
Embark on an epic adventure full of whimsy, wonder, and high-powered weaponry! Roll your own multiclass hero then shoot, loot, slash, and cast on a quest to stop the Dragon Lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 25 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.8Kreviews | 71% | — | $12.9M |
| $39.99 | 10.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tiny Tina’s Wonderlands is one of those games that somehow ended up stuck between genuine fun and unfair expectations—and because of that, it caught way more hate than it really deserved. At its core, this is still a Borderlands-style looter shooter, and it works. The gunplay is tight, the loot loop is addictive, and the fantasy twist—mixing guns with spells, melee weapons, and D&D-style storytelling—actually gives it a fresh identity. Reviews consistently point out how spells and melee add meaningful variety, keeping combat from feeling like just another reskin of previous games . Even critics who were lukewarm overall admitted it “succeeds more often than it fails” simply because that core formula is still so satisfying . And honestly, that’s where a lot of the hate starts to feel misplaced. Because if you look at what players enjoyed, it’s pretty clear the game did a lot right. The campaign is widely considered fun, creative, and memorable, with a unique tabletop-style presentation and humor that lands more often than people give it credit for. One Reddit player summed it up perfectly: “loved the story and loved the gameplay” Even people criticizing the game often admit the journey itself is enjoyable—it’s what comes after that tends to disappoint. That’s the real issue: expectations. A lot of the negativity comes from things surrounding the game rather than the moment-to-moment experience. The endgame was seen as shallow, DLCs were widely criticized, and support didn’t last as long as fans hoped. Players expected something closer to the massive, long-term ecosystem of Borderlands 3, and when Wonderlands didn’t deliver that, the backlash hit hard. As one community discussion put it, the game “evaporated once you complete the campaign,” with weak endgame and forgettable DLC dragging down perception . Then there are the technical issues—yes, they exist, and they’re not trivial. At launch, the game had bugs ranging from UI problems and quest tracking issues to server instability and lag spikes . Multiplayer connectivity in particular could be rough, and those problems absolutely hurt the experience. But here’s the thing: most of these bugs don’t destroy the game—they annoy you, interrupt you, maybe even frustrate you—but they rarely erase what makes it fun in the first place. And that’s why the hate feels disproportionate. Because when you strip away the expectations, the comparisons, and the post-launch disappointment, what you’re left with is a genuinely enjoyable game: A creative fantasy spin on a proven formula Flexible class building and multiclassing Fast, chaotic, satisfying combat A campaign that’s fun to actually play through Even critics who noted its flaws still gave it solid scores and described it as a good, if imperfect, experience . In a weird way, Tiny Tina’s Wonderlands is a victim of being “pretty good” in a series people expect to be great. It didn’t revolutionize the genre, and it didn’t have endless content—but it also didn’t need to. It’s a game that’s easy to pick up, have a blast with, and remember fondly—bugs, rough edges, and all. And sometimes, that’s more than enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese*languages with full audio support
| $5.99−90% |
| 2.4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of FUN !! I love All of the Borderland games & this no different. If you love FPS/Shoot & Loot games, you'll ...
its cool
Get it on sale with the DLC, personal favourite borderlands game since the chaos dungeon endgame is better than redoing the campaign
It was great addition to the Borderlands series. Sadly doesnt live up to hype compared to BL2. its a great game, but sits close to the bottom of my favorite in the series. Its better then The Pre-Sequel, but far from great. its a great adaption to a D&D session and has a decent story, but falls short of being fun when you are grinding out the rest of the achievements like i did. Playing the same game mode to unlock an achievement for beating a boss on the highest difficulty is annoying as hell and tedious. none the less, im glad to be done with it and can finally move on the the rest of the series.
Tiny Tina is the only good thing about this game. Everything else is mid or just terrible compared to borderlands 1-2 and even pre-sequel. The guns don't make a whole lot of sense given the fact that most legendary weapons despite being the rarest ones in the game, aren't necessarily the best guns in the game. Which sucks when you go using skeleton keys to try and get guns worth a crap like you would get in borderlands 2, the game gives you nothing but pistols and shields worse than the loot you commonly get off dead things. I redeemed over 500 keys through shift codes and used almost all of them, not getting a single thing worth a damn. You get to pick a secondary class with a new set of skills about half way through the game. Which is cool if it would tell you what skills you would be using since i went spore warden and claw bringer for the companion damage. Which ultimately was stupid since spore warden has multiple skills tied to leveling up you little mushroom guy, and claw bringer has barely any with options consisting of status damage for guns that do elemental damage. I was mostly kitted for spell casting and gun damage since the game sucks at giving you guns that do anything so putting points into elemental skills was a waste. The game isn't very funny for a borderlands game. The dragon lord and Tiny Tina were the only funny characters which makes sense since the Dragon Lord is basically a reskin of Handsome Jack, arguably the best antagonist in borderlands. The story is very bland and boring. Npcs spend way to much time talking during repetitive fetch quests. While every borderlands game before this would give you a marker of where to go to continue the mission while you listen to the 5 minutes of dialogue, this game makes you sit there and talk to the guy for minutes on end before forcing you to travel across the weirdest map layouts I've ever seen in a game. The gun play is fine when you finally get a good gun but guns quickly become useless within a few levels making it heartbreaking having to part with a good gun since you don't get them often. Loot luck doesn't seem to apply to anything since it just goes up and up while you continue to loot the same type of ♥♥♥♥ off of every enemy or chest. Its been 30 hours and I've only gotten like 5 legendarys off of a corpse. The enemy and character design is fine though customization gets annoying since you'll loot like 20 cosmetic items in a single area and then only be able to use like 2 of them since all the others will end up being ones you've already unlocked. This is annoying since there's about 1000 cosmetic items to find, SO to get the same ♥♥♥♥ every mission gets old fast. Last think ill b*tch about is borderlands needs to stop making over 50 percent of there enemy types blowup upon death. It used to be just suicide psycho and midget bombers in bdl2. Now its damn near every enemy type in these new games. Getting tired of looting better shields and increasing my health just to get one shot by every enemy that explodes.
I liked this game because it bringed me so much a lot of joye :DD so muich fun lol XD
It;s aight. Something different. Definitely worth picking up on a sale to play with a mate.
è stupendo, voto 5. All'inizio non pensavo facesse per me perchè sembrava sfociasse troppo sul demenziale, poi ho visto che ogni avventura non sai mai cosa aspettarti e lo adoro; è apparentemente pieno di storie e personaggi LGBTQ e questo è stata una gradita sorpresa. Mi piace anche la fluidità con cui si sale di livello e l'interazioni con armi e abilità, spero continui così fino alla fine.
excellent, on retrouve bien le l'univers,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $648.3K | 3.7K | 65% | $9.99 | |
| $3.5K | 17 | 76% | $7.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $25.2M | 312.5K | 90% | $4.99 | |
| $224K | 532 | 90% | $10.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.9M | 16.6K | 86% | $34.99 | |
| $13M | 26K | 93% | $14.99 | |
| $12.8M | 7.1K | 77% | $39.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |