. To simplify the process of grinding, the sword can be upgraded very early on in the game with points granted upon each level-up. A fully-upgraded sword significantly shortens the time required to defeat regular enemies, but the time investment required from players might be off-putting for many. Game stability: The version provided by Steam is 1.10, however it is not completely bug-proof as certain enemies or combination of enemies will crash the game forcing a reset to the main menu. Hence it is strongly recommended players save before and after significant milestones in the game to minimise disruption. Recommended Japanese proficiency: There is no English in this game (that's why this game only comes bundled together with 99 spirits). Players are expected to be familiar with the Japanese syllable table and to associate the various Kanji which emerge when using the sword's spirit identification function with the objects the Tsukumogami relate to. There will be quite a number of occasions when players need to manually input the correct syllables to unmask the identity of the enemy in question (with at least one very annoying phase in which the syllable table is scrambled) but most of the time the enemies can be identified using the handy master scroll of enemies which is filled in upon discovery or purchase of new scroll parts. The dialogue and exposition in the game doesn't utilise complex grammatical structures, but some of the vocabulary used isn't common for non-native speakers. Anyone interested in playing the game through without a full-blown walkthrough should have JLPT N2 or N3 with a good grounding in Japanese mythology and culture. Either way, having a good Japanese dictionary on hand (hard copy or online) is extremely handy. The developer Toraiki does have a blog page with tables listing the characteristics, locations and abilities of the Tsukumogami enemies so those who can read Japanese can consult the tables to save time. Conclusion: For a debut work, this is a decent attempt with a coherent storyline, unique if eventually tedious mechanics and characters which leave an impression long after the game is completed. Thanks to Steam's decision to bundle this game with the English adaptation, more players can experience the Japanese doujin market which is more popular than ever thanks to English translations of games like Recettear. Highly recommended for anyone looking to improve their Japanese vocabulary while having fun at the same time.
Has pretty pictures Funny squiggly lines that are apparently words Has a fox and a guy and at least 2 girls There's some type of chess board in the background Will review if I ever learn the language or if they put in English.
Эта игра отлично подойдёт для тех, кто изучает японский язык. Для того, чтобы побеждать невидимых врагов Вам потребуется внимательно следить за подсказками в ходе поединка и, в конце концов, называть противника его именем. Скорее всего Вам придётся запастись терпением и толстым словарём чтобы пройти эту игру, ведь сложность рассчитана на носителей языка.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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