
To the Core is a roguelite action-platforming speedrunner. Run, jump and dash your way through levels filled with obstacles and hazards. Fight through heaps of enemies to save your father and set record times.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About



Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⠀⣀⣠⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣴⡿⠋⠉⠉⠻⢿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸⣿⠀⠀⠀⠀⠀⠀⠹⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠈⣿⡄⠀⠀⠀⠀⠀⠀⢸⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠸⣷⠀⠀⠀⠀⠀⠀⢸⣿⠀⠀⢀⣀⣀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢻⣇⠀⠀⠀⠀⠀⢸⣿⣿⡿⠿⠿⠟⠛⠛⠻⢿⣿⣶⣄⠀⠀⠀ ⠀⠀⠀⠀⠀⢈⣿⠆⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⣤⣤⣤⠀⠈⠻⣿⣇⠀⠀ ⠀⠀⠀⠀⢀⣾⡏⠀⠀⠀⠀⠀⠀⠀⣴⡿⠋⠉⠀⠀⠀⠀⠀⠀⠀⢹⡿⠀⠀ ⠀⠀⣀⣤⣼⣿⠀⠀⠀⠀⠀⠀⠀⢸⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⣷⣄⠀ ⢠⣾⠟⠋⠉⠋⠀⠀⠀⠀⠀⠀⠀⠈⣿⣦⣀⣀⣀⣤⣤⣶⣶⠿⠋⠁⢹⣿⡇ ⢸⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡟⢉⣿⠋⠉⠉⠉⠁⠀⠀⠀⠀⢸⣿⠀ ⢸⣿⠀⠀⠀⠀⠀⢀⣀⣀⣤⣴⠿⠋⠀⠘⣷⡀⠀⠀⠀⠀⠀⠀⢀⣴⣿⠏⠀ ⢸⣿⡄⠀⠀⠀⠀⠈⠉⠉⠁⠀⠀⠀⠀⠀⣸⣿⢶⣤⣤⣴⡶⠿⠛⠙⣿⣆⠀ ⠈⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⣽⣿⠀ ⠀⠘⣿⣆⠀⠀⠀⠀⣠⣤⡀⠀⠀⠀⠀⠈⠻⣧⣀⡀⠀⠀⠀⣀⣠⣴⡿⠇⠀ ⠀⠀⠘⢿⣿⣦⣤⣴⡿⠻⠿⣷⣦⣤⣤⣤⣴⣾⣿⡿⠿⠿⠿⠟⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠉⢉⣉⠉⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉
Game is fun and easy to understand. Pretty casual and feels good. Movement and jumping does feel a bit 'light' but it's part of the game and you do get used to it after a little.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game does't have the level saving system,whenever you play it , you have to fully complete the game other wise if you close/quit the game in the middle of any mission then you have to restart with beginning,This make this game bad beside if you look the game ,its made in Unreal Engine that is a plus point but enough for time pass graphics are good,better action and adventure.
For being a free student game this is quite neat. Combat doesn't feel that impactful, movement feels floaty, and the randomized levels suffer from a few areas always being the same. Still, it's competently made and quite fun to try and beat at least once!
请奖励这条评论,我需要点数去买那些骚逼头像和背景,给我点赞牛子精灵会让你增长1cm,奖励我的人牛子增长10cm,谁会不想要一根长钢筋?呢
To the Core, roguelite aksiyon platformlu hızlı koşucudur. Engeller ve tehlikelerle dolu seviyelerde koşun, zıplayın ve hızla ilerleyin. Babanızı kurtarmak ve rekor süreler kırmak için çok sayıda düşmanla savaşın.
Игра "To the Core" предлагает захватывающий геймплей, где игроки строят и развивают подземные города, используя ресурсы из глубин Земли. Увлекательная механика добычи, строительства и управления ресурсами сочетается с элементами стратегии и планирования. Графика стильная, но не шедевр — акцент сделан на функциональности. Игра требует внимательности и стратегического мышления, что делает её подходящей для любителей головоломок. Однако отсутствие сюжета и ограниченный выбор действий могут наскучить. В целом — достойный проект для ценителей стратегий с элементами управления ресурсами.
从定位角度来说做的很不错,无聊了可以玩玩看
TPSアクション。 F2Pで 完成度高めなので、遊んでみてもいいかもしれない。 もうチームが解散されていて、更新されてないけど。
"To the Core" is a student project from the Breda University of Applied Sciences, as once more for some reason, someone's homework got published on Steam. I firmly believe that Steam Direct is a well intentioned disaster. Anyway. This time I guess the students probably scraped through with a pass mark, it's a contentless platformer where you have to run through the level as quick as you can, avoiding enemies, etc. Fine. The key problem is the choice to use procgen instead of doing their jobs properly. Samey, repetitive procgen algorithms are not an acceptable substitute for doing the job of a game designer and creating meaningful interactive content. You can't tell a story with repetitive procgen (at least not yet, and I dread the approaching day when developers try anyway). The graphics in this game are really quite good, which at least makes the game look more appealing. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.2M | 22.7K | 80% | $24.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $1.6M | 3.2K | 88% | $24.99 |