
Crystalfall is a steampunk Action RPG where your ground loot matters and your skills offer endless procedural customization. Survive in a world destroyed by a mysterious asteroid and grow more powerful with steampunk weapons and lootable skills in an infinite endgame.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't bother, game is shutting down on July 16, offline mode will remain, but honestly, it's just completely unfinished. There are better free to play ARPGs.
Greed killed this game. Deserved.
LOL havent even played 5 hours yet and they have discontinued the game what a joke
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About
Take on the role of a convict who has been thrown into the dungeons by a powerful ruling organization. Embark on a journey through a world devastated by a mysterious asteroid, scattering powerful crystal shards across distinct world zones brimming with mutated creatures and steampunk enemies.
Delve into post-apocalyptic dungeons that randomize upon each visit and ascend to new heights of power with epic loot, extensive talent tree progression, and lootable skills with procedural skill trees.
Choose a character from the primary attributes strength, dexterity or intelligence. Specialize in a primary attribute or experiment with various combinations to create your ideal character build.
Embark on your path to mastery with an extensive tree of talents. Gain experience and unlock new powers to form synergies with your items and skills.
Loot skills of different rarities and unlock your path of choice through procedurally generated skill trees. Tailor the skill to your build with the help of unique nodes and quality upgrades. Insert lootable socketables known as skill crests for further customization.
Loot, upgrade and salvage your skills and items.
In Crystalfall, game mechanics revolve around item strength and theorycrafting to create synergies with skills and talents. Explore different character builds by growing your arsenal of powerful steampunk items.
Explore an endless endgame with new maps and challenging bosses. Journey deeper into the world of Crystalfall to uncover its secrets, pushing your hero to their limits.
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Turkish, Indonesian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not getting the hate for this game. It's an early access free game with microtransactions. Many of us have played games like this and there's nothing new under the sun. But unlike games like marvel rivals or path of exiles. This looks like a small team of people who ventured out to make a game of their own. All that to say, it will be rough. But that is expected. So what is with these expectations. "QOL, I can't this, This does it better." No sh**. Apparently people can't make a game without everyone shoving it down your throat on why [insert my autistic favorite game] is better. I tried it out and played all three classes to the starter town. Usually you can get a feel on how a game is just by playing the first few hours and in my opinion its alright. Not bad or horrible to play and I did enjoy it. Nothing new but not abyssal dogsh** like these reviews are saying. To the devs you guys did great. your hard work meant something and I pray your next game is a home run. If I can throw in my two cents though. Your marketing may need a little work. I only found out about this game because of a twitter post on how its a "dead game".
Playing this feels like pain in every aspect. The setting is good, but this is not a story game, it's about mechanics and they really suck. May be later something will change...
This is what happens when a game developer asks themselves: "How can we make the worst ARPG of all time?" I was unfortunate enough to select the mage class, which was a torturous experience as I had to spam the wimpiest fireball spell of all time for the entirety of Act 1 while trudging through monotonous and boring areas with the appearance of grey sludge and nothing of interest to find. I dropped a neat Shotgun skill and decided to reroll to the Ranger class, but to my dismay the developers actually managed to create a shotgun that feels bad to shoot. A shotgun! That feels bad to use! How?! Crystalfall is truly a masterclass in horrific game design decisions. I'd recommend it if you enjoy torturing yourself.
Tras 17 horas de juego y llegar al Acto 4, voy a dar una valoración lo más objetiva posible (dentro de que es subjetiva, vaya): +++ PROS +++ + Si te gusta Diablo, sentirás nostalgia al jugar éste juego. + Jugarlo es gratis. --- CONTRAS --- - Repetitivo hasta el cansancio (si llegas al Acto 2, ya sabrás casi todo el juego). - Banda sonora nefasta (literal puedes quitar el volumen y prácticamente no habrán cambios). - La historia y misiones parecen desconectadas unas de otras (no entendí el lore y eso que me paré a leer las misiones). - Poca variedad de objetos. - El dinero (del juego) no sirve prácticamente para nada, he acumulado más de 60.000 y habré gastado en total como 3.000 en fusión o armas. - Sistema de economía totalmente roto (va unido al punto anterior). - Online inexistente (puedes jugar online, pero no puedes hacer nada con otras personas como explorar, entonces, ¿para qué lo ofreces?). - Farmeo agotador, tanto de objetos como de experiencia. - Para tener pestañas extras en la Mochila o el Alijo, es necesario pagar con dinero real (menos 1 pestaña de Alijo) y créeme si te digo que una pestaña se llena tras derrotar a 10 bichos. - Pay to win más agresivo que he visto en un juego (si no pagas, ya te digo que vas a sudar sangre para pasar zonas desde el Acto 3 en adelante). Sin embargo, todo esto son pequeñeces, el motivo por el que no lo recomienda es por el Pay to win: entiendo que haya que sacar dinero, sin embargo no puedes comprar prácticamente nada útil con la moneda del juego, debes sacar a pasear la billetera (donde 5€ son 50 monedas especiales, con las cuales no compras nada más que 1 triste objeto, debes meterle más). - Para que os hagáis una idea, 5.000 monedas del juego es 1 pestaña adicional en el Alijo, si quieres más, DEBES pagar con dinero real porque no te deja comprarla de nuevo con dinero del juego y en la Tienda, NO HAY nada más para comprar con dinero del juego (lo más barato cuesta 75 monedas especiales y como 5€ son 50 monedas, debes meterle 15€ para obtener algo, porque va de 5, 15 y +, por lo que si metes 10€ el beneficio es MUCHO menor que con 15€, está todo calculado). En resumen: es un juego del montón que salió tipo Diablo y que encima, su Pay to win es DESCARADÍSIMO. Si se critica a las empresas Triple A por sacar juegos para exprimir la tarjeta de crédito, ¿qué os ha hecho pensar que hacer el refrito número 500 de un tipo de juego, que además éste no aporta nada nuevo al género y que encima se hace para sacar el dinero de forma descarada, era una buena jugada?
this ♥♥♥♥ is sick ass hell greate game Luvvvvvvit
I don't think this game is so bad that it deserves that many negative reviews. Gotta give some credit to the dev team and rate it fairly. To me it's solid and fun enough, a more lightweight and approachable version compared to poe2 plenty of fun for what it is. There are still limitations and some minor bugs, but overall it's still in development, so i say give this game a chance and respect the effort of the people making it. the disconnect issues are pretty much completely fixed now.
I agree that it is a little rough, But I think for early Access most people are being too harsh and expecting a finished game This is not that obviously. Given time this game could good like many any other.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.