
Steel yourself for a relentless display of might and muscle…brawn and bravery…magic and mayhem! Inspired by heroic fantasy fiction, Tiny Barbarian DX combines engaging 2D platform action and combo-based hack-and-slash combat with retro-style pixel art and a loincloth-stirring chiptune soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HAARD oldschool multiplayer I like played together...
Annoying
Platformer 2D bem arcade, com controles extremamente precisos, difícil, com level design excelente, com 5 capítulos muito bem feitos e um level bonus e um twist muito bom pro fim do jogo.
Jeu très costaud à terminer si vous allez après le deuxième épisode. Car plus vous avancez, plus le jeu vous demande de faire attention aux obstacles et aux ennemis. Beaucoup de références aux jeux-vidéos et à l'univers de Conan le Barbare et Thorgal. Direction artistique excellente avec un pixel art simple, mais complet dans les mouvements des personnages. La musique reste très épique. J'ai quand même failli casser une manette à l'épisode avec le passage du robot et du personnage jouable qui demande d'appuyer sur plusieurs boutons de la manette à la fois, ce qui est parfois contraignant.
To make this short: The game pulls a lot of cheap shots making it frustrating because you'll die when you shouldn't have if it was a tad more fair. It really comes to a head toward the end of episode 1. And judging from the reviews it's all downhill after that anyway. First there are moving platforms with chains hanging from them because you can't jump up onto them from hanging on the chain if they aren't moving the right way. Even worse than that there is a auto scroll snake boss at the end of episode 1 where one one of its attacks can only be avoided by going under it, but it can also drop down on you during that attack so you're guaranteed to get hit. Plus there are times where it will attack and you have to swing your sword backwards but since you are moving to the right it often won't swing backwards, and if you completely stop you might get pushed off screen just a tad and get instant killed. The off-screen instant kill also can happen while you are trying to hide under it to avoid that attack that can be entirely unavoidable.
Great little hidden gem, highly recommend
A very good game. Basic platforming feels fun. Music is splendid. Lots of variety in the different sections. A few bosses are rough around the edges - especially in the first chapter. Final boss is a doozy, but also quite fun.
Nur angespielt für eine Stunde. Dachte ich habe einen spaßigen Plattformer, aber fand das Gameplay sehr statisch und eher nervig, statt herausfordernd. Hatte mir das Spiel aufgrund der Review von Snoman Gaming geholt und bin ziemlich enttäuscht.
无中文,勉强好评
After taking 15 minutes to clear the giant falling platform screen in episode 2 stage 1, I realised this isn't the game for me. In this game you get infinite lives and a check point for each new screen. In Episode 1 screens were not too long, so difficult screens could be overcome and they you don't need to see them again. The only episode 1 platforming madness was in the wizards tower. But if episode 2's long ass screen where a failed jump doesn't mean losing a pip of health, but means replaying the last 5 tough jumps is the new standard from Episode 2 onwards? I don't need to play any further. The game would need a skip screen feature / easy mode to be worth playing. Since there is good pixel art and music to experience in the game. But the masochistic level design makes that a complete waste. Edit: as of this review, the % of players that have cleared Episode 1 is 15%. So if you buy this game, you have a 85% chance of not playing this more than about an hour. Spend your money more wisely than I did.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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