
For its 10 year anniversary, Titan Quest will shine in new splendour. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 8 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 38Kreviews | 90% | — | $15.7M |
| $19.99 | 190ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego viejo como tu abuelo que se le caen los dientes en los cumples y te hace pasar verguenza.
Game that formed my understanding and love for this kind of RPG's on par with DIablo II.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Russian*, Japanese, Korean, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开局玩着还不错,玩到中段感觉小问题还是挺多的,尤其是手柄玩家。 一来,游戏的自动锁定十分弱智,用手柄玩时,只要敌人一多,就很难锁定你想要的目标,这个问题在遇到那种会召唤小兵的机关和怪时尤其烦人,我因为没办法锁定这个召唤机关/怪被越召越多的怪海围死了几次。 二来,游戏的升级间隔和装备掉落实在做得恶心,经常会出现想穿新装备属性不够,磨好久磨上去了发现因为更换原本的装备导致装备加的属性掉了,新装备换了等于没换,如此反复折腾,致使玩家强度长期得不到提升,成长感极弱。同时掉落物总是和玩家的角色加点反着来,走物理输出狂掉各种法装,走法术又狂掉各种物理装,让人极度郁闷。 三来,游戏虽然允许对技能加点进行洗点,但却不能对属性加点进行同样的操作,这意味着初接触一个职业的时候,很容易因为理解偏差导致发育不良,而其结果就是只能花时间练级来硬把缺的属性点提上去,补足强度,但是因为第二点提到的升级间隔过长问题,让玩家陷入长时间的无聊战斗之中,很消磨耐性。 综合来说,这个游戏有可取的地方,但令人不快的地方也不少,我开始是挺喜欢的,但玩久就觉得很讨厌,虽然真要打分我会给个75-80,但还是不想推荐。
Simply the best
Jogo há uns 15 anos, muito antes de comprar pela Steam. Sempre retorno quando quero espairecer. Jogo simples, fluído, bem construído e com a medida certa de desafio e de recompensa.
Для меня эта игра одна из самых лучших, потому что здесь есть всё что я так люблю: мифология, интересный игровой процесс, который может усложниться если не подумать и прокачивать дерево навыков бездумно, нужно искать подход к боссам в основном уворачиваться от атак. Я рекомендую игру, потому что и современные игры такого рода примерно на том же уровне, то есть даже по современным меркам игра очень годная, графика улучшена, игра дополнена новыми главами. Чудо. А главное спустя какое-то время хочется перепройти.
Не играл в игру до 2026 года и даже пожалел. Замечательная арпг-диаблоид, разнообразие локаций и билдов не дадут заскучать. О чём вообще говорить, если даже разработчики спустя 15 лет выпускают дополнение к игре, это ли не знак того что она не состарилась и всё ещё актуальна?
ZEUUUUUUUUS
比谁更垃圾,比垃圾垃圾
TQ=Diablo2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.6K | 85% | $9.99 | |
| $787.8K | 4.3K | 82% | $6.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $40.6K | 104 | 57% | $19.99 | |
| $1.3K | 20 | 70% | $2.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.7M | 37.5K | 96% | $19.99 | |
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.8M | 22.3K | 94% | $12.49 |