
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 18 → 4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $441.1K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gotta leave my opinion here, even though the mixed reviews are already flooding mine away. [h2]Titan Souls is a game you should really try. When it's on sale for just $2, please give it a chance.[/h2] The game's main mechanic isn't really the combat itself, but rather the Lens of Flow, which is about how players learn the attack patterns and find the right opportunities to defeat each boss. It can be difficult, but at the same time, it can be surprisingly satisfying when you suddenly figure out the pattern and one-shot a boss. I do understand why some players might find it lacking in challenge and see it as more of a walking simulator between bosses. Along the way, there are only small puzzles and not much else to do. [b]Even so, I wouldn't say the game is overpriced.[/b] Every boss feels handcrafted with care. They have distinct designs, traits, attack patterns, and weak points. Yeah, maybe not every boss is going to be memorable, but they're all different from one another. Honestly, even without the soundtrack, tile assets, or player sprite, the bosses alone already feel worth $1.5 each. Okay, maybe some are worth $2 and others $1, but when you add them all together, I can see the full $20 price being justified. And if you think the game is too short, there's still the Iron Challenge and more secrets to discover. This game really fits players who have patience. If you look at it closely, the game actually has a fairly slow pace and doesn't really ask you to rush. Take your time, learn the patterns, find your opportunity, and defeat the boss. They're not going anywhere. At the end, I can understand finding the game tedious or not long enough to stay enjoyable. There are definitely other games out there with more content for the same price. But I just can't overlook that 'nah, the game doesn't worth the price' and those are people who don't know how much work goes into creating something like this. Distinct boss patterns, unique designs, and decent scenarios all take a lot of effort. To me, that's enough to justify the full price. [b][i]But that's it. It's your choice whether you want to buy it or not.[/i][/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $14.99 |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Titan Souls: uma flecha, um erro e o fim[/h1] [b]Titan Souls pega uma ideia extremamente simples e transforma isso em um dos desafios mais memoráveis que já joguei.[/b] Você possui apenas uma flecha. Os inimigos também possuem apenas um ponto fraco. Parece justo, até você perceber que a maioria dos chefes consegue acabar com sua tentativa em segundos. Cada batalha funciona como um quebra-cabeça misturado com um duelo. Antes de vencer, você precisa entender como o chefe se move, onde está sua fraqueza e qual é o momento certo para atacar. [h2]Cada chefe é uma descoberta[/h2] Titan Souls não perde tempo com inimigos comuns ou missões paralelas. O foco está totalmente nos chefes. Cada um possui mecânicas próprias, exigindo uma estratégia diferente para ser derrotado. O que funcionou na luta anterior raramente funciona na próxima, mantendo a sensação de novidade do começo ao fim. [h2]Simples por fora, desafiador por dentro[/h2] Os controles são fáceis de aprender, mas a execução exige atenção e precisão. Muitas derrotas acontecem por um único erro, um movimento precipitado ou um ataque lançado no momento errado. Mas justamente por isso cada vitória parece merecida. [h2]Uma jornada curta que deixa sua marca[/h2] O grande diferencial de Titan Souls está em como ele consegue fazer tanto com tão pouco. Sem diálogos longos, sistemas complexos ou dezenas de mecânicas, o jogo cria momentos que ficam na memória apenas pela qualidade de seus confrontos. É uma experiência direta, desafiadora e cheia de personalidade. Daquelas que provam que uma boa ideia executada da forma certa vale mais do que centenas de horas de conteúdo.
O passado, o arcaico, o ancestral. Em um mundo de ruínas e de significações expressivas, pra mim, Titan Souls - ainda hoje - consegue manter-se imersivo e desafiador em cenários que parecem respirar um tempo perdido, esquecido. Na queda de criaturas, basicamente, mitológicas, o que irá te mover é a ganância pela verdade? As sutilezas de uma pixel art encantadora e de uma trilha que pode ser um respiro de batalha à batalha, pode ser mais do que o suficiente pra fazer você emergir nas aventuras desse, aparente, personagem desmotivado. Um é tudo, tudo é um.
Games whose achievements meaningfully contribute to the play experience deserve a medal. Titan Souls is a great time even if you're not one of us filthy cheevo hunters, but I'd still highly recommend taking on the challenge. Incredibly satisfying.
Za trudne bossy
Meio qualquer coisa.
funny
Em dobra gra
Joguinho massa! Valeu os 4 conto kkkkkkkkkkkkk
Nesse jogo você tem UMA FLECHA E UM SONHO. A gameplay é bem fácil de pegar, os bosses são desafiadores. Recomendo 100%
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $441K | 888 | 78% | $21.99 | |
| $441.3K | 2.5K | 58% | $4.99 | |
| $441.5K | 1.5K | 71% | $12.99 | |
| $440.6K | 477 | 79% | $24.99 | |
| $441.6K | 3.2K | 78% | $4.99 | |
| $440.6K | 959 | 75% | $14.99 |