
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纯纯的解谜游戏,除了倒数第二个boss——“过去的自己”,稍微有点意思外,其他boss打完没有任何成就感,只会感慨操作和机制的恶心。地图又大又空,主角跑的又慢,一半时间在跑图,俯视角卡视野经常导致攻击错位,打“过去的自己”前攻击固定8个方向,键盘还不能改建。什么玩意儿都能贴个类魂标签是吧,想不通6年前的我是怎么被这坨答辩难倒的
==心得== boss rush為主題的遊戲不算少,但是以尋找弱點一擊斃殺為主軸就幾乎沒看過了 boss打到你一下,以及你打到boss一下,關卡就結束,但重新開始的速度也是挺快這點很方便 他把原本類魂的遊戲容易死掉的這一點加強到極致,但同時也給了你一個極為強大的誘因來做平衡 當你終於找到而且集中弱點時的爽感,完全是一般的遊戲所無法比較的 找到弱點花一點時間不難辦到,但難度主要在你必須同時閃避以及想辦法製造弱點露出的空間,因此也比一般遊戲操作困難度難了好幾倍 建議等一下銅板價再來體驗就好,原價有點不值得 ==抱怨== 雖然本身也有些微劇情,去到不同大關時也會有地形場景的變化 但個人認為這些不同的關卡環境完全沒有把氛圍撐起來,非常普通的像素風,加上不知為何硬要讓人長途跋涉的大地圖 本來以為看起來好像藏著很多東西所以想到處走走探索,但其實大多數都沒有任何東西,差別只是想辦法找到路去王關而已 感覺有點拖時間和無趣
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩, 操作优化稀碎, 键位固定, boss之间跑路365里路, 不仅没有任何的引导, 而且判定很迷惑.
Boss rush games are great in this one it's so fair that's th boss and the player dies in 1 hit.
A brief yet challenging isometric game whose premise is that both you and your enemies have just 1 HP. I found the bosses very different from each other, which made the experience quite fun. The animations and designs are also very smooth and pleasant to look at, as is the art style throughout the entire game. The only thing that bothered me was the exploration. I never liked it in Shadow of the Colossus, and I didn’t enjoy it here either. I understand that it’s intentional, but it’s just not my thing. Music and sound design are a standout. I loved the atmosphere, and I think David Fenn did a majestic job. Difficulty-wise… well, it is hard lol. There were multiple times I wanted to smash my monitor on the ground, but I pushed through. It can feel unfair: you die, walk all the way back to the boss, and then die again in five seconds. Yet the mechanics feel rewarding; when you finally land that arrow and kill the boss, it’s an amazing feeling. I also like how the lore is presented in an indirect way. Fully recommended.
Modo discoteca 🐔
因为你和boss都是一滴血,所以跟boss周旋半天输了挫败感很大,且赢了一点成就感都没有,这个游戏没有养成还要设计探索地图,而且及不推荐键鼠游玩 不过作为新手的第一款魂游还是不错的,对了解boss机制有帮助
아직 한발 남았다...
Game isn't bad persay and if you like it you'll really love it. That being said I just got extremely annoyed personally by some inconsistent boss actions, travel time after failures, weakpoint hitboxes feeling unforgiving on some bosses, and enemies constantly going in the air or into realms of invincibility being annoying
Вторая по счету Souls like игра которую я прошел, удалось мне ее пройти за 292 смерти, приятно удивлен самой игру, атмосферной музыке и интересными боссами, горилла вообще отдельный вид искусства
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.8K | 4K | 73% | $4.99 | |
| $440.4K | 793 | 87% | $19.99 | |
| $440.2K | 804 | 41% | $19.99 | |
| $440.1K | 816 | 76% | $14.99 | |
| $439.9K | 847 | 90% | $14.99 | |
| $441.3K | 2.5K | 58% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |