
The world of TINY METAL expands! Command Wolfram & the White Fangs against the mysterious Dinoldan forces. 77 skirmish maps, 21+ diverse units, 39 challenging campaigns. Stop the ancient tech excavation. Turn-based Japanese storytelling meets intense tactical warfare. All skill levels welcome.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slow garbage. The fog of war is so extreme that every turn is a slow slog of plodding advances, the turns go by so slowly that you can feel yourself age when you wait for the enemy's turn in large maps, even with the instant speed on. The controls suck, which seems like not a big deal for a turn-based game, but even leaving the game without alt+F4 takes an eternity. Visibility even without fog of war sucks, half the time you'll miss your own or your enemy's units. Definitely returning this one.
This is a hard game to recommend, but I still recommend it. It has many pros. If you like the Advance Wars style turn based strategy like in Wargroove or Empires Shall Fall, TINY METAL nails it pretty well. It also has plenty of campaign content. I'm only two thirds of the way through, and have replayed a few missions, and that's gotten me to the current playtime of around 28 hours. Each game can take an hour of meticulous move planning, and it's rewarded with the satisfaction of turning a seemingly dire situation into a great advantage. There are optional challenges for each level too to add replayability. There's a rank up system that rewards keeping individual units alive, as well as allows some EXP carryover between levels for certain special hero units. Not to mention, free DLC in the form of a tribute to Wargroove, (haven't played yet). It unfortunately comes with a few big cons though. Primarily, the lack of important and necessary information, and making otherwise simple systems unnecessarily convoluted and unintuitive. *As an example, on damage calculation, it has a nice helpful damage estimator upon initiating a possible attack. However, it's hard to remember any individual damage values, since each unit's ranks are always changing, and there are many unintuitive matchups (advance wars logic/intuition does not carry over). To help, they provide a little guide on what units are good against what other units, but the guid only displays 6 units total, out of the couple dozen I've encountered. Also, for the 6 units they do provide recommendations for, they are often inaccutate. As examples, I've found a "Yellow" or "average" matchup can mean anything from 20% - 24% damage (e.g. Sniper -> Helicopter) to 90% - 100% One hit KO (e.g. Helicopter -> Rifleman). *I'd love to test damage values myself to make a table, but there's no scenario editor, and no way to play local multiplayer. *The movement system, something that would be seemingly simple on the surface, is actually incredibly convoluted. The game tells you how many Movement Points each unit has (not entirely true). However, the game claims "There are four types of movement", which couldn't be further from the truth. Instead, each tile has a different movement cost PER UNIT. As in, each unit, not unit type, has it's own terrain movement costs. Not only that, tiles that would normally be just be different versions of the same tile, (like snow = grass = sand or forest = rock forest = snowy forest), in this game, they all have unique movement costs associated with them. While it has been consistent enough for me to get a decent intuition, there is still stuff that catches me off guard. But wait! There's more! For example, while the game may say the Scout has 5MP, it actually means something like 5.5mp and has plains cost something like 1.5mp or 1.25mp. Why make it like this? Why not just use simple whole numbers like every other game? It really caught me off guard when I figured out you can move 5 roads, or 4 roads and 1 plain, but other combinations might not go as far. *A lot of this would be forgivable if the game just explained some of this and gave some numbers. It has an in game wiki called the Metalpidia. This commits the cardinal sin though. Not only is most of the info given here useless fluff that could be figured out from 10 seconds of gameplay or just clicking on the units, some of it is outright wrong. Besides the aforementioned "four types of movement", it also says Mecha "Move like infantry", which they absolutely do not. Mechs are already said to have their own "type of movement" elsewhere in the wiki. And no, none of the info in the terrain section of the wiki is useful, no movement point costs, no vision modifiers, nothing you couldn't figure out from 5 minutes of gameplay. Don't get me wrong, I am having fun. But this game really suffers from obfuscating and overcomplicating simple systems.
Just barely a positive review... but overall I did enjoy this more than not. I am a huge Advance wars fan, and while this isn't quite as good as AW, it's very close. Satisfying matches and strategy. Kept me playing till the very end. Pros: - Nice variety of units to play with, good fun mixing types of units for unique gameplay. - I did appreciate many improvements in this game over old annoyances I had with AW, my fav is the combine forces to attack at the same time, no longer are low health units useless cannon fodder like in AW, here they can combine up to 4 at once to attack together to fairly give them a real fighting chance to succeed again, much like a IRL scenario. - I like how the APC can drop units AND then still move them after, unlike in AW, this one move can turn the tide sometimes. - Tons of matches/maps to enjoy, every time I thought it was nearing the end there was yet more levels to beat. Cons: - But the controls/UI need a lot of improvement, so clunky and annoying at times, especially if you wanna use your mouse... I eventually went full keyboard with no mouse because of how annoying the camera is when you try to use a mouse. - The enemy AI needs improvement too, they make a lot of dumb moves, you can easily bait them with a near dead soldier capturing a building and they will send all they have to take him out.. when they clearly are no threat at all and would take like 10+ moves to capture it, derp. - And you can just sit back behind long range units and let the enemy come to you, they ignore your ranged weapons and just sally forth like dummies into the line of fire. - Some kinda visual bugs, like it'll delete your view through the fog before the enemy has even destroyed your unit yet, unfairly hiding what shot you before you even lost that unit. - And some matches the enemy would get their super power EVERY SINGLE turn... that needs fixing. Neutral: - The story was meh, didn't really engage me, the ending was especially meh, not great, not terrible. - I wanted more ability to play with different CO's, but it locks you into certain ones, and their powers are meh most of the time too, AW did it better. - And the fog always being on in every match... not sure how I feel about that (I know you can disable it but I left it on most of the time to give it a fair shake), but TBF it does reflect IRL battles more than just being able to see every enemy unit no matter how far away. And I didn't feel the AI was cheating to see me through the fog, so it's an interesting challenge I didn't mind. - Can't traverse over water. - No naval units/battles. Overall good, but not great. 6/10.
It's the proper modern successor to Advance Wars, for better and for worse. The graphics are outstanding and the animation and designs are quite charming. But as with the originals, the gameplay makes missions extremely long and drawn-out. If you have the patience to slowly handle and resolve dozens and dozens of units at a time every turn for dozens and dozens of turns each mission, then this may well be the game for you.
我们需要中文
advance wars 2 slop
Great Advanced War like game, enjoyed very much, hoping a new sequence
约30小时完成基本关卡,但包含遭遇战挑战及番外篇之类的关卡等着破,对比价钱相当实惠。没玩过高级战争,却在steam上找到了能理解其魅力的作品,真庆幸。 少数缺点1.打一关的时间不短,尤其如果还要解任务。2.单机只有挑战而没有单纯的对AI,偏偏现在线上找人玩又挺困难…找不到机会测试将军之间的平衡性。3. 介面有时候会出问题,导致看不见相性。
[h2]El heredero de Advance Wars que llevaba años esperando[/h2] Seamos honestos: todos llegamos a este juego por el clásico de Game Boy. Yo ya terminé seis veces Advance Wars y Advance Wars 2, y hasta tengo un port en mi teléfono, así que me siento con todo el derecho de hacer esta reseña. Llevaba años buscando algo que me entregara lo que Advance Wars logró en mi infancia, mi adolescencia y parte de mi vida adulta, y buscando un poco llegué a Tiny Metal. Genuinamente es un GRAN juego. Tiene absolutamente todo lo que esperas y necesitas, y más: una campaña bastante extensa, un mapa grande, mini secretos, una tienda, desbloqueables, secretos escondidos en los escenarios e incluso una variedad de vehículos y unidades mucho mayor. La jugabilidad es igualita, salvo micro detalles que la verdad no afectan en nada. Lo que más me gusta es que se siente como un juego hecho con cariño para los fans del género. No es un clon vacío: es alguien que amaba Advance Wars construyendo lo que quería jugar. Y encima viene cargado de contenido: campaña, mini misiones, hasta una mini campaña aparte, banda sonora y una cantidad de cosas increíble. De verdad no desaproveches la oportunidad, porque es un juego con muchísimas horas por delante. [b]Lo que hace a Tiny Metal: Full Metal Rumble especial:[/b] [u]La esencia de Advance Wars:[/u] La jugabilidad es prácticamente idéntica, con solo micro detalles que no cambian la experiencia. [u]Contenido a montones:[/u] Campaña extensa, mini misiones, una mini campaña aparte, tienda, desbloqueables y secretos por todos lados. [u]Hecho con cariño:[/u] Se nota que es un juego para fans del género, por fans del género. [b]Aspectos destacados:[/b] [u]Mayor variedad de unidades:[/u] Más vehículos y tropas que amplían las posibilidades tácticas. [u]Mapas y secretos:[/u] Escenarios grandes con detalles escondidos que premian explorar. [u]Banda sonora y presentación:[/u] Acompañan bien y le dan personalidad propia. [b]¿Lo recomiendo?[/b] ✔️ Sí Si extrañabas Advance Wars como yo, este es el juego que estabas buscando. Muchísimas horas de estrategia hechas con amor por el género. No lo dejes pasar.
Easily recommended for fans of turn-based tactics, strategy, and Advance Wars-style battles. Good visuals, a wide range of units and missions, super powers, and full voice acting make it well worth checking out.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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