
8bit style RTS! You can win at high speed by a speed button. You can win a stage in 5-10 minutes. Easy operation. Your color is "Red". You build "Factory". -> Creates Units! You build "Fortress". -> Atacks Units! When you occupy all towns, you win. You get Buildings and Special Powers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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复古即时战略,要在有限的地盘内部署兵营坦克飞机,以及防御设施。抵制外敌的同时对外扩张。版图尽收即告胜利。 玩法设计能看到其独到之处,画面表现较为薄弱。
TinyWar high-speed is a mixture of different genres: it has elements of a Tower Defense game, a strategy game and a sort of clicker game all plays out in realtime. Each level has a map where you are the red person. In the beginning you only have one enemy (blue), later you have more enemies.The map is divided with lines to mark your territory and that of the enemy (enemies) The point of this game is to defend your territory and at the same time conquer the territory of the enemy (enemies). You have limited money so you have to choose (fast) what you will do, built more defenses or more offenses. All defense and offense buildings do have different prices. They can be destroyed by the enemy, so you have to rebuild them. You can speed up the game, although the game isn't slow at all at normal speed. After a while, the game feels a bit like a clicker game, because you only keep adding new buildings. After you win a level, you can choose from 4 maps for your next level. All maps are randomly generated. Graphics are in 8 bit, that is ok for this game. The music was really annoying for me. The game is okay, but it is getting very repetitive after a while. The price for this game is, in my opinion, too high. So I would wait for a sale with at least 50% off. I would give it a 5.5 out of 10. This game is only suitable for gamers who like fast gameplay. I got the game for free to review it, but it didn't influence my opinion in any way [url=https://store.steampowered.com/curator/32732116-IndieGems/] More reviews on our Curator Page [/url]
タワーディフェンス風の領土取り合いゲーム。 防衛設備は従来のタワーディフェンスと同様の働きをするのだけれど 本作では戦闘ユニットを生産する施設を作ることができ 施設で定期的に生産される戦闘ユニットが相手陣地に攻め入って攻撃する。 生産施設から直線距離が一番近い所に攻めるので設置位置を考える必要がある。 至ってシンプルな内容だけれど、なかなか難易度が高くやりごたえがある。 進行スピードを自由に変えられることもあってサクサク遊べるので ストレスが溜まりにくいのも良い。 難易度は初期配置次第な所が大きいので、 詰まったら楽そうな初期配置がでるまでリセットを繰り返すのをお薦めします。
Perpetrated mainly by those pesky Indie devs, there’s been a growing trend of taking popular genres and devolving them back to the 8bit days. That’s where we stand with Tinywars, which approximates the RTS format and pretends really hard it’s the NES generation all over again. It’s clever about this; it knows it’s not going to be a 1980’s reinvention of Supreme Commander 2, so it scales everything right back and focuses hard on funds gathering and base building. For the most part, this never deviates from the well-trod RTS formula. You have various factories you can use to manufacture different kinds of units. There are five in total; a base that spits out soldiers, two that produce ground-based artillery and two that offer an aerial threat. On top of that, you have limited defensive options that start with a puny, cost effective watchtower and expand into considerably more expensive options comprising of armoured pillboxes or anti-air placements. The idea is to take over a map, which is pretty easy going in the opening few stages. Each area of land is governed by a headquarters and, if that should fall, the area is lost. To begin with, all you have to do is stem the tide of invading forces and ensure your outgoing armies can overwhelm any defences in an effort to take enemy HQs before they take yours. So you bolster your perimeter with makeweight watchtowers and you send countless infantry to an inglorious death while your funds grow silently in the background, eventually allowing you to produce tanks, or mow down enemy support with machine gun fire. The key is clever factory placement. Unlike RTS games that haven’t been de-made, produced troops don’t stand around waiting for you to lasso them all together and give them their orders. Rather, they immediately start their unstoppable march towards the nearest enemy HQ. If they come across anything in their path, they’ll make a play at destroying it. Factory buildings offer a counterattack of sorts, but are easily destroyed by even a half-hearted convoy, so it makes sense to put them somewhere out of harm’s way, like at the back of your area. However, the further away from the battlefront they are, the longer it will take each wave to reach the enemy, giving them more and more time to rebuild lost defences. This isn’t a big deal in your opening exchanges, where you’re pitted against a single enemy, but, soon, other challengers appear, cluttering the map up with multiple armies of different colours. Eventually, the clutter gets even worse with free cities, independent from you or your opposing General’s control, taking up sections of the map. Suddenly, you’re not just fretting about defending one access point into your lands from a non-stop trickle of enemy troops, but three of four. If you do nothing but defend, then your enemies are free to flood their lands with factories that will eventually overwhelm you. If you’re overly aggressive, then you’re forced to scrimp on your defence network and can be easily overrun. Full Review // http://www.honestgamers.com/13769/pc/tinywar-highspeed/review.html
6/10 - A tower defense game, with decent potential. $10 is a high asking price for what you get however, and I would strongly recommend waiting for a steep discount. This is RTS in the sense you build a base, however you have no control over the units themselves. The ability to specify specific targets even would greatly improve this game. However, it is easy enough as it is, so that would likely make it a cinch. Unlike many tower defense style games there are no waves of enemies from off screen. Instead you control cities and territory on the map. Within your territory you can build unit structures which automatically spawn specific unit types, or you can build defenses. The units have no AI and will simply move towards the closest enemy city. This means defenses are easy to setup as you can simply build defenses only in the enemy path. They have no AI to divert and go around defenses. This makes many of the maps frustratingly easy however. As you can build your spawning structures away from the city and simply layer defenses around your city. The enemy AI will always only build directly around its city, and it seems to stop expanding beyond a certain point. This makes it easy to anticipate and crush. If the AI within the game could be improved, this could become a really fun game. As it is, it is simply a bit too easy, and becomes light entertainment when you are bored.
MALA ODSWIERZOJONCA GRA RTS Na pierwszy rzut oka gra wyglonda bardzo nedznie i nic nie zapowiadało że... będę się tak dobrze bawic i mnie wciognie :DI tutaj jestem akurat Naprwde gra jest świetna i chetnie przyłoze dłoni do tego by ktoś oniej usłyszał bo na to zasłuzuje [h1]Fabuła[/h1] Jako tako raczej nie ma albo pwoeidzmy ze jestesmy czerownymi i chceby zawojowac świat podba mi się ze np. na początku było odwołanie na giwednych wojen taki szegulnik ale fajny [h1]Muzyka i dzwięki [/h1] Leci w kułko to samo ale w któryms momencie byłam zbyt podchłonieta żeby ja słuchaci wienc w sumie nie przeszkadza zawsze idze wyłocyzć [h1]GRAFIKA[/h1] Pikseola jak widaci ale to nie przeszkadza a tak anprwde ulatwia wytłumacze w rozgrzywce [h1]Rozgrywka [/h1] No to mamy obasz na całym obrzasze mozemy dawaci koszary człogi samoloty i z automatu jednostki ida do wroga by zjaonc baze jedynie koszary mogą obejmowaci punkty wroga zbey kupic jendostki jest zloto które nam się respi myslłam ze to będzie ciezkie ale w sumie ąłtowo granoci i bardzo przyjemnnie się gra [h1]Podsumuwjąć[/h1] Włascwie można poweidzeci ze wytszkim ja jakos rts nie ogrniam ale tutaj bez problemu ogrnałam gra naprwde fajna i przyjemna poecma z cłaego serca ! <3 [h1]PS2: CZEMU TU JEST TYLE BŁĘDÓW ?! zapraszam luknąć do opisu mojej grupy Aga i my ;) wtedy zrozumisz[/h1]
シンプルで面白いです。 複雑な内容や、ストーリー性はありません。 一方で、説明やチュートリアルのようなものは少ないので、プレイして覚える感じです。 戦闘開始前の、配置で難易度が大きく変わるので、四隅をとれるかがポイントです。 ゲームの速度設定がありますが、遅くはできないので、作業量がNPCに負けると、ごり押しされます。 初期にマップ中央に陣取ると一方的になぶられるのは、領域のバランス調整をしてほしいところです。 一度取得したアイテムは、ステージごとに補充されるので、どんどん使えます。 このゲームの製作者さんは、ピクシブの販売所?にて、ゲームの解説本なども出していらっしゃるようです。
fun and challenging
軍隊が自動生産される「工場」および「防衛施設」を作って、 軍団が勝手に戦うのを眺める陣取りゲームです。 向いている人にはとても楽しいゲームだと思います。 自分は結構、熱中しました。 ただ、出来ればもっと良いグラフィックでやりたいです。
-simple but rewarding - cute art. - casual but gets harder regarding the maps and the upgrades you choose. - conquer but your army chooses it's own path - think why and where to position your units - so far my surprise of the year, love it.
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