
Delve into the world of the future, where everyone is out for himself in the humans vs robots stand-off. Pick a traceur, loot an awesome gun, and beat damn machines. Or choose a robot and use his unique skills to get back at those humans for your Boston brothers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Russian*, Ukrainian**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это очень сырой проект. Оптимизации никакой, онлайн 0 (и понятно почему), зайди в бой и встретишь 19 ботов и себя живого посреди поля с пистолетом, для новичков в игре вообще ничего не сказано, в меню даже кроме кнопки старта игры ничего не работает. Играя за людей разобраться не долго, посмотрел на всякие штуки выдающие оружие и хилки, взял, погнал, а вот за роботов как я зашёл у меня был только интерфейс, ни оружия ни ближнебойных атак, они просто недоделаны. Графика да, неплохая, но почему я с разгона прохожу сквозь стены? Зачем мне бег по стенам, если в игре только одна карта, на которой даже и делать это негде? Вообщем тут косяков полным полно, даже на ранний доступ слабо тянет, вообщем на данной стадии разработки крайне не советую данный проект.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TinShift (Aka AtomicNumber22... it's never a good sign when developers don't know what their game is called) was an attempt at making a PvP only Early Access asset flip scam. As usual, it was a train wreck, featuring some ugly misuse of Unreal, a hazily slapped together and quickly aborted PvP arena shooter, and of course, despite having a broken dead game, a sales pitch and an Early Access push. It failed. SteamDB shows the game peaked at only 35 concurrent players, which is a pitiful number, and now the game has practically no players, with numbers around 5-6 per day, not enough to fill a server. Why did it fail? It's video game autopsy time! First up the game visuals are terrible, asset flip looking garbage with sloppy optimisation and visuals... controls are locked, the overall quality here is woeful. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. Part of the reason for the game failing was predatory, Pay To Win monetization under the guise of a planned "optional" (haha) cash shop. That isn't cool, and gamers hate that crap. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable substitute for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. They seriously tried to charge $10 USD for this garbage, then abandoned that and opted for the cancerous MTX approach. Nothing in the history of this train wreck was done with the interests of gamers in mind. No money was refunded to anyone who paid for this in Early Access, before it went free, the "developers" simply pocketed all the money.
не играбельное. хорошо что не купил. онлайн один человек и это я
Не запускается, чёрный экран. Иногда моргает заставка и всё
İnsanlar ve robotlar arasındaki mücadelede herkesin kendi başının çaresine baktığı geleceğin dünyasına adım atın. Bir izci seç, muhteşem bir silahı yağmala ve lanet makineleri yen. Veya bir robot seçin ve Bostonlu kardeşleriniz adına o insanlardan intikam almak için onun benzersiz becerilerini kullanın.
This is not a battle royal, but we play in the online arena against other users (if they are not there, bots replace them). The game is in early access and it is not sure if it will leave it :( But I will wait for future updates and more players in the game. If I were you I would buy it at 40% off or so
Цикличный запуск, поиграть невозможно.
This was so much fun to play its visually impressive and provides fast pace action from the start, great to play with friends or solo and overall defiantly worth the cheap price.
An interesting and dynamic online first person shooter I would like to note that the game crashes on weak computers, but compensates for fast loading In my opinion, a small number of game cards, for such a fast game, there is no variety Appropriate music that promotes a fighting spirit is very enjoyable Early access, some discrepancies can be justified, otherwise everything is fine and the price is affordable
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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