
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 13.8Kreviews | 79% | — | $440.6K |
| $14.99 | 6.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Depois de 73 horas e finalmente conquistar 100% das conquistas, posso dizer que Titan Souls foi uma experiência única. O jogo pega uma ideia extremamente simples — você tem apenas uma flecha e praticamente todos os inimigos morrem com um único golpe — e transforma isso em um desafio intenso e memorável. Cada chefe funciona como um quebra-cabeça. Não basta atacar; é preciso observar padrões, descobrir pontos fracos e executar tudo com precisão. Muitas vezes a derrota vem por um pequeno erro, mas a sensação de finalmente vencer um chefe difícil compensa completamente a frustração. O visual minimalista em pixel art envelheceu muito bem e a trilha sonora ajuda a criar uma atmosfera misteriosa e solitária. A exploração também é agradável, conectando os confrontos de forma simples, mas eficiente. Completar 100% foi um verdadeiro teste de paciência e habilidade. Algumas conquistas exigem muita dedicação, especialmente os desafios mais difíceis, mas a satisfação ao concluir tudo foi enorme. No geral, Titan Souls é um daqueles jogos que provam que não é preciso ter centenas de mecânicas para ser marcante. É desafiador, criativo e recompensador. Depois de 73 horas, posso dizer que valeu cada tentativa, cada derrota e cada vitória. Nota: 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $440.8K | 4K | 73% | $4.99 | |
| $440.4K | 793 | 87% | $19.99 | |
| $440.2K | 804 | 41% | $19.99 | |
| $440.1K | 816 | 76% | $14.99 | |
| $439.9K | 847 | 90% | $14.99 | |
| $441.3K | 2.5K | 58% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $634.3K | 1.6K | 85% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 25 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
| $1.49−90% |
| 151ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好游戏,使我大脑飞速思考 名义上是难度偏高的动作游戏,一触即死;但在寻找击败敌人的办法上更像解谜游戏,从蛛丝马迹找到敌人弱点的过程非常有意思。初见不要看成就介绍会被剧透x 音乐和画风也都很不错,地图不小但是boss前岔路口都有存档点。boss门口没有存档要用半分钟跑过去,这点比较不舒服。可惜没有中文We need Chinese! 操作上我是用手柄通关的,手感很棒,没有遇到其他评论说的键盘手感问题。手头有手柄的硬核玩家可以趁打折入一个。
One shot, one life — that’s all you get. The mechanics in this game may seem simple at first glance: shoot, dodge, kill. But behind that simplicity lies the one thing you’ll need more than anything else — skill. This is easily one of the most skill-based games I’ve ever played. You have to learn timings, movement, aiming, strategies, and just when you think you’ve got everything mastered, the RNG steps in to remind you who’s in charge. For example, while grinding for the Iron Titan achievement, a single mistake can wipe out all your progress. Despite the difficulty, everything about the game is amazing. The world-building is fantastic, and the art design in every area is beautiful. The Titan designs are especially impressive — each one is unique, with its own movement patterns, attack styles, and personality. No two Titans feel alike. What I loved most is that every Titan can be defeated with a simple strategy, pushing you to get creative and think fast in the heat of battle. The soundtrack fits perfectly with every zone and every boss fight. It elevates the experience and makes every encounter feel epic. I achieved the platinum trophy, and while most of the 27 achievements are straightforward — with 24 of them simply involving killing Titans in unique ways or completing various modes — the final three truly show how tough the game is. Iron Titan, Aerodynamics, and Iron God were brutal. The number of deaths I racked up trying to complete them is insane, but they deliver the game’s core message: adapt, stay consistent, don’t give up. In the end, the platinum was tough, but also fun and incredibly rewarding. If I had one critique, it’s that the game could use a bit more lore. Right now, the only way to understand the story is through a 20-minute YouTube video. But honestly, the lack of narrative is also part of the game’s charm. No words needed — just jump in, learn the mechanics, explore, and slay the Titans. Overall, I really enjoyed this game. It demands a lot of skill, but every victory feels worth the struggle. Loved the game — solid 10/10 in my opinion, and I’d definitely recommend it.
Uma delicia de jogabilidade e envelheceu como vinho.
I wanted to try a 2D soulslike, but this is not the game for me. First of all: When using display scaling on Win10, the game gets upscaled, even in full-screen mode. You need to set scaling to 100% or run in windowed mode. What is most frustrating and a horrible design choice: You cannot sprint without dodging first. When holding A (or B or RB or RT, yes four buttons for the same action) the characters first dodges, then sprints. Combined with the fact that you cannot roll up stairs, this is incredibly dumb and frustrating. Why not use 2 different buttons for sprinting and rolling? I don't get it. The difficulty curve is rather a wall, as you only fight bosses, have 1HP and there seems to be no form of progression, so no looting or leveling. If you like boss rushing and a pure and minimalistic souls like, this might be for you, but not for me.
Probably my fault for not seeing that this is a boss rush only game. There are moments where I enjoy the puzzle-solving aspect of the combat, but the needless runbacks and clunky movement, combined with how shallow the gameplay is once you learn the trick for each boss leaves me feeling pretty underwhelmed.
不好玩, 操作优化稀碎, 键位固定, boss之间跑路365里路, 不仅没有任何的引导, 而且判定很迷惑.
Boss rush games are great in this one it's so fair that's th boss and the player dies in 1 hit.
A brief yet challenging isometric game whose premise is that both you and your enemies have just 1 HP. I found the bosses very different from each other, which made the experience quite fun. The animations and designs are also very smooth and pleasant to look at, as is the art style throughout the entire game. The only thing that bothered me was the exploration. I never liked it in Shadow of the Colossus, and I didn’t enjoy it here either. I understand that it’s intentional, but it’s just not my thing. Music and sound design are a standout. I loved the atmosphere, and I think David Fenn did a majestic job. Difficulty-wise… well, it is hard lol. There were multiple times I wanted to smash my monitor on the ground, but I pushed through. It can feel unfair: you die, walk all the way back to the boss, and then die again in five seconds. Yet the mechanics feel rewarding; when you finally land that arrow and kill the boss, it’s an amazing feeling. I also like how the lore is presented in an indirect way. Fully recommended.
I do want to like this game, I heard "2d boss rush game" and the concepts seemed really solid. To be honest though, this game doesn't really click for me. I know I only tried a tiny bit of it but the movement just feels really restrictive and not being able to aim with your mouse if you don't have a controller really sucks. I love other games in this genre but this one just didn't really click for me... I'm probably going to refund :/ oh and also, the fact that the resolution is improperly set when you first boot up the game is just kinda sad.
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